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===Set up a basic stockpile===
 
===Set up a basic stockpile===
 
[[File:Basics stockpile icon.png|thumb|left|300px|Stockpile zones. (Architect Tab / Zones)]]
 
[[File:Basics stockpile icon.png|thumb|left|300px|Stockpile zones. (Architect Tab / Zones)]]
[[File:Basics stockpile hauling.png|thumb|right|300px|If you haven't assigned anything else yet, colonists will haul to the nearest valid stockpile zone.]]
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[[File:Basics stockpile hauling.png|thumb|right|300px|If you haven't assigned anything else yet, colonists will haul to the stockpile zone(s).]]
 
Once you've found a starting location, you'll want to create a stockpile zone. Colonists will haul items to a designated stockpile.
 
Once you've found a starting location, you'll want to create a stockpile zone. Colonists will haul items to a designated stockpile.
  
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===Planting crops===
 
===Planting crops===
 
[[File:Growing 5by5.png|thumb|250px|right|A 5x5 [[growing zone]] of rice, 25 tiles big.<br>3 plots are enough food to feed 3 colonists.]]
 
[[File:Growing 5by5.png|thumb|250px|right|A 5x5 [[growing zone]] of rice, 25 tiles big.<br>3 plots are enough food to feed 3 colonists.]]
Plants are the primary and most consistent source of food in RimWorld. You start with 50 [[packaged survival meal]]s, which are enough to tide colonists over for 8 days. It's best to start growing crops before you run out of food.
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Growing food is the primary and most consistent source of food in RimWorld. You start with 50 [[packaged survival meal]]s, which are enough to tide colonists over for 8 days. It's best to start growing crops before you run out of food.
  
 
To grow crops, you'll want to go to Architect / Zones and select [[growing zone]]. Drag the growing zone around an area, preferably with rich soil. At first, you will want to grow [[rice plant]]s. Rice grows the fastest and is the most stable food crop.
 
To grow crops, you'll want to go to Architect / Zones and select [[growing zone]]. Drag the growing zone around an area, preferably with rich soil. At first, you will want to grow [[rice plant]]s. Rice grows the fastest and is the most stable food crop.
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You will also have to feed your [[animal]]. Grazers like [[yak]]s and [[horse]]s can eat grass. But a [[husky]] or [[yorkshire terrier]] will eat your meals if they have nothing left. For simplicity's' sake, release your starting animal if they can't graze. Otherwise you can forage from [[berry bush]]es or hunt animals to give food.
 
You will also have to feed your [[animal]]. Grazers like [[yak]]s and [[horse]]s can eat grass. But a [[husky]] or [[yorkshire terrier]] will eat your meals if they have nothing left. For simplicity's' sake, release your starting animal if they can't graze. Otherwise you can forage from [[berry bush]]es or hunt animals to give food.
  
<small>Specifically, each colonist will consume 2 [[simple meal]]s per day. 2 simple meals are worth 20 units of raw food. So, for 3 colonists, 6 meals or 60 raw food in meals is a day's worth of food. Note that cooking "creates" food. If uncooked, each colonist would instead need 32 units of raw food per day. [[Pemmican]] is also a "small" ingredient; 32 units of pemmican will feed 1 colonist for 1 day. A colonist can survive just under 3 full days without food, however going without food incurs a massive [[mood]] penalty.</small>
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<small>In specific, each colonist will consume 2 [[simple meal]]s per day. 2 simple meals are worth 20 units of raw food. So, for 3 colonists, 6 meals / 60 raw food is a day's worth of food. Note that cooking "creates" food. When you eat food uncooked, each colonist needs 32 units of raw food per day. [[Pemmican]] is also a "small" ingredient; 32 units of pemmican will feed 1 colonist for 1 day. A colonist can survive just under 3 full days without food, however going without food incurs a massive [[mood]] penalty.</small>
 
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