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{{Infobox main
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{{stub}}
| name = Archotech leg
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| image = Health item archotech.png
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{{Define|Body Part
| type = Medical Items
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| image = Artificial Organ
| type2 = Body Parts
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| always haulable = true
| tech level = Archotech
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| def name = ArchotechLeg
| description = An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.
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| description =
| mass base = 7
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| graphic class = Graphic_Single
| hp = 50
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| graphic path = Things/Item/BodyPart/ArtificialOrgan
| flammability = 1
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| is body part = true
| marketvalue  = 2800
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| label = bionic leg
| tradeTags = TechHediff
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| parent name = BodyPartBase
| thingSetMakerTags = RewardStandardHighFreq
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| path cost = 10
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| selectable = true
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| thing class = ThingWithComps
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| ticker type = Never
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| use hit points = true
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| flammability base = 1.0
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| market value base =
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| max hit points base = 50
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| mass =  
 
}}
 
}}
{{Info|'''Archotech legs''' are a [[artificial body part]] that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs.}}
 
 
== Acquisition ==
 
Archotech legs cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]], from [[Security crate|security]] and [[hermetic crate]]s{{IdeologyIcon}}, or at an extremely rare rate from random drop pod crashing.
 
 
== Summary ==
 
Archotech legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[moving]] importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed.
 
 
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and an improvement in [[melee dodge chance]] equivalent to an additional {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.25}} levels of [[melee]] skill per leg replaced.
 
 
Each archotech leg results in {{Icon Small|silver}} 2800 increase in the affected individual's pawn value.{{Check Tag|Values}}
 
 
As an artificial part, archotech legs will give a mood buff to anyone with the [[body modder]] trait, and a mood penalty to anyone with the [[body purist]] trait.
 
 
=== Installation ===
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of any quality and a [[Skills#Medical|medical skill]] of 5.
 
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
If the operation fails even in a minor way the archotech leg will be destroyed.
 
 
== Analysis ==
 
{{Stub|section=1|reason=Missing analysis}}
 
{{Moving Part Efficiency Table}} Archotech legs are most useful for melee pawns who benefit from both melee dodge chance and movement boost that is useful for kiting and some other combat techniques.
 
 
Alternatively you can use your archotech legs for colony use, the best use is for haulers and cleaners but planters and miners also have need for movement speed (to outrun threats when far from the base or during too deep event) but hauling has a higher priority.
 
  
== Version history ==
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Archotech arms are an arm replacement that will be added in 1.0. They are more powerful then their regular [[bionic leg|bionic counterpart]], providing 180% efficiency.
* [[Version/0.19.2009|0.19.2009]] - Added.
 
  
{{Nav|body parts|wide}}
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{{nav/body_parts}}
{{Nav/questitems}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 

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