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{{Infobox main|furniture
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{{infobox main|furniture|
| name = Animal bed
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|name = Animal bed
| image = Animal_bed.png
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|image = Animal_bed.png|86px{{!}}Animal bed
| description = A soft bed for animals to sleep on. Fits any animal.
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|description = A soft bed for animals to sleep on. Fits any animal.
| type = Building
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|type = Furniture
| type2 = Furniture
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|placeable = Yes
| placeable = true
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|size = 1 ˣ 1
| path cost = 14
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|hp = 140
| blockswind = false
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|rest effectiveness = 1
| passability = pass through only
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|immunity gain speed factor = 1.07
| cover = 0.15
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|flammability = 1.0
| minifiable = true
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|cover = 0.15
| size = 1 ˣ 1
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|comfort = 0.75
| mass base = 5
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|beauty = 0
| flammability = 1
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|mass base = 5
| hp = 140
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|stuff tags = Fabric, Leathery
| sell price multiplier = 0.7
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|work to make = 400
| rest effectiveness = 1
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|resource 1 = Stuff
| immunity gain speed factor = 1.07
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|resource 1 amount = 40
| surgery success chance factor = 1
 
| comfort = 0.75
 
| terrain affordance = light
 
| work to make = 400
 
| stuff tags = Fabric, Leathery
 
| resource 1 = Stuff
 
| resource 1 amount = 40
 
| has quality = True
 
 
}}
 
}}
An '''animal bed''' provides a place for an animal to sleep and receive medical treatment.
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An '''animal bed''' provides a place for an animal to sleep and receive medical treatment. It can be made out of [[Fabrics|fabric]] or [[Leathers|leather]].
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It accommodates animals of any size.
 
It accommodates animals of any size.
  
== Acquisition ==
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<!-- table removed for now, it needs to be shortened and improved.
{{Acquisition}}
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{| {{STDT| sortable c_01 text-center}}
 
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|-
== Summary ==
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!
Unlike [[animal sleeping box]]es, all animals can fit inside an animal bed.
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! Material
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! Beauty
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! Flammability
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! Market value
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! Max hit points
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! Work to build
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{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}
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{{List| Textile| item = Furniture/Beds/Table | query = [[Category:Textile]] }}|}
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-->
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==Acquisition==
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The animal bed can be built with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
=== Rest effectiveness ===
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==Analysis==
[[Rest effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
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{{stub|section=1|reason=Health regen affects, rest effectiveness and general value proposition needed.}}
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The animal bed is used for animals that cannot fit in [[Animal sleeping box]]es. It is better than sleeping on the floor.
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=== Rest Effectiveness ===
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[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
 
Rest effectiveness for animal beds varies by [[quality]].
 
Rest effectiveness for animal beds varies by [[quality]].
{{Rest Effectiveness Quality Table}}
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<div><li style="display: inline-table;">
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{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
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{| {{STDT| sortable c_08 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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! [[Rest Effectiveness]]
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| {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}%
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|-
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|}
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</li><div>
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
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Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from.
{{Comfort Quality Table}}
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<div><li style="display: inline-table;">
 
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{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
=== Surgery success chance factor ===
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{| {{STDT| sortable c_15 text-center}}
The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
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! [[Quality]]
 
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!data-sort-type="number"| Awful
{{Surgery Success Chance Factor Quality Table}}
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!data-sort-type="number"| Poor
 
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!data-sort-type="number"| Normal
== Analysis ==
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!data-sort-type="number"| Good
=== Sleeping comparison ===
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!data-sort-type="number"| Excellent
Compared to an [[animal sleeping spot]], a normal quality bed causes animals to sleep 80% as much. The better quality bed, the less time spent sleeping. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping. Combat animals can be woken up. Even for haulers, the impact is quite small.
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!data-sort-type="number"| Masterwork
 
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!data-sort-type="number"| Legendary
Therefore, creating a box/bed is mostly useful for medical outcomes: recovery, surgeries and [[Immunity Gain Speed]]. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality). Since animals are more resistant against disease, beds usually won't be necessary for [[infection]], but can help against the [[plague]] or to heal battle wounds quicker.
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|-
 
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![[Comfort]]
On the plus side, animal beds are fairly cheap. They can be created for only {{Icon Small|cloth||40}} [[cloth]] or other fabric, which is easy to grow in a temperate [[biome]] and not that expensive to [[trade]] for.
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| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
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| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
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|-
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|}
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</li><div>
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=== Surgery Success Chance Factor===
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The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[animal sleeping spot]] a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
{{Building Stats Table}}
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<div><li style="display: inline-table;">
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{{#vardefine:basesurgerychancefactor| 110 }}
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{| {{STDT| sortable c_10 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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!Surgery Success Chance Factor
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| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
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|}
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</li><div>
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{{Building Material Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/0.12.906|0.12.906]] - Added
* [[Version/1.3.3287|1.3.3287]] - Fix: "Assign owner" tooltip for animal beds mentions humanlike owners.
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<noinclude>
 
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{{nav|furniture|wide}}
{{Nav|furniture|wide}}
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</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]
[[Category:Sleep furniture]]
 

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