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There are two components to the shrine's "danger":
 
There are two components to the shrine's "danger":
* A non-human threat immediately revealed when opening the shrine. This can be either [[mechanoid]]s, [[insectoid]]s with their requisite bug [[hive]]s, or even a few [[fleshbeast]]s if the [[Anomaly]] DLC is installed. Beware - even [[centipede]]s can appear in an ancient shrine.
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* A non-human threat immediately revealed when opening the shrine. This can be either [[mechanoid]]s, or a few [[insectoid]]s with their requisite bug [[hive]]s. Beware - even [[centipede]]s can appear in an ancient shrine.
 
* The beings inside the [[ancient cryptosleep casket]]s. They are not always hostile. This can contain a human, a human and a [[megascarab]], a group of megascarabs, or nothing. Humans will belong to one of two [[Ancient]]s factions; one faction is hostile, the other faction starts off neutral. Megascarabs are always non-hostile. Opening 1 ancient cryptosleep casket will open all the caskets. Humans may spawn [[downed]] or as [[corpse]]s.
 
* The beings inside the [[ancient cryptosleep casket]]s. They are not always hostile. This can contain a human, a human and a [[megascarab]], a group of megascarabs, or nothing. Humans will belong to one of two [[Ancient]]s factions; one faction is hostile, the other faction starts off neutral. Megascarabs are always non-hostile. Opening 1 ancient cryptosleep casket will open all the caskets. Humans may spawn [[downed]] or as [[corpse]]s.
  

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