Autocannon

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Autocannon

Autocannon

A self-loading large-bore cannon designed to attach to a turret.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
40 kg

Ranged Combat

Mode
Burst
Damage
27 dmg (Bullet)
Armor penetration
40%
Warm-Up
ticks (0 secs)
Cooldown
210 ticks (3.5 secs)
Range
32.9 tile(s)
Minimum Range
8.9 tiles
Accuracy
28% - 72% - 66% - 50%
Avg. accuracy
54%
Velocity
88 (m/s)
Burst Count
3 (per burst)
Burst Ticks
17 ticks (0.28 secs)
(211.76 RPM)
DPS
19.92 (10.76)
Stopping power
0.5

The autocannon is an otherwise-unobtainable ranged weapon mounted on autocannon turrets. It fires a 3-round burst that deals significant damage but with a minimum range.

This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake. Like all unobtainable weapons, after being equipped and dropped, it disappears.

Version history

  • Beta 19/1.0 - Added
  • 1.1 - its damage and armor penetration was halved (40 -> 20, 60% -> 30%)
  • 1.1.2618 damage and armor penetration was increased (20 -> 25, 30% -> 37.5%).
  • 1.3.3200 - damage increased from 25 to 27. Accuracy increased: touch 0.25 -> 0.28, short 0.65 -> 0.72, medium 0.6 -> 0.66, long 0.45 -> 0.5.