Editing Anima tree
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Define|Plant |
− | + | | category = [[Wild Plants]] | |
− | | | + | | description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them. Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature. Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.</description> |
− | + | <graphicData> | |
− | | description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. | + | | def name = Plant_TreeAnima |
− | | | + | | In Ground = true |
− | | | + | | Hydroponic = false |
− | | path | + | | default color = |
− | | | + | | graphic class = Graphic_Random |
− | | | + | | graphic path = |
− | | | + | | label = anima tree |
− | | | + | | parent name = TreeBase |
− | | | + | | path cost = 130 |
− | | | + | | rotatable = false |
− | | beauty = 5 | + | | selectable = true |
− | | | + | | use hit points = true |
+ | | max hit points base = 400 | ||
+ | | beauty base = 5 | ||
+ | | flammability base = 0 | ||
+ | | harvest yield = 25 | ||
| grow days = 25 | | grow days = 25 | ||
− | | | + | | fertility min = 20 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| fertility sensitivity = 0 | | fertility sensitivity = 0 | ||
− | | | + | | real grow days = 46.15 |
− | | | + | | nutrition per day = 0 |
− | | | + | | nutrition per day (70) = 0 |
− | | | + | | nutrition per day (140) = 0 |
− | | | + | | nutrition per day (230) = 0 |
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | {{stub}} | |
− | + | A single anima tree spawns on each embark tile. Anima trees can be used by pawns capable of natural meditation to restore psyfocus. Meditating at the anima tree causes anima grass to grow around the tree. Once enough(?) anima grass has grown around the tree, it can be used to create psytrainers to advance pawns psycasting abilities. | |
− | |||
− | + | Destruction of the anima tree causes the anima scream debuff. This debuff causes a -6 mood penalty and lasts for 5 days. | |
− | + | Anima trees will grow back some time(?) after being destroyed. (unverified in-game) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |