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{{Royalty}}{{Stub}}{{infobox main
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{{Royalty}}
| name = Armorskin gland
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<onlyinclude>
| image = Health item bionic.png|Armorskin gland
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{{infobox main
| description = This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
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|name = Armorskin gland
| type = Medical Items
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|image = Artificial_Organ.png|Armorskin gland
| type2 = Body Parts
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|description = This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
| tech level = Spacer
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|type = Medical Items
| hp = 50
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|type2 = Body Parts
| production facility 1 = Fabrication bench
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|hp = 50
| research = Skin hardening
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|work to make =  
| skill 1 = Crafting
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|resources to make = {{icon|plasteel|20}} + {{icon|advcomponent|6}}
| skill 1 level = 8
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|marketvalue  = 1475
| resource 1 = Plasteel
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|armorblunt  = 20
| resource 1 amount = 20
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|armorsharp  = 52
| resource 2 = Advanced component
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|armorheat  = 40
| resource 2 amount = 6
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|mass base = 4
| work to make = 26000
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|coverage = Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
| marketvalue  = 1475
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|layer = Internal
| armorblunt  = 20
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}}</onlyinclude>
| armorsharp  = 52
 
| armorheat  = 40
 
| mass base = 4
 
| coverage = Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
 
| layer = Internal
 
| thingSetMakerTags = RewardStandardMidFreq
 
| tradeTags = Bionic, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
| tags = ArmorGland
 
| incompatibleWithHediffTags = ArmorGland
 
}}
 
The '''Armorskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them uglier and slower. It is the middle option of the three skin gland implants, with protection and penalties between that of the [[Toughskin gland|toughskin]] and [[Stoneskin gland|stoneskin gland]]s.
 
  
== Acquisition ==
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The '''Armorskin Gland''' is an implant added by the [[Royalty DLC]] that gives a pawn that's been implanted with it a bonus to Sharp/Blunt/Heat Armor by 52/20/40% respectively, as well as reducing beauty by 1 and slowing the pawn by 10%.
Armorskin glands can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
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It provides a noticeable amount of protection. Keep in mind that armor penetration usually negates a part of the implant's armor rating, making it less protective than expected.
{{stub|section=1|reason=General, also see also standard of [[Prosthetic leg]] re capacities et al}}
 
Pawns that are implanted with an armorskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also reduces [[pawn beauty]] by 1 and multiplies [[moving]] by a factor of 90%, a 10% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn.
 
  
The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. 
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== Obtaining ==
  
=== Installation ===
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It is made with 20 [[Plasteel]] and 6 [[advanced component]]s at the [[fabrication bench]], after the Skin Hardening research is completed. The required techprint can be obtained either by trade or completing quests for the Empire.  
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
If the operation fails, the part will be destroyed.
 
 
 
==Analysis==
 
{{Stub|section=1}}
 
It provides a noticeable amount of protection. Keep in mind that armor penetration usually negates a part of the implant's armor rating, making it less protective than expected.
 
Comparison table of the three types:
 
{| class="wikitable sortable"
 
|-
 
! rowspan=2 | Type !! colspan=3 | Armor !! rowspan=2 | [[Moving]] !! rowspan=2 | [[Beauty (Pawn)|Beauty]]
 
|-
 
! Sharp !! Blunt !! Heat
 
|-
 
! [[Toughskin gland]]
 
| {{Q|Toughskin gland|Armor - Sharp}}% || {{Q|Toughskin gland|Armor - Blunt}}% || {{Q|Toughskin gland|Armor - Heat}}% || '''×95''' || -
 
|-
 
! [[Armorskin gland]]
 
| {{Q|Armorskin gland|Armor - Sharp}}% || {{Q|Armorskin gland|Armor - Blunt}}% || {{Q|Armorskin gland|Armor - Heat}}% || '''×90''' || {{--|1}}
 
|-
 
! [[Stoneskin gland]]
 
| {{Q|Stoneskin gland|Armor - Sharp}}% || {{Q|Stoneskin gland|Armor - Blunt}}% || {{Q|Stoneskin gland|Armor - Heat}}% || '''×85''' || {{--|2}}
 
|}
 
  
{| class="wikitable"
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== Version History ==  
|-
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* Added in the initial release of Royalty
! Sharp !! Blunt
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* 1.1.2598L Buffed from 35/20/40% to 52/20/40%
|-
 
| {{Apparel Protection Chart
 
| set1name  = Toughskin (Sharp)
 
| set1armor1 = {{Q|Toughskin gland|Armor - Sharp}}
 
| set2name  = Armorskin (Sharp)
 
| set2armor1 = {{Q|Armorskin gland|Armor - Sharp}}
 
| set3name  = Stoneskin (Sharp)
 
| set3armor1 = {{Q|Stoneskin gland|Armor - Sharp}}
 
}}
 
| {{Apparel Protection Chart
 
| set1name  = Toughskin (Blunt)
 
| set1armor1 = {{Q|Toughskin gland|Armor - Blunt}}
 
| set2name  = Armorskin (Blunt)
 
| set2armor1 = {{Q|Armorskin gland|Armor - Blunt}} 
 
| set3name  = Stoneskin (Blunt)
 
| set3armor1 = {{Q|Stoneskin gland|Armor - Blunt}}
 
}}
 
|}
 
  
== Version history ==
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{{nav/body_parts}}
* [[Royalty DLC]] initial release - Added.
 
* [[Version/1.1.2563|1.1.2563]] - [[Toughskin gland|Toughskin]], armorskin, and [[stoneskin gland|stoneskin]] glands no longer stack
 
* [[Version/1.1.2598|1.1.2598]] - Buffed from 35/20/40% to 52/20/40%
 
  
{{nav|body parts|wide}}
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[[Category: Royalty]]
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
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[[Category: Medical Item]]
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[[Category: Body Part]]

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