Editing Berserk (psycast)

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{{Royalty}}
 
{{Royalty}}
{{Stub|reason=General}}
 
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Berserk
 
| name = Berserk
 
| image = Berserk.png
 
| image = Berserk.png
 
| type = Psycast
 
| type = Psycast
| description = Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.
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| description =  
| psylink level = 5
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| psylink level =
| casting time = 0.25
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| casting time =
| ability range = 19.9
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| ability range =  
| psyfocus cost = 0.04
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| psyfocus cost =  
| neural heat gain = 40
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| neural heat gain =  
 
| effect radius =
 
| effect radius =
| duration = 900
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| duration =
| duration multiplier = Psychic Sensitivity
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| duration multiplier =  
| goodwill impact = -75
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| goodwill impact =
 
}}
 
}}
'''Berserk''' is a level {{P|Psylink Level}} [[psycast]] that drives a single target violently insane.  
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'''Berserk''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
  
 
== Acquisition ==
 
== Acquisition ==
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== Analysis ==
 
== Analysis ==
{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
 
* '''Berserk''' forces an enemy to attack nearby targets indiscriminately, including their allies.
 
** Have enemies aggro on each other while your ranged fighters pick them off.
 
** Cause friendly fire as enemies fire at the berserker.
 
** Offers an alternative way to hunt dangerous animals like [[Thrumbo]]s.  Note that once animals have begun fighting each other, they will continue fighting until one of the two is downed or dies, even after Berserk has expired.  Damage incurred from each other also will not cause them to go manhunter.
 
** Extremely powerful against tanky enemies, who can kill non-affected enemies for an extended period of time.
 
  
 
== Version history ==
 
== Version history ==

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