Editing Auto charge turret
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Stub}}{{infobox main|building| |
| name = Auto charge turret | | name = Auto charge turret | ||
| image = Auto charge turret.png | | image = Auto charge turret.png | ||
Line 17: | Line 17: | ||
| destroyyield = {{Icon small|Steel slag chunk}} 1 | | destroyyield = {{Icon small|Steel slag chunk}} 1 | ||
}} | }} | ||
− | + | A '''auto charge turret''' is a large turret that appears in [[mech cluster]]s. | |
− | == | + | == Acquisition == |
− | {{Stub|section=1|reason=Spawning mechanics, combat power, terrain affordance etc.}} | + | {{Stub|section=1|reason=Spawning mechanics, combat power, terrain affordance etc. Also consider alternate heading name}} |
== Summary == | == Summary == | ||
{{See also|Light charge blaster}} | {{See also|Light charge blaster}} | ||
− | Auto charge turrets are equipped with a [[light charge blaster]]. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8 | + | Auto charge turrets are equipped with a [[light charge blaster]]. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8. |
− | When damaged | + | When damaged beyond ?%{{Check Tag|Detail needed}} of its health, the auto charge turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 5.9 tile radius around itself. See the [[Damage Type#Bomb|Damage Types]] page for a list of multipliers applied to this damage when applied to different targets. |
Like all mech cluster buildings, auto charge turrets not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, auto charge turrets not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
Line 33: | Line 33: | ||
== Analysis == | == Analysis == | ||
− | {{Stub|section=1 | + | {{Stub|section=1}} |
− | |||
− | + | {{nav|mechanoid}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{nav|mechanoid | ||
− |