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− | {{ | + | {{infobox main|furniture|| |
− | | name = Animal sleeping box | + | |name = Animal sleeping box |
− | | image = Animal_sleeping_box.png | + | |image = Animal_sleeping_box.png |
− | | description = A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs. | + | |description = A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs. |
− | | type | + | |type = Furniture |
− | + | |placeable = Yes | |
− | | placeable = | + | |size = 1 ˣ 1 |
− | + | |hp = 75 | |
− | + | |rest effectiveness = 0.93 | |
− | + | |immunity gain speed factor = 1.05 | |
− | + | |comfort = 0.6 | |
− | | size = 1 ˣ | + | |flammability = 1.0 |
− | + | |cover = 0.15 | |
− | + | |bed max body size = 0.55 | |
− | | hp = 75 | + | |beauty = 0 |
− | + | |mass base = 3 | |
− | | rest effectiveness = 0.93 | + | |stuff tags = Metallic, Woody, Stony |
− | | immunity gain speed factor = 1.05 | + | |work to make = 180 |
− | | | + | |resource 1 = Stuff |
− | | | + | |resource 1 amount = 25 |
− | | | ||
− | | | ||
− | | stuff tags = Metallic, Woody, Stony | ||
− | | resource 1 = Stuff | ||
− | | resource 1 amount = 25 | ||
− | |||
}} | }} | ||
− | An '''animal box''' provides a place for an animal to sleep and receive medical treatment, similar to the [[ | + | An '''animal box''' provides a place for an animal to sleep and receive medical treatment, similar to the [[Animal bed]] or the [[Animal sleeping spot]]. |
− | == Acquisition == | + | <!-- table removed for now, it needs to be shortened and improved. |
− | {{ | + | {| {{STDT| sortable c_01 text-center}} |
+ | |- | ||
+ | ! | ||
+ | ! Material | ||
+ | ! Beauty | ||
+ | ! Flammability | ||
+ | ! Market value | ||
+ | ! Max hit points | ||
+ | ! Work to build | ||
+ | {{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}} | ||
+ | {{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|} | ||
+ | --> | ||
+ | ==Acquisition== | ||
+ | It can be built with {{Required Resources}} in {{ticks|{{P|Work To Make}}}} of work. | ||
− | == | + | ==Analysis== |
− | + | {{stub|section=1|reason=Health regen affects, rest effectiveness and general value proposition needed.}} | |
− | {{#ask: [[Category:Animals]] [[Body Size::≤0.55]] | + | It is a small box only big enough to be used by the following animals: |
− | Larger animals need to use the [[ | + | {{#ask: [[Category:Animals]] [[Body Size::≤0.55]] }}. |
− | + | It is a better alternative than sleeping on the floor. Larger animals need to use the [[Animal bed]]. | |
− | === Rest | + | === Rest Effectiveness === |
− | [[Rest | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. |
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level | ||
− | {{Rest Effectiveness | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Material | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ! Non-Stone and Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}% | ||
+ | |- | ||
+ | ! Stone except Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
− | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same | + | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. |
− | {{Comfort | + | An adjacent [[end table]] and a nearby [[dresser]] will both increase comfort by a further +0.05. |
− | + | <div><li style="display: inline-table;"> | |
− | === | + | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} |
− | + | {| {{STDT| sortable c_15 text-center}} | |
− | + | ! [[Quality]] | |
− | + | !data-sort-type="number"| Awful | |
− | + | !data-sort-type="number"| Poor | |
− | + | !data-sort-type="number"| Normal | |
− | + | !data-sort-type="number"| Good | |
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ![[Comfort]] | ||
+ | | {{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.12 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.24 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | === Surgery Success Chance Factor=== | ||
+ | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
− | {{Building | + | <div><li style="display: inline-table;"> |
+ | {{#vardefine:basesurgerychancefactor| 100 }} | ||
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | {{Building Material Table}} | ||
== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
− | {{ | + | <noinclude> |
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
− |