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{{Biotech}}
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{{Stub|reason=Add information}}
{{Stub|reason=Add information inc clarity on range}}
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{{infobox main|misc|
{{Infobox main|building
 
 
| name = Band node
 
| name = Band node
| image = BandNode.png
 
| description = A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.<br/>Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.
 
| type = Building
 
| type2 = Biotech (Buildings)
 
| placeable =
 
| path cost =
 
| passability = pass through only
 
| blockswind = false
 
| cover = 0.4
 
| minifiable =
 
| mass base = 25
 
| size = 2 * 2
 
| flammability = 0.5
 
| hp = 150
 
| beauty =
 
| power = -300
 
| terrain affordance =
 
| research = Basic mechtech
 
| skill 1 = Construction
 
| skill 1 level = 4
 
| work to make = 8000
 
| resource 1 = Steel
 
| resource 1 amount = 200
 
| resource 2 = Component
 
| resource 2 amount = 4
 
| thingCategories =
 
| buildingTags =
 
 
}}
 
}}
A '''band nodes''' is a [[building]] added by the [[Biotech DLC]] that increases the [[bandwidth]] of the [[mechanitor]] tuned to it.
 
  
== Acquisition ==
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==Acquisition==
Band nodes can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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*200 [[steel]] and 4 [[component]]s.
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*Requires Basic Mechtech researched.
  
== Summary ==
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==Summary==
{{Stub|section =1|reason=What happens when mechanitlr leaves the map that has the nodes on it?}}
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*Consumes 300 W of [[power]] when tuned, 100 W of power when untuned.
When tuned to a mechanitor, a band node gives {{+|1}} [[bandwidth]] at the cost of 300 W of power. If the node is turned off, then the bandwidth will be retracted. If bandwidth is reduced below a mechanitor's current bandwidth demand, then any unsupported mechs will enter the Uncontrolled state. After 24 hours of being Uncontrolled, mechs have a chance of going feral and permanently leaving the player.
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*Increases a [[mechanitor]]'s [[bandwidth]] by {{+|1}} per band node if powered.
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*A band node must be tuned, which takes {{ticks|300}}. The mechanitor does not need to be present for tuning to happen.
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*Band nodes can be retuned to another colonist, but the process takes 3 days.
  
Band nodes start untuned. When untuned, you can tune the node to any present mechanitor in {{Ticks|300}} of time. This process is activated by the player and requires no colonist interaction. If the band node is already tuned, then retuning it instead takes 3 days of time. In the untuned state, band nodes only consume 100 W of power.
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==Analysis==
 
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*All other ways of increasing bandwidth are limited; they require the mechanitor to wear an item.
== Analysis ==
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*Allows the use of more mechanoids. Combat mechs can be very useful for defense.
Band nodes are the only ''scalable'' means of obtaining bandwidth. That is, if you already have a [[mechlord helmet]], [[mechlord suit]], and [[bandwidth pack]], band nodes are your only option to further increase bandwidth. In a more general sense, having more bandwidth equates to more mechs at any time. No matter what stage in the game you are in, having extra mechs can be a large help.
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*Heavy on both [[power]] and resources.
 
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*Does not block [[wind turbine]]s.
Combat mechs can be very useful for defense. Getting that 1-2 extra bandwidth to build a [[centipede]] can go a long way. 300 W and some steel/components for an extra [[agrihand]], [[fabricor]], etc. is useful in a different manner.
 
 
 
* Heavy on both [[power]] and resources. Large quantities of nodes are heavy on space.
 
* Risk of wild mechs during long bouts of power loss, such as EMI [[condition causers]] {{RoyaltyIcon}} or disruption to infrastructure.
 
** [[Solar flare]]s are never long enough to have mechs go feral, though you'll lose command of any affected mechs for its duration.
 
* Does not block [[wind turbine]]s.
 
 
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
 
 
{{Nav|biotech|wide}}
 
[[Category:Biotech (Buildings)]]
 

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