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{{Infobox main|furniture
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{{infobox main|furniture||
| name = Animal sleeping box
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|name = Animal sleeping box
| image = Animal_sleeping_box.png
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|image = Animal_sleeping_box.png
| description = A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.
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|description = A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.  
| type = Building
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|type = Furniture
| type2 = Furniture
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|placeable = Yes
| placeable = true
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|size = 1 ˣ 1
| path cost = 14
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|hp = 75
| passability = pass through only
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|rest effectiveness = 0.93
| cover = 0.15
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|immunity gain speed factor = 1.05
| minifiable = true
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|comfort = 0.6
| size = 1 ˣ 1
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|flammability = 1.0
| mass base = 3
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|cover = 0.15
| flammability = 1
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|bed max body size = 0.55
| hp = 75
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|beauty = 0
| sell price multiplier = 0.7
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|mass base = 3
| rest effectiveness = 0.93
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|stuff tags = Metallic, Woody, Stony
| immunity gain speed factor = 1.05
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|work to make = 180
| surgery success chance factor = 1
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|resource 1 = Stuff
| comfort = 0.6
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|resource 1 amount = 25
| terrain affordance = light
 
| work to make = 180
 
| stuff tags = Metallic, Woody, Stony
 
| resource 1 = Stuff
 
| resource 1 amount = 25
 
| has quality = True
 
 
}}
 
}}
 
An '''animal box''' provides a place for an animal to sleep and receive medical treatment, similar to the [[animal bed]] or the [[animal sleeping spot]].
 
An '''animal box''' provides a place for an animal to sleep and receive medical treatment, similar to the [[animal bed]] or the [[animal sleeping spot]].
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<!-- table removed for now, it needs to be shortened and improved.
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{| {{STDT| sortable c_01 text-center}}
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|-
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!
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! Material
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! Beauty
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! Flammability
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! Market value
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! Max hit points
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! Work to build
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{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}
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{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
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-->
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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It can be built with {{Required Resources}} in {{ticks|{{P|Work To Make}}}} of work.
  
== Summary ==
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== Analysis ==
Only animals with a body size under 0.55 can use an animal sleeping box. This includes the following animals:
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{{stub|section=1|reason=Health regen affects, rest effectiveness and general value proposition needed.}}
{{#ask: [[Category:Animals]] [[Body Size::≤0.55]] | template = DLC Icons | sep = ,<nowiki> </nowiki> | link = none | sort = From DLC, Name }}.
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It is a small box only big enough to be used by the following animals:
Larger animals need to use the [[animal bed]].
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{{#ask: [[Category:Animals]] [[Body Size::≤0.55]] }}.
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It is a better alternative than sleeping on the floor. Larger animals need to use the [[animal bed]].
  
 
=== Rest effectiveness ===
 
=== Rest effectiveness ===
[[Rest effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
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[[Rest effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
 
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level  
 
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level  
{{Rest Effectiveness Quality Table}}
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<div><li style="display: inline-table;">
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{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
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{| {{STDT| sortable c_08 text-center}}
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! Material
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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! Non-Stone and Jade
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| {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}%
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|-
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! Stone except Jade
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| {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}%
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|}
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</li><div>
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
{{Comfort Quality Table}}
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<div><li style="display: inline-table;">
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{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
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{| {{STDT| sortable c_15 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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![[Comfort]]
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| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
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| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
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|}
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</li><div>
  
 
=== Surgery success chance factor ===
 
=== Surgery success chance factor ===
 
The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
 
The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
{{Surgery Success Chance Factor Quality Table}}
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<div><li style="display: inline-table;">
 
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{{#vardefine:basesurgerychancefactor| 100 }}
== Analysis ==
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{| {{STDT| sortable c_10 text-center}}
{{Stub|section=1|reason=Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.}}
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! [[Quality]]
 
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!data-sort-type="number"| Awful
{{Building Stats Table}}
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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!Surgery success chance factor
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| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
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|}
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</li><div>
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{{Building Material Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/0.12.906|0.12.906]] - Added
  
{{Nav|furniture|wide}}
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<noinclude>
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{{nav|furniture|wide}}
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</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]
[[Category:Sleep furniture]]
 

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