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{{Ideology}}{{infobox main|animal|
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{{Ideology}}{{Stub}}{{infobox main|animal|
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|name = Barkskin
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|image = Barkskin.png
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|description = A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.
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|type = Animals
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|type2 = Dryads
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|bodysize = 0.65
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|healthscale = 0.90
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|hungerrate = 0.00
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|movespeed = 3.20
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|attack1dmg = 9
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|attack1type = bite
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|attack1part = teeth
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|attack1cool = 2
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|attack2dmg = 8
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|attack2type =  scratch
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|attack2part = front paw
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|attack2cool = 2
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|manhunter = .25
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|manhuntertame = 0
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|diet = none
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|trainable = intermediate
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|wildness = 0
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|gestation =
 +
|lifespan = 80
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|maturityage =
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|armorblunt = 40
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|armorsharp = 70
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|marketvalue = 1
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|meatname = immature dryad meat
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|leathername =
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|leatheryield =
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|massadult =
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|min comfortable temperature = -50
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|max comfortable temperature = 50
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
| name = Barkskin
 
| image = Barkskin.png
 
| description = A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
 
| type = Animal
 
| type2 = Dryad
 
| movespeed = 3.2
 
| basemeatamount = 2
 
| baseleatheramount = 0
 
| armorblunt = 40
 
| armorsharp = 70
 
| min comfortable temperature = -50
 
| max comfortable temperature = 50
 
| flammability = 0.7
 
| bodysize = 0.65
 
| healthscale = 0.9
 
| diet = none
 
| wildness = 0
 
| petness = 0
 
| manhunter = 1
 
| trainable = intermediate
 
| meatname = immature dryad meat
 
| lifespan = 80
 
| tradeTags = AnimalDryad
 
| attack1dmg = 8
 
| attack1type = Scratch
 
| attack1cool = 2
 
| attack1part = front left paw
 
| attack1stun = 14
 
| attack2dmg = 8
 
| attack2type = Scratch
 
| attack2cool = 2
 
| attack2part = front right paw
 
| attack2stun = 14
 
| attack3dmg = 9
 
| attack3type = Bite
 
| attack3cool = 2
 
| attack3part = teeth
 
| attack3chancefactor = 0.9
 
| attack3stun = 14
 
| attack4dmg = 4
 
| attack4type = Blunt
 
| attack4cool = 2
 
| attack4part = head
 
| attack4chancefactor = 0.2
 
 
}}
 
}}
 
'''Barkskin''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Slow but tough, the barkskin soaks hits for your other fighters.
 
'''Barkskin''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Slow but tough, the barkskin soaks hits for your other fighters.
 
== Summary ==
 
{{Dryad Summary}}
 
 
=== Attacks ===
 
Barkskin dryads are fairly weak combatants. Even with their amazing armor, they are roughly on par with most [[dog]]s as individual fighters.
 
 
<div><li style="display: inline-table;">
 
{|{{STDT| c_06 text-center}}
 
! Melee Attacks !! Damage Amount !! Cooldown
 
|-
 
![[Injury#Scatch|Scratch]]
 
|8
 
| 2.0 sec
 
|-
 
![[Injury#Bite|Bite]]
 
| 9
 
| 2.0 sec
 
|-
 
![[Injury#Blunt|Blunt]]
 
| 4
 
| 2.0 sec
 
|}</li><div>
 
  
 
===Armor===
 
===Armor===
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|}
 
|}
  
Barkskins have similar armor to a [[thrumbo]] (with more Sharp armor), but they don't quite compare - dryads have a health scale of 0.9, similar to a [[human]] and over 8x less than a proper thrumbo.
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==Version history==
 
 
Compared to the more common [[grizzly bear]], barkskins have {{%|{{P|Health Scale}}/{{Q|Grizzly bear|Health Scale}} round 2}} as much raw health. Considering that even a standard [[steel]] [[knife]] has around 18% armor penetration, armor boosts this by much less than you'd expect. Against such mediocre weapons, a barkskin can be expected to have about {{%|{{P|Health Scale}}/0.85/{{Q|Grizzly bear|Health Scale}} round 2}} as much health as a grizzly, with this figure only getting worse against stronger foes and weapons.
 
 
 
== Analysis ==
 
Barkskins do one thing well: tank hits for your colonists. While your pawns fire from a distance, barkskins can face enemy attacks. Thanks to the unique properties of dryads, they can heal up permanent injuries in 3 days, and don't need immediate tending, making them very cheap blocking animals. Barkskins will also engage enemies in melee, which means that they won't be firing their gun. Friendly fire is a possibility, but barkskins are small (avoiding melee hits and having a 67% modifier to shooting accuracy), and they can be used as direct [[cover]].
 
 
 
As far as blocking animals go, however, the biggest detriment of barkskins is that they lack advanced training and cannot be zoned to specific tiles; they can only be assigned to a handler and released to generally charge towards and attack an enemy. This significantly lessens their value for taking on infestations and other close-quarters combat situations where you want something to reliably stand between hostiles and your own colonists, like at a chokepoint. Mediocre DPS results in long fights and also means that your average barkskin takes a *lot* of damage before it can take out something hostile. While they can be great disposable distractions to buy time for the cavalry to arrive, barkskins are not primary colony defense material.
 
 
 
== Training ==
 
{{TrainingTable}}
 
 
 
Barkskins spawn fully trained in Guard and Attack and have no training decay.
 
 
 
== Health ==
 
{{Animal Health Table}}
 
 
 
== Version history ==
 
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.
 
 
* [[Version/1.3.3101|1.3.3101]] - Blunt armor increased from 30% to 40%, sharp armor increased from 60% to 70%.
 
* [[Version/1.3.3101|1.3.3101]] - Blunt armor increased from 30% to 40%, sharp armor increased from 60% to 70%.
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Dryad]]
 
[[Category:Dryad]]

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