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[[File:Work bill meals 1.png|425px|thumb|right|First, regular [[fine meal]]s are cooked. Next are [[vegetarian fine meal]]s.<br>If there's no meat for fine meals, vegetarian meals are cooked first. <br> Simple meals are made last, and only made if the current supply is eaten.]]
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[[File:Work bill simple meals.jpg|link=|905px|Assorted bills|right|The bill at the top ensures fine meals will be cooked first. The simple meal bill in the middle, as shown in its detail window, does not allow vegetables. If there is no meat available, the third bill does allow vegetables.]]
 
 
 
A '''bill''' is used to:
 
A '''bill''' is used to:
 
* request work to be done at a workstation, such as those under [[Production]].
 
* request work to be done at a workstation, such as those under [[Production]].
 
* request an [[Doctoring#surgery|operation]] on a pawn
 
* request an [[Doctoring#surgery|operation]] on a pawn
 
== Selection ==
 
Pawns assigned to the correct [[Work]] type will attempt to work at [[production]] buildings and similar buildings that have active bills. For information on which work types correlate to which production benches and the priority order within those work types, see [[Work]].
 
 
Bills are attempted from the top of the list, down.
 
 
Bills that cannot be worked by the current pawn will be skipped. Reasons for this skipping include:
 
* The ingredients for the bill are not available, either at all, or within the set ingredient radius.
 
* The pawn working the bench does not have the requisite skills to perform the bill
 
* The pawn working the bench does not meet the criteria set by the bill in the worker selection - e.g. not in the skill band, not the pawn specified etc.
 
* The bill is suspended, either manually or because the conditions to suspend the bill have been met.
 
* The bill creates an item with an author, such as items with quality, another pawn has started but not completed the bill leaving an unfinished item, and the pawn currently working the bench is not that author.
 
 
If no bills can be performed, the pawn will not work that bench. 
 
  
 
== Bill management ==
 
== Bill management ==
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* Suspend or resume a bill: Click the yellow S.
 
* Suspend or resume a bill: Click the yellow S.
 
* Change the order of bills: Click the yellow up or down triangles.
 
* Change the order of bills: Click the yellow up or down triangles.
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Notes:
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* Bills are worked in top-down order. Bills missing an ingredient will be skipped. Once a bill is satisfied, the next one will be worked.
 
* Hovering over a bill with a restricted ingredient radius will outline the limited area (if small enough to see on screen).
 
* Hovering over a bill with a restricted ingredient radius will outline the limited area (if small enough to see on screen).
  
== Bills at workstations ==
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[[File:Work bill duster.png|425px|thumb|right|Dusters will be created until there is 1 duster that is: <br> 1. Made out of [[devilstrand]] or [[hyperweave]]. <br> 2. On the ground - i.e., not being worn by a pawn. <br> 3. Not 50% HP or lower ("tattered apparel")<br>Automated tailoring when pawns [[Menus#Outfits|are assigned to take off]] < 50% HP clothing.<br>Pawns auto-wear dusters if they aren't wearing one, activating the bill again.]]
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=== Bills at workstations ===
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[[File:Bills.png|400px|thumb|right|Assorted bills on a [[machining table]].]]
  
 
Besides general commands, bills at workstations have these additional commands:
 
Besides general commands, bills at workstations have these additional commands:
 
* Change the quantity or repetitions: Click -/+
 
* Change the quantity or repetitions: Click -/+
 
* Change the mode: Choose 'Do X times', 'Do until you have X', 'Do forever'.
 
* Change the mode: Choose 'Do X times', 'Do until you have X', 'Do forever'.
 
Bills can be copied and pasted, both into other benches of the same type,{{Check Tag|Detail needed|What about other bench types with the same recipes? E.g. crafting spots and smithies, butcher spots and tables, stoves and campfires, electric and wood stoves etc}} and into the same bench to create duplicates.
 
  
 
==== Modes ====
 
==== Modes ====
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* Set ingredient radius: Sets the maximum distance at which pawns will get ingredients.
 
* Set ingredient radius: Sets the maximum distance at which pawns will get ingredients.
 
* Allowed skill: Sets the minimum and maximum skill level, usually to prevent pawns with low skills from making poor products.
 
* Allowed skill: Sets the minimum and maximum skill level, usually to prevent pawns with low skills from making poor products.
* Worker: ? {{Check Tag|Detail needed}}
 
 
* Hit points: Sets the minimum and maximum percentage hit points for ingredients.
 
* Hit points: Sets the minimum and maximum percentage hit points for ingredients.
 
* Ingredients: Sets which resources can be used on this bill.
 
* Ingredients: Sets which resources can be used on this bill.
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=== Bills on pawns ===
 
=== Bills on pawns ===
 
Besides general commands, bills on pawns have these additional commands:
 
Besides general commands, bills on pawns have these additional commands:
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* Any bill for an operation requires medicine. By default, the best allowed medicine (see Health|Overview) for animals and non-colonists is herbal medicine. If the appropriate medicine for that pawn is not in stock, doctors cannot carry out prescribed bills. Attempting to prioritize the operation will state 'Cannot operate (need material)'. Either ensure the right medicine is in stock or adjust the pawn's allowed medicine.
 
* Any bill for an operation requires medicine. By default, the best allowed medicine (see Health|Overview) for animals and non-colonists is herbal medicine. If the appropriate medicine for that pawn is not in stock, doctors cannot carry out prescribed bills. Attempting to prioritize the operation will state 'Cannot operate (need material)'. Either ensure the right medicine is in stock or adjust the pawn's allowed medicine.
  
==Gallery==
 
[[File:Bills.png|400px|thumb|center|Assorted bills on a [[machining table]].]]
 
 
== Version history ==
 
* B19/1.0 - Workbench bills can now be be assigned to specific colonists and can be copied and pasted
 
* [[Version/1.4.3682|1.4.3682]] - Items in fogged areas no longer count as complete for bills.
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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