Editing Band node
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| name = Band node | | name = Band node | ||
| image = BandNode.png | | image = BandNode.png | ||
− | | description = A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.<br | + | | description = A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.<br>Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer. |
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = |
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = false | | blockswind = false | ||
| cover = 0.4 | | cover = 0.4 | ||
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== Summary == | == Summary == | ||
− | |||
When tuned to a mechanitor, a band node gives {{+|1}} [[bandwidth]] at the cost of 300 W of power. If the node is turned off, then the bandwidth will be retracted. If bandwidth is reduced below a mechanitor's current bandwidth demand, then any unsupported mechs will enter the Uncontrolled state. After 24 hours of being Uncontrolled, mechs have a chance of going feral and permanently leaving the player. | When tuned to a mechanitor, a band node gives {{+|1}} [[bandwidth]] at the cost of 300 W of power. If the node is turned off, then the bandwidth will be retracted. If bandwidth is reduced below a mechanitor's current bandwidth demand, then any unsupported mechs will enter the Uncontrolled state. After 24 hours of being Uncontrolled, mechs have a chance of going feral and permanently leaving the player. | ||
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* Heavy on both [[power]] and resources. Large quantities of nodes are heavy on space. | * Heavy on both [[power]] and resources. Large quantities of nodes are heavy on space. | ||
− | * Risk of wild mechs during long bouts of power loss, such as EMI [[condition causers]] {{RoyaltyIcon}} or disruption to infrastructure. | + | * Risk of wild mechs during long bouts of power loss, such as EMI [[condition causers]]{{RoyaltyIcon}} or disruption to infrastructure. |
** [[Solar flare]]s are never long enough to have mechs go feral, though you'll lose command of any affected mechs for its duration. | ** [[Solar flare]]s are never long enough to have mechs go feral, though you'll lose command of any affected mechs for its duration. | ||
* Does not block [[wind turbine]]s. | * Does not block [[wind turbine]]s. | ||
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* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | {{Nav| | + | {{Nav|misc|wide}} |
− | [[Category: | + | [[Category:Miscellaneous]] |