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{{Biotech}}
 
{{Biotech}}
{{Infobox main|furniture
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{{Stub}}
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{{infobox main|furniture|
 
| name = Baby sleeping spot
 
| name = Baby sleeping spot
 
| image = BabySleepingSpot.png
 
| image = BabySleepingSpot.png
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| minifiable = False
 
| minifiable = False
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
| surgery success chance factor = 0.7
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| mass base =  
| immunity gain speed factor = 1
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| flammability =
| comfort = 0.4
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| hp =
| terrain affordance = light
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| sell price multiplier =
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| beauty =  
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| comfort =  
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| terrain affordance = Light
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| research =
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| skill 1 =
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| skill 1 level =
 
| work to make = 0
 
| work to make = 0
| rest effectiveness = 0.8
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| stuff tags =
 +
| resource 1 =
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| resource 1 amount =  
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
| has quality = false
 
 
}}
 
}}
 
The '''baby sleeping spot''' is a [[furniture]] item added by the [[Biotech DLC]]
 
The '''baby sleeping spot''' is a [[furniture]] item added by the [[Biotech DLC]]
  
 
== Acquisition ==
 
== Acquisition ==
Baby sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.  
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Baby sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
 
== Summary ==
 
== Summary ==
 
{{See also|Sleeping spot}}
 
{{See also|Sleeping spot}}
Baby sleeping spots can direct pawns to place babies where desired. They provide a little more comfort than simply sleeping on the ground. However, sleeping spots do not increase [[Rest Effectiveness]] and pawns will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot. Spots do not benefit from [[end table]]s or [[dresser]]s.
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When a child outgrows their baby sleeping spot, it will automatically be unassigned, causing them to seek a more suitably sized bed when they next rest.
 
 
 
=== Rest Effectiveness ===
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.
 
 
 
<div><li style="display: inline-table;">
 
{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
 
{| {{STDT| sortable c_08 text-center}}
 
|-
 
! [[Rest Effectiveness]]
 
|-
 
| {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}*100 round 0}}%
 
|}
 
</li></div>
 
 
 
=== Comfort ===
 
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 
Sleeping spots do not benefit from [[end table]]s or [[dresser]]s.
 
 
 
<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_15 text-center}}
 
|-
 
! [[Comfort]]
 
|-
 
| {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}*100 round 0}}%
 
|}
 
</li></div>
 
 
 
=== Surgery Success Chance Factor===
 
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgerym assuming it is performed in this bed. Most beds and bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Sleeping spots have no quality, and are always considered to have a ×100% multiplier to their base value.
 
 
 
<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_10 text-center}}
 
|-
 
! Surgery Success Chance Factor
 
|-
 
| 70%
 
|}
 
</li></div>
 
  
 
== Analysis ==
 
== Analysis ==
Baby sleeping spots are nearly identical to the regular sleeping spot, except that adults can't sleep on it. Babies can sleep on a regular sleeping spot - there is no special advantage beyond it being 1 tile smaller. Because baby sleeping spots restrict adults, they can be useful if a [[crib]] is inhospitable for a baby. If a crib's room is too hot or cold, colonists will try and place the baby in a safe area. A baby sleeping spot can direct them where to put the baby.
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Baby sleeping spots can be useful if a [[crib]] isn't available, for whatever reason. If a crib's room is too hot or cold, colonists will try and place the baby in a safe area - a sleeping spot can direct them where to go. It may also be useful if out in a [[caravan]] without [[bedroll]]s.  
  
They can also be useful whenever you don't have access to a crib. For example, these can be used while out on a [[caravan]] without [[bedroll]]s. When starting with a baby on day 1, some players may prefer to forgo a crib to get set up with other things first, using the sleeping spot for the first few days. Otherwise, cribs are generally easy to create, for both [[New Tribe]]s and [[New Arrivals]].
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When starting with a baby on day 1, some players may prefer to forgo a crib to get set up with other things first, using the sleeping spot for the first few days. Otherwise, cribs are generally easy to create, for both [[New Tribe]]s and [[New Arrivals]].
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3641|1.4.3641]] - Unassign beds from pawns that have grown too large to fit in them.
 
  
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]

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