Editing Bill
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__NOTOC__ | __NOTOC__ | ||
− | {{Rewrite|reason=Tone, page integration | + | {{Rewrite|reason=Tone, page integration}} |
{{Stub}} | {{Stub}} | ||
− | [[File:Work bill meals 1.png| | + | [[File:Work bill meals 1.png|400px|thumb|right|First, regular fine meals are cooked. Next are vegetarian meals.<br>If there's no meat for fine meals, vegetarian meals are cooked first. <br> Simple meals are made last, and only made if the current supply is gone.]] |
A '''bill''' is used to: | A '''bill''' is used to: | ||
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* request an [[Doctoring#surgery|operation]] on a pawn | * request an [[Doctoring#surgery|operation]] on a pawn | ||
− | + | Bills are worked in a top-down order. | |
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− | Bills are | ||
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== Bill management == | == Bill management == | ||
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* Hovering over a bill with a restricted ingredient radius will outline the limited area (if small enough to see on screen). | * Hovering over a bill with a restricted ingredient radius will outline the limited area (if small enough to see on screen). | ||
− | == Bills at workstations == | + | ---- |
− | [[File: | + | === Bills at workstations === |
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+ | [[File:Bills.png|400px|thumb|right|Assorted bills on a [[machining table]].]] | ||
Besides general commands, bills at workstations have these additional commands: | Besides general commands, bills at workstations have these additional commands: | ||
* Change the quantity or repetitions: Click -/+ | * Change the quantity or repetitions: Click -/+ | ||
* Change the mode: Choose 'Do X times', 'Do until you have X', 'Do forever'. | * Change the mode: Choose 'Do X times', 'Do until you have X', 'Do forever'. | ||
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==== Modes ==== | ==== Modes ==== | ||
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* Set ingredient radius: Sets the maximum distance at which pawns will get ingredients. | * Set ingredient radius: Sets the maximum distance at which pawns will get ingredients. | ||
* Allowed skill: Sets the minimum and maximum skill level, usually to prevent pawns with low skills from making poor products. | * Allowed skill: Sets the minimum and maximum skill level, usually to prevent pawns with low skills from making poor products. | ||
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* Hit points: Sets the minimum and maximum percentage hit points for ingredients. | * Hit points: Sets the minimum and maximum percentage hit points for ingredients. | ||
* Ingredients: Sets which resources can be used on this bill. | * Ingredients: Sets which resources can be used on this bill. | ||
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*Certain body parts can be harvested and sold or transplanted to another pawn. However, damaged body parts cannot be harvested. | *Certain body parts can be harvested and sold or transplanted to another pawn. However, damaged body parts cannot be harvested. | ||
* Any bill for an operation requires medicine. By default, the best allowed medicine (see Health|Overview) for animals and non-colonists is herbal medicine. If the appropriate medicine for that pawn is not in stock, doctors cannot carry out prescribed bills. Attempting to prioritize the operation will state 'Cannot operate (need material)'. Either ensure the right medicine is in stock or adjust the pawn's allowed medicine. | * Any bill for an operation requires medicine. By default, the best allowed medicine (see Health|Overview) for animals and non-colonists is herbal medicine. If the appropriate medicine for that pawn is not in stock, doctors cannot carry out prescribed bills. Attempting to prioritize the operation will state 'Cannot operate (need material)'. Either ensure the right medicine is in stock or adjust the pawn's allowed medicine. | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |