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{{Royalty}} | {{Royalty}} | ||
− | {{ | + | {{Define|Plant |
− | + | | category = [[Wild Plants]] | |
− | | | + | | description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit. |
− | | description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. | + | | def name = Plant_TreeAnima |
− | | | + | | In Ground = true |
− | | | + | | Hydroponic = false |
− | | path | + | | default color = |
− | | | + | | graphic class = Graphic_Random |
− | | | + | | graphic path = |
− | | | + | | label = anima tree |
− | | | + | | parent name = TreeBase |
− | | | + | | path cost = 130 |
− | | | + | | rotatable = false |
− | | beauty = 5 | + | | selectable = true |
− | | | + | | use hit points = true |
+ | | max hit points base = 400 | ||
+ | | beauty base = 5 | ||
+ | | flammability base = 0 | ||
+ | | harvest yield = 25 | ||
| grow days = 25 | | grow days = 25 | ||
− | | | + | | fertility min = 20 |
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| fertility sensitivity = 0 | | fertility sensitivity = 0 | ||
− | | | + | | real grow days = 46.15 |
− | | | + | | nutrition per day = 0 |
− | | | + | | nutrition per day (70) = 0 |
− | | | + | | nutrition per day (140) = 0 |
− | | | + | | nutrition per day (230) = 0 |
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}} | }} | ||
− | The '''anima tree''' is a tree added by the [[Royalty DLC]]. It | + | The '''anima tree''' is a tree added by the [[Royalty DLC]]. It provides both a meditation focus for [[Psycasts|psycasters]] and a way to create psylinks for them. If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only pawns with a tribal [[backstories]] know the secret of this ritual. Tribal psycasters are also able to draw [[Psycasts|psyfocus]] from anima trees while meditating to them. Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature. |
== Growth == | == Growth == | ||
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− | + | A single anima tree spawns on each embark tile. While it is not flammable, nor susceptible to [[Toxic fallout]], it can be eaten by [[dendrovore]]s. The grass will not be eaten by grazing animals however, though it is flammable. Destruction of the anima tree causes the anima scream debuff. This debuff causes a -6 mood penalty, which scales with psychic sensitivity, and lasts for 5 days. Anima trees will grow back as a random event after being destroyed. As such, the time it takes for the tree to reappear is highly variable. As it regrows in a random location within the map, this random regrowth can be used to move a tree in an inopportune location if the mood penalty can be dealt with. | |
− | === | + | == Meditation Mechanics == |
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− | + | Meditating at an anima tree requires a Natural meditation focus which a pawn can only get from its childhood background. Multiple pawns can meditate at the same time to speed up the spawning of the anima grass. Pawns do not need to have psylink levels to meditate, nor are pawns with levels or better [[Psychic Sensitivity]] better at growing grass. It takes 1 pawn meditating approximately 5 in-game hours to grow one anima grass. | |
− | + | Anima trees provides the second best additional meditation focus strength for Natural meditation after [[animus stone]]s. | |
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− | + | Building an artificial building will reduce the meditation strength with 1-5%. However, there are some exceptions: | |
− | + | * [[Animus stone]]s increase the focus strength with 2% (up to 4 stones) | |
− | + | * [[Large nature shrine|Large]] and [[Small nature shrine]]s, [[torch lamp]]s, [[campfire]]s, roofs, and all flooring have no effect at all. | |
− | + | Once a certain amount of meditation has been done, grass growth will slow down. | |
+ | |||
+ | Once 20 grass has been grown, a level of psylink can be granted to a pawn with the Natural meditation focus type. The linking ritual takes approximately 5 hours. | ||
− | == | + | == Tips == |
− | + | To maximize grass growth, one or more pawns with the Natural focus type can be [[Menus#Scheduling|scheduled]] to meditate for the entire day only stopping to eat and sleep. Meditating will provide some [[recreation]] however the pawn will quickly become bored of it, reducing its effectiveness in this regard. It is recommended to install attractive [[floors]], or to plant flowers around to improve the [[beauty]] of the area and improve mood without affecting the tree. If the tree spawns next to either a rock wall or cave, this can be useful to place the [[meditation spot]] under a roofed area without affecting the tree with an artificial structure. A bed and dining room just outside of the radius are also recommended to minimize travel time to and from the tree and avoiding the ''Ate without table'' [[Mood|debuff]]. | |
− | Meditating | ||
− | + | While the grass does not grow faster when meditated at by a psycaster, it can be worthwhile to assign them to this role. The psyfocus gain from meditation not only replaces their need to meditate elsewhere, it also all but guarantees that they will be consistently at 100% psyfocus. This especially synergizes with high-psyfocus-cost, non-combat psycasts such as [[Psycasts#Special_psycasts|Word of Trust or Word of Inspiration]], and is valuable for keeping casters combat-ready as well. | |
− | + | == Version History== | |
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− | == Version | ||
* [[Version/1.1.2647|1.1.2647]] - Added. | * [[Version/1.1.2647|1.1.2647]] - Added. | ||
− | * [[Version/1.1.2654|1.1.2654]] - Regrowth check cycle: 40 days -> 30 days. Added warning message when designating an anima tree for cutting and using it to give a psychically dull or deaf pawn psylink. Now sends a letter when enough anima grass is available for linking. | + | * [[Version/1.1.2654|1.1.2654]] - Regrowth check cycle: 40 days -> 30 days. Added warning message when designating an anima tree for cutting and using it to give a psychically dull or deaf pawn psylink. Now sends a letter when enough anima grass is available for linking. |
− | * [[Version/1.2.2719|1.2.2719]] - Anima | + | * [[Version/1.2.2719|1.2.2719]] - Anima tree are enhanced by nearby animus stones. Will no longer be destroyed by meteors, crashed ship parts, or shuttles. Anima grass progress rate now reduces after they're heavily used within a single day. All Psylink levels now take 20 anima grass instead of 18 for levels 1 and 2, 20 for 3 and 4, and 22 for 5 and 6. Soften anima tree glow. Remove anima grass glow. |
− | + | {{nav|plant|wide}} | |
− | + | [[Category:Trees]] | |
− | + | [[Category:Royalty]] | |
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− | {{ | ||
− | [[Category: |