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{{infobox main|
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{{stub}}{{Image wanted|reason=Texture on pawn}}{{infobox main|
 
| name = Archotech eye
 
| name = Archotech eye
 
| image = Health item archotech.png|Archotech eye
 
| image = Health item archotech.png|Archotech eye
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| type2 = Body Parts
 
| type2 = Body Parts
 
| tech level = Archotech
 
| tech level = Archotech
| description = An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.
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| description = An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.
 
| mass base = 0.3
 
| mass base = 0.3
 
| hp = 50
 
| hp = 50
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== Summary ==
 
== Summary ==
Archotech eyes replace natural eyes. Archotech eyes have a 150% efficiency, which results in a {{+|50%}} improvement to [[Sight]] if two are installed.
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{{stub|section=1}}
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Summary stuff goes here
  
However, the game places 75% weighting on the more capable eye for the purposes of sight. Installing the first archotech eye on a healthy pawn would increase sight by {{+|38%}}, while the second would provide a {{+|12%}} increase.
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===Installation===
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{{stub|section=1}}
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Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
=== Installation ===
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
  
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
 
 
If the operation fails even in a minor way the archotech eye will be destroyed.
 
  
 
== Analysis ==
 
== Analysis ==
{{stub|section=1|reason=Add actual numbers for the stat increases.}}
 
 
Installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on the more capable part when calculating sight, with the best eye contributing 75% of a pawn's sight capability.
 
Installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on the more capable part when calculating sight, with the best eye contributing 75% of a pawn's sight capability.
  
 
The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy.  Cooking speed is also substantially improved.  Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed.  While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.
 
The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy.  Cooking speed is also substantially improved.  Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed.  While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.
  
A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140).  Replacing the other eye with a [[bionic eye]] will hit these caps as well.
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A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140).  Adding a second, [[bionic eye]] will hit these caps as well.
  
{{Sight Part Efficiency Table}}
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{| class="wikitable"
 
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|-
== Gallery ==
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! rowspan=2; colspan=2; | [[Sight]] !! colspan=5; | Right eye
<gallery>
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|-
InstalledArchotechEyes.png|Archotech eyes when installed on pawns
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! ''Blind'' !! [[Cataract]] !! ''Organic eye'' !! [[Bionic eye]] !! Archotech eye
ArchotechEye south.png|The texture for an installed archotech eye, south-facing
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|-
</gallery>
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! rowspan=5; | Left eye
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! ''Blind''
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| <span style="color:firebrick; font-weight:bold">0%</span> || <span style="color:firebrick; font-weight:bold">37.5%</span> || <span style="color:firebrick; font-weight:bold"> 75%</span> || <span style="color:firebrick; font-weight:bold"> 93.75%</span> || <span style="color:forestgreen; font-weight:bold"> 112.5%</span>
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|-
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! [[Cataract]]
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| <span style="color:firebrick; font-weight:bold">37.5%%</span> || <span style="color:firebrick; font-weight:bold">50%</span> || <span style="color:firebrick; font-weight:bold">87.5%</span> || <span style="color:forestgreen; font-weight:bold">106.25%</span> || <span style="color:forestgreen; font-weight:bold"> 125%</span>
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|-
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! ''Organic eye''
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| <span style="color:firebrick; font-weight:bold">75%</span> || <span style="color:firebrick; font-weight:bold">87.5%</span> || <span style="color:black; font-weight:bold">100%</span> || <span style="color:forestgreen; font-weight:bold">118.75%</span> || <span style="color:forestgreen; font-weight:bold">138%</span>
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|-
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! [[Bionic eye]]
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| <span style="color:firebrick; font-weight:bold">93.75%</span> || <span style="color:forestgreen; font-weight:bold">106.25%</span> || <span style="color:forestgreen; font-weight:bold">118.75%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">144.25%</span>
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|-
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! Archotech eye
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| <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">138%</span> || <span style="color:forestgreen; font-weight:bold">144.25%</span> || <span style="color:forestgreen; font-weight:bold">150%</span>  
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|}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.19.2009|0.19.2009]] - Added.
 
* [[Version/0.19.2009|0.19.2009]] - Added.
* [[Version/1.3.3066|1.3.3066]] - Pawn texture added. Description changed from
 
 
Description changed from ''{{Hover title|An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.|"[...] information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings [...]"}}'' changed to ''{{Hover title|An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.|"[...] information. Its internal workings [...]"}}''.
 
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
{{nav/questitems}}
 
{{nav/questitems}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

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