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!Minimum<br>Beauty<br>Threshold!!Percent<br>of Need!! Mood<br>Bonus | !Minimum<br>Beauty<br>Threshold!!Percent<br>of Need!! Mood<br>Bonus | ||
|- | |- | ||
− | | | + | | 6|| 100% || 15 |
|- | |- | ||
− | | | + | | 4.5|| 85-100% || 10 |
|- | |- | ||
− | | | + | | 2.5|| 65-85% || 5 |
|- | |- | ||
− | | - | + | | -.5|| 35-65% || 0 |
|- | |- | ||
− | | -3.5 || 15-35% || -5 | + | | -3.5|| 15-35% || -5 |
|- | |- | ||
− | | -3.9 || 0-15%|| -10 | + | | -3.9|| 0-15%|| -10 |
|- | |- | ||
− | | -4 | + | | -4|| 0% || -15 |
|} | |} | ||
== Physical beauty == | == Physical beauty == | ||
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− | In the case of pawn-made structures, the beauty stat is calculated from a base value, the | + | Physical beauty is a stat of many structures (normally pieces of furniture or artwork) and plants. In the case of pawn-made structures, the beauty stat is calculated from a base value, the type of material it is made from, and the quality level of the item. The exact value and calculation of the beauty stat for a specific item can be viewed by mousing over the "beauty" stat in the item's information window. |
Here, an example is given for a [[Small sculpture|''small marble sculpture'']] of "good" quality: [(base value of small sculptures) 50 * (material modifier for marble) 1.35 + (material offset for marble) 1] * (quality multiplier for "good quality") 2 = (final value) 137. This sculpture adds 137 of environmental beauty to the tile it is installed on, a fairly high value. | Here, an example is given for a [[Small sculpture|''small marble sculpture'']] of "good" quality: [(base value of small sculptures) 50 * (material modifier for marble) 1.35 + (material offset for marble) 1] * (quality multiplier for "good quality") 2 = (final value) 137. This sculpture adds 137 of environmental beauty to the tile it is installed on, a fairly high value. | ||
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* A single grand sculpture of very high quality ("masterwork" or "legendary") made of jade (or gold...) can turn even a large room full of rotten corpses into a "beautiful" environment. If you can get your hands on one of these, usually from an inspired master artist in your colony, place them strategically for the best possible impact. | * A single grand sculpture of very high quality ("masterwork" or "legendary") made of jade (or gold...) can turn even a large room full of rotten corpses into a "beautiful" environment. If you can get your hands on one of these, usually from an inspired master artist in your colony, place them strategically for the best possible impact. | ||
* [[Rooms|Room Beauty]] has the information about Rooms. | * [[Rooms|Room Beauty]] has the information about Rooms. | ||
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{{nav|status levels|wide}} | {{nav|status levels|wide}} | ||
[[Category:Status Level]] | [[Category:Status Level]] |