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− | {{ | + | {{rewrite|reason=format standardisation}}{{Stub}}{{infobox main|building| |
− | {{ | + | |name = Auto mortar |
− | {{infobox main|building | + | |image = Automortar.png |
− | | name = Auto mortar | + | |description = A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate. |
− | | image = Automortar.png | + | |type = Building |
− | | description = A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate. | + | |type2 = Mechanoid cluster |
− | | type = Building | + | |placeable = false |
− | | type2 = Mechanoid cluster | + | |path cost = 50 |
− | | placeable = false | + | |passability = pass through only |
− | | path cost = 50 | + | |cover = 0.4 |
− | | passability = pass through only | + | |size = 2 ˣ 2 |
− | | cover = 0.4 | + | |flammability = 0 |
− | | size = 2 ˣ 2 | + | |hp = 260 |
− | | flammability = 0 | + | |beauty = -20 |
− | | hp = 260 | + | |destroyyield = {{Icon small|Steel slag chunk}} 1 + {{Icon small|Steel}} 60 + {{Icon small|Plasteel}} 10 + {{Icon small|Reinforced barrel}} 1 |
− | | beauty = -20 | + | |damage = 50 |
− | | destroyyield = {{Icon small|Steel slag chunk}} 1 + {{Icon small|Steel}} 60 + {{Icon small|Plasteel}} 10 + {{Icon small|Reinforced barrel}} 1 | ||
− | | damage = 50 | ||
| damage type = Bomb | | damage type = Bomb | ||
− | + | |range = 500 | |
− | + | |minrange = 29.9 | |
− | | range = 500 | + | |missRadius = 10 |
− | | minrange = 29.9 | + | |burst = 1 |
− | | missRadius = 10 | + | |warmup = 4 |
− | | burst = 1 | + | |velocity = 41 |
− | | warmup = 4 | ||
− | | velocity = 41 | ||
}} | }} | ||
− | An '''auto mortar''' is a | + | An '''auto mortar''' is a threat that appears in [[mech_cluster|mech clusters]]. |
− | + | Like the [[condition causer]]s, it counts as a cluster's problem causer, of which each can cluster can only have one. It generates four times more often than the other problem causers, but only costs the cluster 220 combat points rather than 750, so the cluster will have more other threats. | |
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− | + | It shoots shells equivalent to [[high explosive shell]]s, which explode as normal to deal 50 [[Damage type#Bomb|Bomb]] damage in a 2.9-tile radius but do not require restocking or reloading. Like normal [[mortar]]s, it has a forced miss radius of 10 tiles, and if you roof over it, it can't fire. Note that unlike normal mortars, its forced miss radius does not increase to 13 if the [[AI_Storytellers#Player_tools|Classic mortars]] storyteller option is enabled. | |
− | + | If it is damaged beyond a certain point<sup>[What point?]</sup> it will explode. The mortar will spark and emit a hissing sound shortly before exploding {{ticks|240}} later. The explosion deals 50 [[Damage Type#Bomb|Bomb]] damage in a 4.9 tile radius centered around ?which? tile. | |
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− | If it is damaged beyond | ||
They are a source of the [[reinforced barrel]]s needed to construct mortars. Reinforced barrels will not spawn if the [[AI_Storytellers#Player_tools|Classic mortars]] storyteller option is enabled. | They are a source of the [[reinforced barrel]]s needed to construct mortars. Reinforced barrels will not spawn if the [[AI_Storytellers#Player_tools|Classic mortars]] storyteller option is enabled. | ||
+ | == Trivia == | ||
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
− | + | {{nav|mechanoid}} | |
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− | {{nav|mechanoid | ||
[[Category:Mechanoids]][[Category:Turret]] | [[Category:Mechanoids]][[Category:Turret]] |