Difference between revisions of "Autobong"

From RimWorld Wiki
Jump to navigation Jump to search
(Undo revision 118694 by Bokehbot (talk) - this was fixed in 1.3.3200 as it says in the version history. e version history)
Tag: Undo
(5 intermediate revisions by 3 users not shown)
Line 38: Line 38:
 
It outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit.
 
It outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit.
  
While running, it produces a smoke cloud in a radius of 5 tiles around itself. Any pawn inside that cloud is affected by the [[smokeleaf joint|smokeleaf]] high, with severity increasing by 0.005 per second. It is unknown if this smoke cloud affects shooting accuracy{{Check Tag|Detail needed}}
+
While running, it produces a smoke cloud in a radius of 5 tiles around itself. Any non-[[mechanoid]] pawn inside that cloud is affected by the [[smokeleaf joint|smokeleaf]] high, with severity increasing by 0.005 per second. It is unknown if this smoke cloud affects shooting accuracy like [[blind smoke]].{{Check Tag|Detail needed}}
  
 
==Analysis==
 
==Analysis==
Line 45: Line 45:
 
The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and a slight drop in consciousness. These can be turned on in recreation rooms or workshops at certain times, such as to calm down pawns with bad mood. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. '''Be careful, as if a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.'''
 
The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and a slight drop in consciousness. These can be turned on in recreation rooms or workshops at certain times, such as to calm down pawns with bad mood. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. '''Be careful, as if a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.'''
  
Its effectiveness as a debuff for raiders is currently unknown.
+
It can be used offensively to provide a consciousness penalty to raiders, providing a modest penalty to their aiming and movement.  Care should be taken to put it within range of the entrance while still putting it as far out of harm's way as possible.  Be careful not to let your pawns restock it while a raid is in progress.
  
 
{{Building Material Table}}
 
{{Building Material Table}}
  
==Version History==
+
==Version history==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 +
* [[Version/1.3.3200|1.3.3200]] - Now satisfies smokeleaf dependency. Mechanoids are no longer affected by the smoke cloud.
 +
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 00:14, 19 November 2022

Autobong

Autobong

An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.

Base Stats

Type
BuildingMisc
HP
80
Flammability
0%
Path Cost
42

Building

Size
2 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Power
-150 W
Light Radius
7.17

Creation

Required Research
Microelectronics
Work To Make
800 ticks (13.33 secs)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 100 + Smokeleaf leaves 25 + Component 3
Deconstruct yield
Stuff 50 + Smokeleaf leaves 12 - 13 + Component 1 - 2
Destroy yield
Stuff 25 + Smokeleaf leaves 6 - 7 + Component 0 - 1

An autobong is a machine added by the Ideology DLC. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on smokeleaf over time.

Acquisition

Autobongs can be constructed once the Microelectronics research to be completed if the High life meme is part of the constructor's ideoligion. It requires Stuff 100 Stuff (Metallic/Woody), Smokeleaf leaves 25 Smokeleaf leaves, Component 3 Components.

Summary

The autobong consumes Smokeleaf leaves 1.66 smokeleaf leaves per day as long as it is lit. It can hold up to 25 leaves at a time, for a maximum run time of 15.06 days.

It outputs light in a 10 tile radius, with the nearest 7.175 tiles being above 50% light level and considered lit.

While running, it produces a smoke cloud in a radius of 5 tiles around itself. Any non-mechanoid pawn inside that cloud is affected by the smokeleaf high, with severity increasing by 0.005 per second. It is unknown if this smoke cloud affects shooting accuracy like blind smoke.[Detail needed]

Analysis

The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and a slight drop in consciousness. These can be turned on in recreation rooms or workshops at certain times, such as to calm down pawns with bad mood. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. Be careful, as if a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.

It can be used offensively to provide a consciousness penalty to raiders, providing a modest penalty to their aiming and movement. Care should be taken to put it within range of the entrance while still putting it as far out of harm's way as possible. Be careful not to let your pawns restock it while a raid is in progress.

Stats table

  • Autobong Autobong Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,000 ticks (33.33 secs) 160 0% 220 Silver
    Gold Gold 20 000,720 ticks (12 secs) 48 0% 10,140 Silver
    Plasteel Plasteel 0 001,760 ticks (29.33 secs) 224 0% 1,040 Silver
    Silver Silver 6 000,800 ticks (13.33 secs) 56 0% 1,140 Silver
    Steel Steel 0 000,800 ticks (13.33 secs) 80 0% 330 Silver
    Uranium Uranium 0 001,520 ticks (25.33 secs) 200 0% 740 Silver
    Wood Wood 0 000,560 ticks (9.33 secs) 52 0% 260 Silver
  • Version history

    • Ideology DLC Release - Added.
    • 1.3.3200 - Now satisfies smokeleaf dependency. Mechanoids are no longer affected by the smoke cloud.