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| type2 = Weapons
 
| type2 = Weapons
 
| tech level = Medieval
 
| tech level = Medieval
| description = An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.
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| description = "An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings."
 
| class = Medieval
 
| class = Medieval
 
| mode = Melee
 
| mode = Melee
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| skill 1 level = 3
| has quality = True
 
 
}}
 
}}
 
The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage.
 
The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage.
  
'''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that predominantly deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.
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'''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that predominately deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.
  
 
== Acquisition ==
 
== Acquisition ==
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== Analysis ==
 
== Analysis ==
The axe is roughly equal to the [[gladius]] - they both have the same material cost, and same research cost. However, axes are strictly inferior than a [[knife]] of the same quality and material.
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{{Stub|section=1|reason=Too many unanswered questions}}
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The axe is roughly equal to the [[gladius]], having the same material cost, crafting skill, and research requirements. The gladius has slightly higher average DPS (6.71 vs 7.52) and AP (20% vs 22%), but an axe of better material or [[quality]] will be superior.
  
This oddity comes from the [[melee verb selection]] system, introduced in 1.1. Each weapon has multiple attacks, or ''verbs'', with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13 or axe's 6.75.  
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The axe has an advantage, in that it uses the [[Damage Type#Cut|Cut]] to a greater extent (75%) than the gladius (37.5%). This causes the axe to have a higher chance to destroy the body part of the opponent, rather than reducing it to 1HP. To have a 100% chance of destroying the targeted body part, [[Damage Type#Stab|Stab]] damage types must deal 70% more damage than HP is remaining on the bodypart, where as [[Damage Type#Cut|Cut]] damage types needs only 10% more. Most likely, the gladius of the same quality will outperform the axe versus opponents with high body part health such as elephants, and the axe will outperform versus opponents with low body part health. Note that this is theoretical and no explicit testing has been conducted.
  
In addition, knives are just as likely as axes to do ''Cut'' damage, so there is no advantage of the axe's damage type. The axe has 4% more {{AP}}, however, this is unlikely to matter for any reasonable enemy you'll encounter. If armor was that much of a concern, then you would use a [[mace]] instead.
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Crafting wise, Axes take less work to make - with axes requiring {{Ticks/minutes|{{Q|Axe|Work To Make}}}} of work, vs {{Ticks/minutes|{{Q|Gladius|Work To Make}}}} for the Gladius. In turn, this slightly reduces the Axe's [[market value]].
  
A potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp-type weapon option that grants mood buffs instead of penalties.  
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Compared to more complex melee weapons, an axe is superior in DPS to a [[longsword]] of 2 quality levels below itself or worse, for example a Legendary steel axe has higher DPS than an Excellent steel long sword. All but the very best quality and material axes are inferior to almost all longswords, and all axes are inferior to longswords of good material and quality.
  
{{Weapon Stats Table}}
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Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.
  
== Styles ==
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{{Weapon Material Table}}
{{Ideology|section=1}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
 
<gallery>
 
Axe.png|Base variant
 
HoraxianAxe.png|Horaxian{{AnomalyIcon}}
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Royalty DLC]] Release - Added.
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
  
 
{{Nav|weapon|wide}}
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Axes]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Axes]]

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