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{{Infobox main|structure
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<onlyinclude>{{infobox main|structure|
| name = Autodoor
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|name = Autodoor
| image = Autodoor.png
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|image = Autodoor.png|Autodoor
| description = Divides rooms. Powered operation allows people to move through the door without slowing down.
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|description = Divides rooms. Powered operation allows people to move through the door without slowing them down.
| type = Building
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|type = Structure{{!}}Structure
| type2 = Structure
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|type2 = Power
| placeable = true
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|placeable = y
| cover = 1
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|size = 1|1
| minifiable = false
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|hp = 240
| size = 1 ˣ 1
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|power = - 50
| rotatable = false
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|buy = {{icon|metal|75}}
| flammability = 1
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|sell = {{icon|metal|32}}
| hp = 160
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}}</onlyinclude>
| power = -50
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An '''autodoor''' allows colonists passage through walls or dug rock. It acts like a '''[[power conduit|power conduit]]''' and needs a direct link to a wall or to a power conduit to open/close quickly and distribute '''[[power|power]]'''.
| terrain affordance = depends on materials
 
| research = Autodoor
 
| skill 1 = Construction
 
| skill 1 level = 6
 
| work to make = 1100
 
| stuff tags = Metallic, Woody, Stony
 
| resource 1 = Stuff
 
| resource 1 amount = 25
 
| resource 2 = Steel
 
| resource 2 amount = 40
 
| resource 3 = Component
 
| resource 3 amount = 2
 
| destroyyield = nothing
 
}}
 
{{Info|'''Autodoors''' are powered doors that open and close a lot faster than regular doors of the same material.}}
 
  
== Acquisition ==
 
Autodoors can be be constructed with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} after the [[Research#Autodoor|autodoor technology]] has been researched.
 
  
== Summary ==
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Although it still opens if not '''[[power|powered]]''', colonists have to manually open it, which requires much more time to open and close it.
The autodoor draws 50 W of [[power]] at all times. If not enough power is available or the door [[Breakdown|breaks down]], it behaves exactly like a regular [[door]] of the same material.
 
  
Contrary to the in-game description, not all autodoors allow unimpeded movement. Actually, a powered autodoor opens at 400% speed. This means that all powered autodoors that are ''not made of stone'' indeed do not slow colonists down; [[move speed]]s that would be high enough to have an effect in this case are rarely achieved in practice. Stone autodoors, however, open only slightly faster than regular wooden doors.
 
  
The below animation shows a comparison of different door types and materials (the animals all have the same movement speed of 5 {{CS}}, comparable to a fast human pawn).
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In order to save power, it´s recommended use doors only in order to separate the outside and inside of your colony (to keep those pesky '''[[Boomrat|boomrats]]''' out) and in order to create personal rooms. Power conduits may be used elsewhere to connect separated walls.
  
[[File:Door race.mp4|574x376px|thumb|center|Opening speed of various doors. Door materials from top to bottom: stone (manual), no door, steel (auto), wood (auto), stone (auto), steel (manual), wood (manual)]]
 
  
=== Notes ===
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A single door that is placed correctly can split up to 4 rooms or corridors from each others, like this:
* Work to build an autodoor is 130% the value of the corresponding regular door.
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<pre>
* Most other relevant stats (except opening/closing speed) are unchanged from regular doors of the same material.
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&#9634; = Air
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&#9635; = Door
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&#9641; = Wall
  
== Analysis ==
 
Autodoors open faster than regular doors, but are more expensive - building a large number of autodoors costs many [[component]]s, and you need to power them. High traffic doors should be converted first. Before the late game, you should compare autodoors to wooden or held open doors:
 
  
*A held open door takes no time to open. If a door does not need to be closed (e.g. a door safely inside your base where [[temperature]] control doesn't matter), then you can just keep it open, saving resources.
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&#9641;  &#9641;  &#9634;  &#9634;  &#9634;  &#9641;  &#9641;
*A wooden door opens relatively quickly. If a door needs to be closed, and is not opened frequently, then consider a wooden door. Since wooden doors have low HP, though, autodoors can be used in places you expect combat to happen.
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&#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;
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&#9634;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9634;
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&#9634;  &#9634;  &#9634;  &#9635;  &#9634;  &#9634;  &#9634;
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&#9634;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9634;
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&#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;
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&#9641;  &#9641;  &#9634;  &#9634;  &#9634;  &#9641;  &#9641;
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</pre>
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This technique is great for making compact sleeping areas because you can have 6 sleeping rooms with only 2 doors, like this:
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<pre>
 +
&#9634; = Air
 +
&#9635; = Door
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&#9641; = Wall
  
Since autodoors not only open, but also ''close'' fast, they help when a pawn needs to flee from a threat. This means that compared to regular doors, autodoors are more likely to close before the pursuer can step through or block the door. This makes them good choices for main entrances to the base.
 
  
Material selection is also key. Generally speaking, autodoors are put in positions where their security matters, as otherwise an wooden or open door could be used instead.
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&#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634; 3 rooms 5x6 tiles.
*[[Plasteel]] has the highest {{HP}} and is not flammable, but is expensive. [[Uranium]] has the 2nd highest HP, nonflammable, and somewhat cheaper than plasteel.
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&#9634;  &#9634;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9634;  &#9634; This size gives the
*[[Steel]] has decent HP, and is cheaper than the above metals, but is flammable.
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&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9635;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634; "spacious interior" happy thought
*[[Bioferrite]]{{AnomalyIcon}} is flammable, but has the lowest [[wealth]] footprint of any material while boasting good HP and opening speed.
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&#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;
*Stone autodoors open slower than other types of autodoors, though are still reasonably fast (opening slightly faster than regular wooden doors). They are cheap, have good HP, and are not flammable. Note that if the power goes out, then stone autodoors will open even slower. This can be a liability - a blackout situation can quickly turn into an emergency situation.
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&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;
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&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634; <-- 3 wide corridor
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&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;
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&#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;
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&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9635;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;
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&#9634;  &#9634;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9634;  &#9634; 3 more 5x6 rooms
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&#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634;
  
In the late game, where the material costs are irrelevant, then autodoors can be used anywhere you'd need a closed door.
 
  
{{Building Stats Table}}
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</pre>
  
== Styles ==
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
<gallery>
 
Autodoor.png|Base Variant
 
Techist autodoor.png|Techist Variant
 
</gallery>
 
  
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] -  Doors not owned by the player can be forbidden.
 
  
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[[Category:Structure]] [[Category:Door]]
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[[Category:Structure]]
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[[Category:Power]]

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