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| type2 = Weapons
 
| type2 = Weapons
 
| tech level = Medieval
 
| tech level = Medieval
| description = An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.
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| description = "An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings."
 
| class = Medieval
 
| class = Medieval
 
| mode = Melee
 
| mode = Melee
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| skill 1 level = 3
| has quality = True
 
 
}}
 
}}
 
The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage.
 
The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage.
  
'''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that predominantly deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.
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'''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that predominately deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.
  
 
== Acquisition ==
 
== Acquisition ==
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== Analysis ==
 
== Analysis ==
The axe is roughly equal to the [[gladius]] - they both have the same material cost, and same research cost. However, axes are strictly inferior than a [[knife]] of the same quality and material.
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{{stub|section=1|reason=Quests regarding to Cut vs Stab damage}}
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<!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 -->
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The axe is roughly equal to the [[gladius]], having the same material cost, crafting skill, and research requirements. Axes take {{%| {{P|Work To Make}} / {{Q|Gladius|Work To Make #}} round 2}} the work to make, which slightly reduces their [[Market Value]].
  
This oddity comes from the [[melee verb selection]] system, introduced in 1.1. Each weapon has multiple attacks, or ''verbs'', with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13 or axe's 6.75.  
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In terms of DPS - after accounting for melee verb selection, the gladius has slightly higher average DPS (6.75 vs. 7.13) and AP (20% vs. 21%). However, an axe of better material or [[quality]] will be the superior weapon.
  
In addition, knives are just as likely as axes to do ''Cut'' damage, so there is no advantage of the axe's damage type. The axe has 4% more {{AP}}, however, this is unlikely to matter for any reasonable enemy you'll encounter. If armor was that much of a concern, then you would use a [[mace]] instead.
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The primary difference is that the axe uses the [[Damage Type#Cut|''Cut'']] damage type to a greater extent (75%) than the gladius (37.5%). Cut damage has two interlocking mechanics that make comparison complex:
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* Cut damage has a large chance to ''cleave'', spreading damage between multiple related body parts. This reduces the chance to destroy each individual body part. However, if a cleave attack occurs, it is will deal x1.4 damage in total (spread equally throughout body parts).
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* If cut reduces a body part's damage to 0 HP, it is much more likely to destroy it. To always destroy the body part, [[Damage Type#Stab|Stab]] damage types must deal 70% more damage than HP is remaining on the bodypart, where as [[Damage Type#Cut|Cut]] damage types needs only 10% more.
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Overall, the axe seems to deal more {{DPS}} once cleaving is accounted for. Axes are more likely to destroy fingers and toes, while gladii are more likely to destroy larger limbs. This would make the axe better against humanoids, [[animal]]s, and especially small animals. The gladius is likely better against [[mechanoid]]s, as they don't feel [[pain]], increasing the value of limb destruction. Note that this is theoretical and no explicit testing has been conducted.  
  
A potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp-type weapon option that grants mood buffs instead of penalties.  
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Compared to more complex melee weapons, an axe is superior in DPS to a [[longsword]] of 2 quality levels below itself or worse, for example a Legendary steel axe has higher DPS than an Excellent steel long sword. All but the very best quality and material axes are inferior to almost all longswords, and all axes are inferior to longswords of good material and quality.
  
{{Weapon Stats Table}}
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Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.
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{{Weapon Quality Table}}
  
 
== Styles ==
 
== Styles ==

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