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{{Infobox main|furniture
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{{infobox main|furniture|
 
| name = Animal bed
 
| name = Animal bed
 
| image = Animal_bed.png
 
| image = Animal_bed.png
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| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 40
 
| resource 1 amount = 40
| has quality = True
 
 
}}
 
}}
 
An '''animal bed''' provides a place for an animal to sleep and receive medical treatment.
 
An '''animal bed''' provides a place for an animal to sleep and receive medical treatment.
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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The animal bed can be built with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
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The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
 
The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
{{Surgery Success Chance Factor Quality Table}}
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<div><li style="display: inline-table;">
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{{#vardefine:basesurgerychancefactor| 100 }}
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{| {{STDT| sortable c_10 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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!Surgery success chance factor
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| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
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|}
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</li><div>
  
== Analysis ==
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==Analysis==
 
=== Sleeping comparison ===
 
=== Sleeping comparison ===
Compared to an [[animal sleeping spot]], a normal quality bed causes animals to sleep 80% as much. The better quality bed, the less time spent sleeping. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping. Combat animals can be woken up. Even for haulers, the impact is quite small.
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Compared to an [[animal sleeping spot]], a normal quality bed requires 80% as much sleep. The better the quality, the more sleep time saved. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping, and even for haulers, the impact is quite small.
  
Therefore, creating a box/bed is mostly useful for medical outcomes: recovery, surgeries and [[Immunity Gain Speed]]. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality). Since animals are more resistant against disease, beds usually won't be necessary for [[infection]], but can help against the [[plague]] or to heal battle wounds quicker.
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Therefore, creating a box/bed is mostly useful for recovery, surgeries and [[Immunity Gain Speed]]. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality); animals are more resistant against disease, so this is less useful for [[infection]] and more useful against the [[plague]] or to heal battle wounds.
  
On the plus side, animal beds are fairly cheap. They can be created for only {{Icon Small|cloth||40}} [[cloth]] or other fabric, which is easy to grow in a temperate [[biome]] and not that expensive to [[trade]] for.
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On the plus side, animal beds are fairly cheap. The latter can be created for only {{icon small|cloth||40}} [[cloth]] or other fabric, which is easy to grow in a temperate [[biome]] and not that expensive to [[trade]] for.
  
{{Building Stats Table}}
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{{Building Material Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/0.12.906|0.12.906]] - Added
* [[Version/1.3.3287|1.3.3287]] - Fix: "Assign owner" tooltip for animal beds mentions humanlike owners.
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<noinclude>
 
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{{nav|furniture|wide}}
{{Nav|furniture|wide}}
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</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 
[[Category:Sleep furniture]]
 
[[Category:Sleep furniture]]

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