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=== Meditation focus ===
 
=== Meditation focus ===
Psycasters regain psyfocus at a base rate of {{+|50%}} psyfocus per day spent meditating. Foci in range of the psycaster's [[meditation spot]] and of a focus type they share increase this rate additively. Anima trees have a base meditation focus strength of {{+|28%}} psyfocus per day. Each [[animus stone]] within 9.9 tiles increases the meditation effectiveness by {{+|2%}}, while each [[small nature shrine|small]] or [[large nature shrine]] within 9.9 tiles increases it by {{+|1%}}. Up to four buildings can affect the tree, for a maximum bonus of {{+|8%}} from 4 animus stones. This rate is also affected by the [[#Artificial buildings|artificial buildings]] surrounding the tree.
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Psycasters regain psyfocus at a base rate of {{+|50%}} psyfocus per day spent meditating. Foci in range of the psycaster's [[meditation spot]] and of a focus type they share increase this rate additively. Anima trees have a base meditation focus strength of {{+|28%}} psyfocus per day. Each [[animus stone]] within 10 tiles increases the meditation effectiveness by {{+|2%}}, while each [[small nature shrine|small]] or [[large nature shrine]] within 10 tiles increases it by {{+|1%}}. Up to 4 buildings can affect the tree, for a maximum bonus of {{+|8%}} from 4 animus stones. This rate is also affected by the [[#Artificial buildings|artificial buildings]] surrounding the tree.
  
However, the anima tree will still grow grass with 5 animus stones in the vicinity. With five animus stones, a psycaster will gain psyfocus at a rate of 92% per day without interference from buildings while also being able to grow anima grass. Similarly, in practice an anima tree with 4 animus stones will recharge psyfocus at a rate of 90% per day, {{+|40%}}, assuming all objects are within range of each other. They will technically be meditating at the animus stone and not the anima tree. The anima tree is ignored for psyfocus gain but not for anima grass growing.  
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However, the anima tree will still grow grass with 5 animus stones in the vicinity. With 5 animus stones, a psycaster will gain psyfocus at a rate of 92% per day without interference from buildings while also being able to grow anima grass. Similarly, in practice an anima tree with 4 animus stones will recharge psyfocus at a rate of 90% per day, {{+|40%}}, assuming all objects are within range of each other. They will technically be meditating at the animus stone and not the anima tree. The anima tree is ignored for psyfocus gain but not for anima grass growing.  
  
The maximum meditation focus strength is thus {{+|42%}} for an anima tree with no artificial buildings within 34.9 tiles and surrounded by five animus stones.
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The maximum meditation focus strength is thus {{+|42%}} for an anima tree with no artificial buildings within 35 tiles and surrounded by 5 animus stones.  
  
 
=== Artificial buildings ===
 
=== Artificial buildings ===
Building an artificial building within the 34.9 tile build radius will reduce the meditation strength and anima grass growth rate. The reduction is set by the following curve:
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{{Stub|section=1|reason=Radius?}}
 
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Building an artificial building within the 35 tile build radius will reduce the meditation strength and anima grass growth rate. Buildings create a flat reduction in per-day psyfocus gain based on the number of buildings within range. The first 10 buildings provide the most reduction per building. Buildings 11-50 reduce the rate linearly as well but at a much slower rate. Each wall section counts separately. The maximum penalty from buildings maxes out at 50 buildings but does not apply to bonus giving natural buildings, such as nature shrines. Keep in mind that a pawn will preferentially meditate at the highest rate natural building, so two animus stones next to an anima tree will give +4% (+28%-28%+2%+2%) but two animus stones on their own will only give +2% (+34%-34%+2%). Without the artificial building penalty, both situations would be equivalent +36% (+34%+2%) as a pawn would always meditate at the animus stone and the anima tree would be ignored, though grass still grows.  
<div><li style="display: inline-table;">
 
{| {{STDT| c_07 text-center}}
 
! Artificial items<br>in range !! Strength<br>offset !! Graph
 
|-
 
|  0 || '''0%'''
 
| rowspan="4" | {{Graph:Chart
 
| width = 200 | height = 200 | type = line | xAxisTitle = Artificial items in range | yAxisTitle = Strength offset
 
| x = 0,  5,  1050
 
| y = 0, -8, -15, -30
 
}}
 
|-
 
|  5 || {{--| 8%}}
 
|-
 
| 10 || {{--|15%}}
 
|-
 
| 50 || {{--|30%}}
 
|}
 
</li></div>
 
 
 
Keep in mind that a pawn will preferentially meditate at the highest rate natural building, so two animus stones next to an anima tree will give +4% (+28%-28%+2%+2%) but two animus stones on their own will only give +2% (+34%-34%+2%). Without the artificial building penalty, both situations would be equivalent +36% (+34%+2%) as a pawn would always meditate at the animus stone and the anima tree would be ignored, though grass still grows.  
 
  
 
The following buildings are not considered artificial for this purpose:
 
The following buildings are not considered artificial for this purpose:
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* [[Grave]]
 
* [[Grave]]
 
* [[Campfire]]
 
* [[Campfire]]
* [[Small nature shrine]] {{RoyaltyIcon}}
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* [[Small nature shrine]]
* [[Large nature shrine]] {{RoyaltyIcon}}
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* [[Large nature shrine]]
* [[Animus stone]] {{RoyaltyIcon}}
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* [[Animus stone]]
 
* All [[spot]]s  
 
* All [[spot]]s  
 
* All [[floor]]ing
 
* All [[floor]]ing
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* [[Large mech recharger]] {{BiotechIcon}}</div>
 
* [[Large mech recharger]] {{BiotechIcon}}</div>
  
[[Ruins]] also do not have any penalty '''so long as the ruins remain unclaimed;''' claiming the ruins will cause them to apply the usual penalty. Despite their similarity to other exempted objects, [[monument marker]]s {{RoyaltyIcon}} are considered artificial.
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[[Ruins]] also do not have any penalty '''so long as the ruins remain unclaimed;''' claiming the ruins will cause them to apply the usual penalty. Despite their similarity to other exempted objects, [[monument marker]]s are considered artificial.
  
 
Selecting the tree displays two circles around the tree:
 
Selecting the tree displays two circles around the tree:
* The smaller (9.9 tiles radius), green circle is the range at which animus stones and nature shrines can link to the tree.
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*The smaller, green circle is the range at which animus stones and nature shrines can link to the tree.
* The larger (34.9 tiles radius), red circle indicates where artificial structures will disrupt the tree. The "Build radius warning" option, turned on by default, will create a red line whenever you try and place a building.
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* The larger, red circle indicates where artificial structures will disrupt the tree. The "Build radius warning" option, turned on by default, will create a red line whenever you try and place a building.
  
 
== Analysis ==
 
== Analysis ==
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Anima tree d.png|Anima tree variant D
 
Anima tree d.png|Anima tree variant D
 
Anima tree e.png|Anima tree variant E
 
Anima tree e.png|Anima tree variant E
Stump chopped anima a.png|[[Chopped anima stump]] variant A
 
Stump chopped anima b.png|[[Chopped anima stump]] variant B
 
Stump smashed anima a.png|[[Smashed anima stump]] variant A
 
Stump smashed anima b.png|[[Smashed anima stump]] variant B
 
 
</gallery>
 
</gallery>
  

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