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{{Infobox main|weapon
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{{infobox main|weapon|
 
| name = Autopistol
 
| name = Autopistol
| image = Autopistol.png
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| image = Autopistol.png|Autopistol
 
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
 
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level = Industrial
 
 
| class = Industrial
 
| class = Industrial
 
| damage = 10
 
| damage = 10
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| velocity = 55
 
| velocity = 55
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
| research = Blowback operation
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| research = Blowback Operation
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 30
 
| resource 1 amount = 30
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| has quality = True
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|weaponTags = Gun, SimpleGun
| weaponTags = Gun, SimpleGun
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}}{{info|The '''autopistol''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}}
| tradeTags = WeaponRanged
 
}}
 
{{Info|The '''autopistol''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}}
 
  
== Acquisition ==
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==Acquisition==
 
Autopistols can be crafted at a [[machining table]] once the [[Research#Blowback operation|Blowback Operation]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 4 is required.
 
Autopistols can be crafted at a [[machining table]] once the [[Research#Blowback operation|Blowback Operation]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 4 is required.
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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== Analysis ==
 
== Analysis ==
The autopistol has the shortest warmup/cooldown cycle out of all ranged weapons in the game, though RPM is low due to being single shot. Short-distance accuracy is also somewhat respectable. Therefore, the autopistol is a decent weapon for low-skill shooters, and has another small niche as a hit-and-run weapon. It's also easy to acquire, from both raiders or manufacturing.
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The autopistol has a solid rate of fire for a single-shot weapon, actually having the shortest warmup/cooldown cycle out of all ranged weapons in the game. Short-distance accuracy is also somewhat respectable. With both of those characteristics combined, the autopistol is a good weapon for low-skilled shooters. Another strength that the autopistol has is that it's easy to acquire due to its very low manufacture costs and popularity amongst early-game raiders.
  
=== Comparisons ===
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Its use is primarily in the early game, and thus it should be compared against other early game weapons. Compared to the [[revolver]], its is largely superior with identical maximum range and better DPS at all ranges. The revolvers slightly higher damage does give a small increase to AP, however during the time this weapon will be in use this will largely be irrelevant. By the time it would be at least somewhat relevant, this weapon should have been replaced. The autopistol doesn't have a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s - one advantage the revolver has over the autopistol.  
In terms of actual damage, the autopistol is clearly an early game weapon, found on early game raiders, so should be compared to other weapons of its caliber:
 
* [[Revolver]] - The autopistol has identical maximum range, but better DPS at all ranges. The revolver can [[stagger]] [[human]]s and [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s, a noticeable advantage for close-range combat. The autopistol is also slightly worse against armor, though early raiders won't have much to begin with.
 
*Bows - Autopistols have the same maximum range as a [[recurve bow]]. The pistol is superior to all bows up to short ranges, and only beaten by the [[great bow]] from medium range onwards. Unless you need the greatbow's range, or have a high [[quality]] recurve bow / greatbow, there is no reason not to upgrade to the pistol.
 
* [[Bolt-action rifle]] - less clear cut. The pistol is significantly superior within short range, while the rifle is both significantly superior beyond this and has a significantly longer range. Rather than direct competitors, this makes them naturally complementary with each other, each covering their effective ranges.  
 
  
The autopistol is outclassed by the [[machine pistol]] and [[pump shotgun]]. Both guns outdamage the autopistol at any range they can fire from. Despite the autopistol having a higher max range, firing from that distance is a poor use for the autopistol. It is thoroughly outclassed by more advanced weapons, such as the [[Heavy SMG]].
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Compared to bows, it is between the [[Greatbow]] and [[Short bow]] in range, and tied with [[Recurve bow]]. It has significantly superior touch and short range DPS to all bows of equivalent quality, and slightly inferior DPS to Greatbows beyond that. Thus it is generally advisable to upgrade from bows to the autopistol whenever possible. Possible exceptions exist for if the maxmium range of the greatbow is required or when a higher quality recurve bow is available, as it has superior AP.  
  
=== Stats ===
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The last early game weapon, the [[Bolt-action rifle]] is less clear cut. The autopistol is significantly superior within short range, while the rifle is both significantly superior beyond this and has a significantly longer range. Rather than direct competitors, this makes them naturally complementary with each other, each covering their effective ranges.  
Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~13.3 seconds average) to incapacitate that human from pain shock.  
 
  
{{Weapon Stats Table}}
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The autopistol is significantly inferior to both the [[Machine pistol]] and [[Pump shotgun]] within the later two's admittedly shorter range. Despite this shorter range, it should be replaced as soon as possible by these more effective weapons. The autopistol is thoroughly outclassed by more advanced weapons, such as the [[Heavy SMG]]. It retains a viable niche as a hit-and-run weapon due to its very short warmup/cooldown cycle, however.
  
== Autopistol vs. comparable weapons==
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Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~14 seconds average) to incapacitate that human from pain shock.
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{{Weapon Quality Table|Autopistol}}
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==Melee Combat==
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{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Grip
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|}
 +
 
 +
==Autopistol vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
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=== Methodology ===
 
=== Methodology ===
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
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Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
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====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
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! Pump Shotgun
 
! Pump Shotgun
 
| style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || -
 
| style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || -
 +
|-
 
|}
 
|}
  
==== Armored ====
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====Armored====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
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! Pump Shotgun
 
! Pump Shotgun
 
| style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || -
 
| style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || -
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|-
 
|}
 
|}
 
== XP per salvo ==
 
You get 9 experience points per salvo in shooting, without any passion/flames
 
  
 
== Version history ==
 
== Version history ==
* [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into [[revolver]] and '''autopistol'''. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
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* Alpha 17 - Split from the pistol. Although the autopistol uses the old pistol's sprite, the [[revolver]] is functionally closer to the old pistol.
 
* Beta 19 - received a slight accuracy nerf and range buff
 
* Beta 19 - received a slight accuracy nerf and range buff
  
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pistol.png|Original Pistol sprite
 
pistol.png|Original Pistol sprite
 
</gallery>
 
</gallery>
 
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[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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[[Category:Weapons]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]]
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[[Category:Equipment]]

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