Editing Autopistol

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|weapon
+
{{infobox main|weapon|
 
| name = Autopistol
 
| name = Autopistol
| image = Autopistol.png
+
| image = Autopistol.png|Autopistol
 
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
 
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
 
| type = Equipment
 
| type = Equipment
Line 52: Line 52:
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| has quality = True
+
|weaponTags = Gun, SimpleGun
| weaponTags = Gun, SimpleGun
+
}}{{info|The '''autopistol''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}}
| tradeTags = WeaponRanged
 
}}
 
{{Info|The '''autopistol''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}}
 
  
== Acquisition ==
+
==Acquisition==
 
Autopistols can be crafted at a [[machining table]] once the [[Research#Blowback operation|Blowback Operation]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 4 is required.
 
Autopistols can be crafted at a [[machining table]] once the [[Research#Blowback operation|Blowback Operation]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 4 is required.
  
Line 64: Line 61:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 +
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
Line 82: Line 80:
  
 
== Analysis ==
 
== Analysis ==
The autopistol has the shortest warmup/cooldown cycle out of all ranged weapons in the game, though RPM is low due to being single shot. Short-distance accuracy is also somewhat respectable. Therefore, the autopistol is a decent weapon for low-skill shooters, and has another small niche as a hit-and-run weapon. It's also easy to acquire, from both raiders or manufacturing.
+
The autopistol has the shortest warmup/cooldown cycle out of all ranged weapons in the game, though RPM is low due to being single shot. Short-distance accuracy is also somewhat respectable. Therefore, the autopistol is a decent weapon for low-skill shooters. The high firerate gives it a small niche as a hit-and-run weapon. It's also easy to acquire from raiders or manufacturing.
  
=== Comparisons ===
 
 
In terms of actual damage, the autopistol is clearly an early game weapon, found on early game raiders, so should be compared to other weapons of its caliber:
 
In terms of actual damage, the autopistol is clearly an early game weapon, found on early game raiders, so should be compared to other weapons of its caliber:
* [[Revolver]] - The autopistol has identical maximum range, but better DPS at all ranges. The revolver can [[stagger]] [[human]]s and [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s, a noticeable advantage for close-range combat. The autopistol is also slightly worse against armor, though early raiders won't have much to begin with.
 
*Bows - Autopistols have the same maximum range as a [[recurve bow]]. The pistol is superior to all bows up to short ranges, and only beaten by the [[great bow]] from medium range onwards. Unless you need the greatbow's range, or have a high [[quality]] recurve bow / greatbow, there is no reason not to upgrade to the pistol.
 
* [[Bolt-action rifle]] - less clear cut. The pistol is significantly superior within short range, while the rifle is both significantly superior beyond this and has a significantly longer range. Rather than direct competitors, this makes them naturally complementary with each other, each covering their effective ranges.
 
  
The autopistol is outclassed by the [[machine pistol]] and [[pump shotgun]]. Both guns outdamage the autopistol at any range they can fire from. Despite the autopistol having a higher max range, firing from that distance is a poor use for the autopistol. It is thoroughly outclassed by more advanced weapons, such as the [[Heavy SMG]].
+
===Comparisons===
 +
*[[Revolver]] - The pistol is largely superior, with identical maximum range and better DPS at all ranges. The revolver is slightly better against armor, but early raiders don't have much to begin with. The revolver can also stagger [[human]]s and [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s, which is a noticeable advantage in a group.
 +
*Bows - The autopistol is tied with the [[recurve bow]] for maximum range. The pistol is superior to all bows up to short ranges, and only beaten by the [[great bow]] from medium range onwards. Unless you need the greatbow's range, or have a high [[quality]] recurve bow, there is no reason not to upgrade to the pistol.
 +
*[[Bolt-action rifle]] - less clear cut. The autopistol is significantly superior within short range, while the rifle is both significantly superior beyond this and has a significantly longer range. Rather than direct competitors, this makes them naturally complementary with each other, each covering their effective ranges.
 +
*The autopistol is outclassed by the [[machine pistol]] and [[pump shotgun]]; despite having better range, damage is much worse. It is thoroughly outclassed by more advanced weapons, such as the [[Heavy SMG]].  
  
=== Stats ===
+
Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~14 seconds average) to incapacitate that human from pain shock.  
Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~13.3 seconds average) to incapacitate that human from pain shock.  
 
  
{{Weapon Stats Table}}
+
{{Weapon Quality Table|Autopistol}}
  
== Autopistol vs. comparable weapons==
+
==Autopistol vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
Line 111: Line 108:
  
 
=== Methodology ===
 
=== Methodology ===
 +
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
Line 125: Line 123:
 
Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
+
====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
Line 139: Line 137:
 
! Pump Shotgun
 
! Pump Shotgun
 
| style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || -
 
| style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || -
 +
|-
 
|}
 
|}
  
==== Armored ====
+
====Armored====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
Line 155: Line 154:
 
! Pump Shotgun
 
! Pump Shotgun
 
| style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || -
 
| style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || -
 +
|-
 
|}
 
|}
  
== XP per salvo ==
+
==XP per salvo==
 
You get 9 experience points per salvo in shooting, without any passion/flames
 
You get 9 experience points per salvo in shooting, without any passion/flames
  
Line 167: Line 167:
 
pistol.png|Original Pistol sprite
 
pistol.png|Original Pistol sprite
 
</gallery>
 
</gallery>
 
+
[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
+
{{nav|weapon|wide}}
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
+
[[Category:Weapons]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]]
+
[[Category:Equipment]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: