Editing Ancient unstable fuel node

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== Summary ==
 
== Summary ==
When destroyed or damaged beyond 99% of its health, i.e. any attack that deals damage, or when pawns move in the same room, it will spark and emit a hissing sound and explode after {{ticks|480}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a 6.9 tile radius around itself. This explosion leaves [[Filth|Chemfuel puddles]] on 25% of the tiles covered by the explosion which will then ignite and burn. Unlike turrets, destroying the node in a single hit, such as from a [[frag grenade]], will not prevent the explosion.
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When destroyed or damaged beyond 99% of its health, i.e. any attack that deals damage, it will spark and emit a hissing sound and explode after {{ticks|480}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a 6.9 tile radius around itself. This explosion leaves [[Filth|Chemfuel puddles]] on 25% of the tiles covered by the explosion which will then ignite and burn. Unlike turrets, destroying the node in a single hit, such as from a [[frag grenade]], will not prevent the explosion.
  
 
They spawn in [[ancient complex]]es, and act as traps, exploding and setting [[fire]]s when pawns enter rooms.
 
They spawn in [[ancient complex]]es, and act as traps, exploding and setting [[fire]]s when pawns enter rooms.
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# Bringing a [[firefoam popper]] on the caravan trip and placing it near the fuel node is a good way of stopping the fire from spreading too much and destroying everything, since some of the ancient complexes contain flammable objects.
 
# Bringing a [[firefoam popper]] on the caravan trip and placing it near the fuel node is a good way of stopping the fire from spreading too much and destroying everything, since some of the ancient complexes contain flammable objects.
 
# Deconstructing a wall make the room into an outdoors area, instantly equalizing the [[temperature]] with the outside and preventing the fire from heating up the room and burning any pawns that are inside. '''Note:''' the pawns can still get burnt from nearby fire sources however.
 
# Deconstructing a wall make the room into an outdoors area, instantly equalizing the [[temperature]] with the outside and preventing the fire from heating up the room and burning any pawns that are inside. '''Note:''' the pawns can still get burnt from nearby fire sources however.
# A pawn with high enough Construction skill can safely deconstruct a previously almost undisturbed node before it explodes
 
 
# Sometimes the fuel node can be completely avoided, if there are no hostiles on the map and if the map is not a colony. Rushing for the closed off loot before the fuel node explodes and forming a caravan can keep your pawns and the loot safe from the fire
 
# Sometimes the fuel node can be completely avoided, if there are no hostiles on the map and if the map is not a colony. Rushing for the closed off loot before the fuel node explodes and forming a caravan can keep your pawns and the loot safe from the fire
 
# Using [[Wallraise]]{{RoyaltyIcon}} can block in a node, causing its explosion to effect a lesser area and create less fire in the process.
 
# Using [[Wallraise]]{{RoyaltyIcon}} can block in a node, causing its explosion to effect a lesser area and create less fire in the process.

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