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− | {{ | + | {{infobox main|weapon| |
| name = Autopistol | | name = Autopistol | ||
− | | image = Autopistol.png | + | | image = Autopistol.png|Autopistol |
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | | description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | ||
| type = Equipment | | type = Equipment | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
− | + | |weaponTags = Gun, SimpleGun | |
− | | weaponTags = Gun, SimpleGun | + | }}{{info|The '''autopistol''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}} |
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− | }} | ||
− | {{ | ||
− | == Acquisition == | + | ==Acquisition== |
Autopistols can be crafted at a [[machining table]] once the [[Research#Blowback operation|Blowback Operation]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 4 is required. | Autopistols can be crafted at a [[machining table]] once the [[Research#Blowback operation|Blowback Operation]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 4 is required. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
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== Analysis == | == Analysis == | ||
− | The autopistol has the shortest warmup/cooldown cycle out of all ranged weapons in the game, though RPM is low due to being single shot. Short-distance accuracy is also somewhat respectable. Therefore, the autopistol is a decent weapon for low-skill shooters, and has another small niche as a hit-and-run weapon. It's also easy to acquire | + | The autopistol has the shortest warmup/cooldown cycle out of all ranged weapons in the game, though RPM is low due to being single shot. Short-distance accuracy is also somewhat respectable. Therefore, the autopistol is a decent weapon for low-skill shooters, and has another small niche as a hit-and-run weapon. It's also easy to acquire from raiders or manufacturing. |
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In terms of actual damage, the autopistol is clearly an early game weapon, found on early game raiders, so should be compared to other weapons of its caliber: | In terms of actual damage, the autopistol is clearly an early game weapon, found on early game raiders, so should be compared to other weapons of its caliber: | ||
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− | The | + | ===Comparisons=== |
+ | *[[Revolver]] - The pistol is largely superior, with identical maximum range and better DPS at all ranges. The revolver is slightly better against armor, but early raiders don't have much to begin with. The revolver can also stagger [[human]]s and [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s, which is a noticeable advantage in a group. | ||
+ | *Bows - The autopistol is tied with the [[recurve bow]] for maximum range. The pistol is superior to all bows up to short ranges, and only beaten by the [[great bow]] from medium range onwards. Unless you need the greatbow's range, or have a high [[quality]] recurve bow, there is no reason not to upgrade to the pistol. | ||
+ | *[[Bolt-action rifle]] - less clear cut. The autopistol is significantly superior within short range, while the rifle is both significantly superior beyond this and has a significantly longer range. Rather than direct competitors, this makes them naturally complementary with each other, each covering their effective ranges. | ||
− | + | The autopistol is outclassed by the [[machine pistol]] and [[pump shotgun]]; despite having better range, damage is much worse. It is thoroughly outclassed by more advanced weapons, such as the [[Heavy SMG]]. | |
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− | + | Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~14 seconds average) to incapacitate that human from pain shock. | |
− | == Autopistol vs. | + | {{Weapon Quality Table|Autopistol}} |
+ | |||
+ | ==Autopistol vs. Comparable Weapons== | ||
<!-- | <!-- | ||
Table cell hex colour values for win rates: | Table cell hex colour values for win rates: | ||
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=== Methodology === | === Methodology === | ||
+ | |||
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | ||
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Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
− | ==== Unarmored ==== | + | ====Unarmored==== |
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | ||
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! Pump Shotgun | ! Pump Shotgun | ||
| style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || - | | style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || - | ||
+ | |- | ||
|} | |} | ||
− | ==== Armored ==== | + | ====Armored==== |
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | ||
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! Pump Shotgun | ! Pump Shotgun | ||
| style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || - | | style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || - | ||
+ | |- | ||
|} | |} | ||
− | == XP per salvo == | + | ==XP per salvo== |
You get 9 experience points per salvo in shooting, without any passion/flames | You get 9 experience points per salvo in shooting, without any passion/flames | ||
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pistol.png|Original Pistol sprite | pistol.png|Original Pistol sprite | ||
</gallery> | </gallery> | ||
− | + | [[Kind::Weapons| ]] | |
− | {{ | + | {{nav|weapon|wide}} |
− | + | [[Category:Weapons]] | |
− | [[Category: | + | [[Category:Equipment]] |