Animal sleeping spot

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Revision as of 10:44, 28 February 2023 by Ickputzdirwech (talk | contribs) (comfort = 0)
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Animal sleeping spot

Animal sleeping spot

Designates a spot on the ground where animals should sleep.

Base Stats

Type
BuildingFurniture

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Blocks Wind
False
Terrain Affordance
Light
Surgery Success Chance Factor
0.7
Immunity Gain Speed Factor
1
Rest Effectiveness
0.8
Comfort
0

Creation

Work To Make
ticks (0 secs)

Animal sleeping spots, like human sleeping spots, require no materials and can be instantly placed and deconstructed. It can fit any animal. A sleeping spot is functionally equivalent to sleeping on the ground.

Acquisition

Animal sleeping spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary

Sleeping spots can be used to direct animals where to sleep. Animals will attempt to sleep in sleeping spots even if they can't otherwise be assigned to an area.

Rest effectiveness

Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.

  • Rest effectiveness
    80%
  • Surgery success chance factor

    The Surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery on the spot. The base value depends on the building type and quality, but not material. Both the animal sleeping box and animal bed have a base value of 100%, while the animal sleeping spot has a lower value of 70%.

  • Surgery success chance factor
    70%
  • Analysis

    Sleeping spots can be used to direct animals where to sleep. For example, place sleeping spots in a roofed area during a toxic fallout, a heated area in extreme cold (most animals are comfortable up to -50 °C (-58 °F)), or near your corpses for carnivorous animals. Animals will attempt to sleep in sleeping spots even if they can't otherwise be assigned to an area, making it a convenient way to control their behavior in a way you otherwise couldn't without a pen and an animal handler to rope them.

    Animals will rest in a valid sleeping area if they are sick. Therefore, placing a sleeping spot will allow them to rest during the day. Being tired decreases Immunity Gain Speed.

    Sleeping comparison

    Compared to a normal quality, non-stone animal sleeping box, the sleeping spot requires 18% more sleep. Compared to a normal quality animal bed, the sleeping spot requires 25% more sleep. The better the quality, the more sleep time saved. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping, and even for haulers, the impact is quite small.

    Therefore, creating a box/bed is mostly useful for health recovery, surgeries and Immunity Gain Speed. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality); animals are more resistant against diseases like infection, so this mostly helps for healing battle wounds and the plague.

    On the plus side, both animal boxes and animal beds are fairly cheap. The latter can be created for only Cloth 40 cloth or other fabric, which is easy to grow in a temperate biome and not that expensive to trade for.

    Version history