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!Minimum<br>Beauty<br>Threshold!!Percent<br>of Need!! Mood<br>Bonus
 
!Minimum<br>Beauty<br>Threshold!!Percent<br>of Need!! Mood<br>Bonus
 
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| 6   || 100% || 15
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| 6|| 100% || 15
 
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| 4.5 || 85-100% || 10
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| 4.5|| 85-100% || 10
 
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| 2.5 || 65-85% || 5
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| 2.5|| 65-85% || 5
 
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| -0.5 || 35-65% || 0
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| -.5|| 35-65% || 0
 
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| -3.5 || 15-35% || -5
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| -3.5|| 15-35% || -5
 
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| -3.9 || 0-15%|| -10
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| -3.9|| 0-15%|| -10
 
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| -4   || 0% || -15
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| -4|| 0% || -15
 
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== Physical beauty ==
 
== Physical beauty ==
{{Stub|section=1|reason=Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?}}
 
Physical beauty is a stat of many structures, plants, items, and other objects. Some objects have two beauty stats - one that applies when the object is indoors and another that applies when it is outdoors.
 
  
In the case of pawn-made structures, the beauty stat is calculated from a base value, the [[Stuff|type of material]] it is made from, and the [[quality]] level of the item.  The exact value and calculation of the beauty stat for a specific item can be viewed by mousing over the "beauty" stat in the item's information window.
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Physical beauty is a stat of many structures (normally pieces of furniture or artwork) and plants.  In the case of pawn-made structures, the beauty stat is calculated from a base value, the type of material it is made from, and the quality level of the item.  The exact value and calculation of the beauty stat for a specific item can be viewed by mousing over the "beauty" stat in the item's information window.
  
 
Here, an example is given for a [[Small sculpture|''small marble sculpture'']] of "good" quality: [(base value of small sculptures) 50 * (material modifier for marble) 1.35 + (material offset for marble) 1] * (quality multiplier for "good quality") 2 = (final value) 137.  This sculpture adds 137 of environmental beauty to the tile it is installed on, a fairly high value.
 
Here, an example is given for a [[Small sculpture|''small marble sculpture'']] of "good" quality: [(base value of small sculptures) 50 * (material modifier for marble) 1.35 + (material offset for marble) 1] * (quality multiplier for "good quality") 2 = (final value) 137.  This sculpture adds 137 of environmental beauty to the tile it is installed on, a fairly high value.
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* A single grand sculpture of very high quality ("masterwork" or "legendary") made of jade (or gold...) can turn even a large room full of rotten corpses into a "beautiful" environment.  If you can get your hands on one of these, usually from an inspired master artist in your colony, place them strategically for the best possible impact.
 
* A single grand sculpture of very high quality ("masterwork" or "legendary") made of jade (or gold...) can turn even a large room full of rotten corpses into a "beautiful" environment.  If you can get your hands on one of these, usually from an inspired master artist in your colony, place them strategically for the best possible impact.
 
* [[Rooms|Room Beauty]] has the information about Rooms.
 
* [[Rooms|Room Beauty]] has the information about Rooms.
 
== Version history ==
 
* [[Version/1.3.3117|1.3.3117]] - Some things, like rock chunks, are now considered beautiful when outdoors but ugly when indoors. This solves a problem where a person standing in a nice forest will think their surroundings are ugly.
 
 
 
{{nav|status levels|wide}}
 
{{nav|status levels|wide}}
 
[[Category:Status Level]]
 
[[Category:Status Level]]

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