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| type2 = Weapons | | type2 = Weapons | ||
| tech level = Medieval | | tech level = Medieval | ||
− | | description = An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings. | + | | description = "An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings." |
| class = Medieval | | class = Medieval | ||
| mode = Melee | | mode = Melee | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
− | |||
}} | }} | ||
The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage. | The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage. | ||
− | '''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that | + | '''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that predominately deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior. |
== Acquisition == | == Acquisition == | ||
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== Analysis == | == Analysis == | ||
− | The axe is roughly equal to the [[gladius]] | + | {{stub|section=1|reason=Quests regarding to Cut vs Stab damage}} |
+ | <!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 --> | ||
+ | The axe is roughly equal to the [[gladius]], having the same material cost, crafting skill, and research requirements. Axes take {{%| {{P|Work To Make}} / {{Q|Gladius|Work To Make #}} round 2}} the work to make, which slightly reduces their [[Market Value]]. | ||
− | + | In terms of DPS - after accounting for melee verb selection, the gladius has slightly higher average DPS (6.75 vs. 7.13) and AP (20% vs. 21%). However, an axe of better material or [[quality]] will be the superior weapon. | |
− | + | The primary difference is that the axe uses the [[Damage Type#Cut|''Cut'']] damage type to a greater extent (75%) than the gladius (37.5%). Cut damage has two interlocking mechanics that make comparison complex: | |
+ | * Cut damage has a large chance to ''cleave'', spreading damage between multiple related body parts. This reduces the chance to destroy each individual body part. However, if a cleave attack occurs, it is will deal x1.4 damage in total (spread equally throughout body parts). | ||
+ | * If cut reduces a body part's damage to 0 HP, it is much more likely to destroy it. To always destroy the body part, [[Damage Type#Stab|Stab]] damage types must deal 70% more damage than HP is remaining on the bodypart, where as [[Damage Type#Cut|Cut]] damage types needs only 10% more. | ||
+ | Overall, the axe seems to deal more {{DPS}} once cleaving is accounted for. Axes are more likely to destroy fingers and toes, while gladii are more likely to destroy larger limbs. This would make the axe better against humanoids, [[animal]]s, and especially small animals. The gladius is likely better against [[mechanoid]]s, as they don't feel [[pain]], increasing the value of limb destruction. Note that this is theoretical and no explicit testing has been conducted. | ||
− | + | Compared to more complex melee weapons, an axe is superior in DPS to a [[longsword]] of 2 quality levels below itself or worse, for example a Legendary steel axe has higher DPS than an Excellent steel long sword. All but the very best quality and material axes are inferior to almost all longswords, and all axes are inferior to longswords of good material and quality. | |
− | {{Weapon | + | Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties. |
+ | |||
+ | {{Weapon Quality Table}} | ||
== Styles == | == Styles == |