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{{infobox main|security
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{{See also|Sandbags}}{{infobox main|security
 
| name = Barricade
 
| name = Barricade
 
| image = Barricade.png
 
| image = Barricade.png
| imagesize = 192px
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| imagesize=192px
| description = A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.
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| description = A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects.
| type = Building
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| type = Security
| type2 = Security
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| placeable = Yes
| placeable = true
 
| path cost = 42
 
| passability = pass through only
 
| cover = 0.55
 
| minifiable = false
 
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
| flammability = 1
 
 
| hp = 300
 
| hp = 300
| beauty = -3
 
| terrain affordance = depends on materials
 
 
| work to make = 320
 
| work to make = 320
 
| stuff tags = Metallic, Woody, Stony
 
| stuff tags = Metallic, Woody, Stony
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 5
 
| resource 1 amount = 5
 +
| deconstruct yield = {{icon|buildingmat|4}}
 +
| beauty = -3
 +
| cover = 0.57
 
}}
 
}}
'''Barricades''' can be placed to provide pawns [[cover]], sheltering them from gunfire.
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'''Barricades''' can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. [[Raider]]s can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.
  
== Acquisition ==
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Barricades provide 57% [[cover]] effectiveness, meaning that bullets aimed at targets behind Barricades have a 57% chance to hit the barricades, and a 43% chance to cross over.
Barricades require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build.
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Barricades slow down pawns walking over them.
  
== Summary ==
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==Material Table==
{{See also|Sandbags}}
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As Barricades and [[Sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover, as do [[turrets]]. They provide identical cover to [[sandbag]]s.  
 
  
Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
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Note that cover effectiveness is 57% regardless of material.
They take damage from bullets and explosions.
 
  
Barricades are largely interchangeable with [[sandbag]]s, as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile]]s and are always nonflammable, while barricades are made of [[metal]], [[wood]], and [[stone]] materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more [[beauty|beautiful]]. Unlike sandbags, barricades will also enclose a [[pen]], similar to the [[fence]].
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{| class="wikitable sortable"
 
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|-
== Analysis ==
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! Material !! Type !! Beauty !! HP !! Flammability !! Work to Build !! Material Cost !! Terrain Requirement
Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to [[textile]]s in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can.
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|-
 
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| Wooden  || Barricade || -3 || 195 || 100% || 4 || 5 || Light
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.
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|-
 
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| Steel || Barricade || -3 || 300 || 40% || 6 || 5 || Medium
Other than their use for cover, barricades and sandbags can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. [[Fence]]s are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies.
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|-
 
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| Plasteel || Barricade || -3 || 840 || 0% || 12 || 5 || Medium
== Material table ==
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|-
As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
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| Uranium || Barricade || -3 || 750 || 0% || 11 || 5 || Medium
 
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|-
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice.
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| Sandstone || Barricade || -3 || 420 || 0% || 29 || 5 || Heavy
 
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|-
<div><li style="display: inline-table;">
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| Granite || Barricade || -3 || 510 || 0% || 35 || 5 || Heavy
{| {{STDT|sortable c_01 text-right}}
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|-
! Type
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| Limestone || Barricade || -3 || 465 || 0% || 35 || 5 || Heavy
! Material
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|-
! data-sort-type="number" | Beauty
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| Slate || Barricade || -3 || 390 || 0% || 35 || 5 || Heavy
! data-sort-type="number" | Work to Build
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|-
! data-sort-type="number" | HP
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| Marble || Barricade || -2 || 360 || 0% || 32 || 5 || Heavy
! data-sort-type="number" | Flamma&shy;bility
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|-
! Terrain Affordance
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| Silver || Barricade || 3 || 210 || 40% || 6 || 50 || Medium
! data-sort-type="number" | Market Value<!--
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|-
-->{{#vardefine:multipleBuildings|true}}<!--
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| Gold || Barricade || 17 || 180 || 40% || 5 || 50 || Medium
-->{{#vardefine:beautyFactor|1}}<!--
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|-
-->{{#vardefine:useTerrainAffordance|1}}<!--
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| Jade || Barricade || 7 || 150 || 0% || 27 || 5 || Heavy
Barricade
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|-
-->{{#vardefine:name        | Barricade}}<!--
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| Cloth || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
-->{{#vardefine:beauty      | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
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|-
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
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| Synthread || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
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|-
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
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| Devilstrand || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
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|-
-->{{#vardefine:value        | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
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| Hyperweave || Sandbags || -10 || 720 || 0% || 3 || 5 || Light
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
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|-
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
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| Megasloth wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}  || [[Stuff Category::Fabric]]  OR}}
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|-
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}    || [[Stuff Category::Woody]]    OR}}
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| Muffalo wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}    || [[Stuff Category::Stony]]    OR}}
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|-
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
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| Alpaca wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
    | format = template
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|-
    | template = Building Stats Table Row
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| Bison wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
    | link = none
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|-
}}<!--
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| Sheep wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
Sandbags
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|-
-->{{#vardefine:name        | Sandbags}}<!--
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| Plainleather || Sandbags || -10 || 390 || 0% || 0 || 5 || Light
-->{{#vardefine:beauty      | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
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|-
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
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| Dog leather || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
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|-
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
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| Wolfskin || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
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|-
-->{{#vardefine:value        | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
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| Panthera fur || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
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|-
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
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| Camelhide || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}  || [[Stuff Category::Fabric]]  OR}}
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|-
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}    || [[Stuff Category::Woody]]    OR}}
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| Bluefur || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}    || [[Stuff Category::Stony]]    OR}}
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|-
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
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| Bearskin || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
    | format = template
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|-
    | template = Building Stats Table Row
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| Guinea pig fur || Sandbags || -10 || 180 || 0% || 3 || 5 || Light
    | link = none
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|-
}}
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| Human leather || Sandbags || -10 || 390 || 0% || 0 || 5 || Light
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|-
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| Pigskin || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
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|-
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| Lightleather || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
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|-
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| Birdskin || Sandbags || -10 || 300 || 0% || 0 || 5 || Light
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|-
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| Chinchilla || Sandbags || -10 || 300 || 0% || 0 || 5 || Light
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|-
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| Foxfur || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
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|-
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| Lizardskin || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
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|-
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| Elephant leather || Sandbags || -10 || 450 || 0% || 3 || 5 || Light
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|-
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| Heavy fur || Sandbags || -10 || 450 || 0% || 3 || 5 || Light
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|-
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| Rhinoceros leather || Sandbags || -10 || 450 || 0% || 3 || 5 || Light
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|-
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| Thrumbofur || Sandbags || -10 || 600 || 0% || 3 || 5 || Light
 +
|-
 +
| Patchleather || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 
|}
 
|}
</li><div>
 
  
 
== Version history ==
 
== Version history ==
* [[Version/1.1.0|1.1.0]] - Added.
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Added in 1.1.
* [[Version/1.3.3066|1.3.3066]] - Fill percent (i.e. cover) reduced from 57% to 55%.
 
  
 
== See also ==
 
== See also ==

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