Editing Band node
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− | + | {{Stub|reason=Add information}} | |
− | {{Stub|reason=Add information | + | {{infobox main|misc| |
− | {{ | ||
| name = Band node | | name = Band node | ||
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}} | }} | ||
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− | == Acquisition == | + | ==Acquisition== |
− | + | *200 [[steel]] and 4 [[component]]s. | |
+ | *Requires Basic Mechtech researched. | ||
− | == Summary == | + | ==Summary== |
− | {{ | + | *Consumes 300 W of [[power]] when tuned, 100 W of power when untuned. |
− | + | *Increases a [[mechanitor]]'s [[bandwidth]] by {{+|1}} per band node if powered. | |
+ | *A band node must be tuned, which takes {{ticks|300}}. The mechanitor does not need to be present for tuning to happen. | ||
+ | *Band nodes can be retuned to another colonist, but the process takes 3 days. | ||
− | + | ==Analysis== | |
− | + | *All other ways of increasing bandwidth are limited; they require the mechanitor to wear an item. | |
− | == Analysis == | + | *Allows the use of more mechanoids. Combat mechs can be very useful for defense. |
− | + | *Heavy on both [[power]] and resources. | |
− | + | *Does not block [[wind turbine]]s. | |
− | Combat mechs can be very useful for defense. | ||
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− | * Heavy on both [[power]] and resources | ||
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− | * Does not block [[wind turbine]]s. | ||
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