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− | {{ | + | {{infobox main|furniture| |
− | | name = Animal bed | + | |name = Animal bed |
− | | image = Animal_bed.png | + | |image = Animal_bed.png|86px{{!}}Animal bed |
− | | description = A soft bed for animals to sleep on. Fits any animal. | + | |description = A soft bed for animals to sleep on. Fits any animal. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | path cost = 14 | + | |path cost = 14 |
− | + | |passability = pass through only | |
− | | passability = pass through only | + | |cover = 0.15 |
− | | cover = 0.15 | + | |minifiable = true |
− | | minifiable = true | + | |size = 1 ˣ 1 |
− | | size = 1 ˣ 1 | + | |mass base = 5 |
− | | mass base = 5 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 140 |
− | | hp = 140 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |rest effectiveness = 1 |
− | | rest effectiveness = 1 | + | |immunity gain speed factor = 1.07 |
− | | immunity gain speed factor = 1.07 | + | |surgery success chance factor = 1 |
− | | surgery success chance factor = 1 | + | |comfort = 0.75 |
− | | comfort = 0.75 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |work to make = 400 |
− | | work to make = 400 | + | |stuff tags = Fabric, Leathery |
− | | stuff tags = Fabric, Leathery | + | |resource 1 = Stuff |
− | | resource 1 = Stuff | + | |resource 1 amount = 40 |
− | | resource 1 amount = 40 | ||
− | |||
}} | }} | ||
− | An '''animal bed''' provides a place for an animal to sleep and receive medical treatment. | + | An '''animal bed''' provides a place for an animal to sleep and receive medical treatment. It can be made out of [[Fabrics|fabric]] or [[Leathers|leather]]. |
+ | |||
It accommodates animals of any size. | It accommodates animals of any size. | ||
+ | |||
+ | <!-- table removed for now, it needs to be shortened and improved. | ||
+ | {| {{STDT| sortable c_01 text-center}} | ||
+ | |- | ||
+ | ! | ||
+ | ! Material | ||
+ | ! Beauty | ||
+ | ! Flammability | ||
+ | ! Market value | ||
+ | ! Max hit points | ||
+ | ! Work to build | ||
+ | {{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}} | ||
+ | {{List| Textile| item = Furniture/Beds/Table | query = [[Category:Textile]] }}|} | ||
+ | --> | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | The animal bed can be built with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == | ||
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=== Rest effectiveness === | === Rest effectiveness === | ||
− | [[Rest effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest | + | [[Rest effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. |
Rest effectiveness for animal beds varies by [[quality]]. | Rest effectiveness for animal beds varies by [[quality]]. | ||
{{Rest Effectiveness Quality Table}} | {{Rest Effectiveness Quality Table}} | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
{{Comfort Quality Table}} | {{Comfort Quality Table}} | ||
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The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
− | {{Surgery | + | <div><li style="display: inline-table;"> |
+ | {{#vardefine:basesurgerychancefactor| 100 }} | ||
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery success chance factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
− | == Analysis == | + | ==Analysis== |
− | == | + | {{stub|section=1|reason=Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.}} |
− | |||
− | + | {{Building Material Table}} | |
− | |||
− | |||
− | |||
− | {{Building | ||
== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
− | + | <noinclude> | |
− | + | {{nav|furniture|wide}} | |
− | {{ | + | </noinclude> |
[[Category:Furniture]] | [[Category:Furniture]] | ||
− |