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== Environmental beauty == | == Environmental beauty == | ||
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− | Each map tile has an integer value that expresses its beauty. The value is the sum of the beauty values of all objects on that tile. In this case, objects include | + | Each map tile has an integer value that expresses its beauty. The value is the sum of the beauty values of all objects on that tile. In this case, objects include filth, clutter, flooring, furniture and other objects. |
− | + | {{See also|Environment#Beauty|l1=Environment}} | |
== Perceived beauty == | == Perceived beauty == | ||
− | A pawn constantly perceives the beauty of its environment in an | + | A pawn constantly perceives the beauty of its environment in an 8-tile radius (possibly blocked by objects that cut line of sight, such as walls and doors). The average of these beauty values is the effective beauty of the environment as perceived by the pawn at this moment. |
+ | [[File:ToggleShowBeauty.png|||frame|This icon of the mini toolbar toggles the '''beauty display'''. It shows the environmental and perceived beauty for the map tile under the mouse cursor while enabled. This is what a pawn would "see" if standing on a map tile.]] | ||
== Beauty need level == | == Beauty need level == | ||
− | The beauty [[need]] level of a pawn rises and falls with the perceived beauty. This is a delayed effect | + | The beauty [[need]] level of a pawn rises and falls with the perceived beauty. This is a delayed effect; an increase in beauty is registered much faster on the need level than a decrease. |
− | The level | + | The beauty level, unless close to neutral, generates a positive or negative [[Thoughts list#Needs 2|thought]], influencing the pawn's [[mood]] (eg. "Unsightly environment -5" or "Pretty environment +5"). This is why it improves overall pawn mood to provide them with a beautiful environment to live and work in. |
− | + | ''Beauty need'' works similarly to [[comfort]] need, but can only be fulfilled while the pawn is awake (while ''comfort need'' can also be fulfilled while sleeping on comfortable furniture). | |
− | + | == Physical beauty == | |
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− | + | Physical beauty is a stat of many structures (normally pieces of furniture or artwork) and plants. In the case of pawn-made structures, the beauty stat is usually calculated from a base value and the quality level of the item, and possibly other factors. | |
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− | Physical beauty is a stat of many structures | ||
− | + | The exact value and calculation of the beauty stat can be discerned from the item's [[stat]] section in the item information window. | |
− | Here, an example is given for a | + | Here, an example is given for a ''small marble sculpture'' of "good" quality: (base value of small sculptures) 50 * (material modifier for marble) 1.35 + (material offset for marble) 1 * (quality multiplier for "good quality") 2 = (final value) 135. |
− | + | This sculpture adds 135 of environmental beauty to the tile it is installed on, a fairly high value. | |
− | + | It is possible to create artwork with beauty values of several thousands. | |
− | + | The formula for pieces of furniture is much simpler, and their beauty values are usually lower than those of works of art, whose primary purpose is to provide environmental beauty. | |
− | == | + | == Strategy == |
* Satisfying the ''beauty need'' of your pawns is one of the best ways to improve the [[mood]] in your colony. '''A beautiful environment can provide constant, substantial mood buffs''' practically everywhere, with zero required maintenance. | * Satisfying the ''beauty need'' of your pawns is one of the best ways to improve the [[mood]] in your colony. '''A beautiful environment can provide constant, substantial mood buffs''' practically everywhere, with zero required maintenance. | ||
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* '''Smoothed floors and carpets''' can effectively raise an entire room's average beauty by 2 points, a substantial increase. Use these floors in frequented areas, if you can afford it. | * '''Smoothed floors and carpets''' can effectively raise an entire room's average beauty by 2 points, a substantial increase. Use these floors in frequented areas, if you can afford it. | ||
* '''Walls''' should be smoothed (+2 beauty) or made of marble (+1 beauty). Jade walls have +10 beauty, but it is usually better to craft jade sculptures instead, unless you have excessive amounts of jade and no capable artist to use it. | * '''Walls''' should be smoothed (+2 beauty) or made of marble (+1 beauty). Jade walls have +10 beauty, but it is usually better to craft jade sculptures instead, unless you have excessive amounts of jade and no capable artist to use it. | ||
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* A single grand sculpture of very high quality ("masterwork" or "legendary") made of jade (or gold...) can turn even a large room full of rotten corpses into a "beautiful" environment. If you can get your hands on one of these, usually from an inspired master artist in your colony, place them strategically for the best possible impact. | * A single grand sculpture of very high quality ("masterwork" or "legendary") made of jade (or gold...) can turn even a large room full of rotten corpses into a "beautiful" environment. If you can get your hands on one of these, usually from an inspired master artist in your colony, place them strategically for the best possible impact. | ||
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[[Category:Status Level]] | [[Category:Status Level]] |