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{{for|Alphabeavers event|Events#Beavers!{{!}}Events}}{{infobox main|animal|
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{{infobox main|animal|
| page verified for version = A14D
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|name = Alphabeaver
| name = Alphabeaver
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|image = AlphaBeaver.png
| image = AlphaBeaver.png
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|description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole.
| description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed.
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|type = Animals
| type = Animal
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|type2 = Wild
| movespeed = 3.7
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|bodysize = 0.45
| min comfortable temperature = -40
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|healthscale = 0.7
| max comfortable temperature = 40
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|movespeed = 3.70
| flammability = 0.7
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|attack1dmg = 7.2
| marketvalue = 250
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|attack1type = scratch
| filth rate = 8
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|attack1part = front left paw
| herdanimal = true
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|attack1cool = 2
| combatPower = 40
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|attack2dmg = 7.2
| bodysize = 0.45
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|attack2type = scratch
| healthscale = 0.7
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|attack2part = front right paw
| hungerrate = 3
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|attack2cool = 2
| diet = dendrovorous
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|attack3dmg = 8.5
| leathername = lightleather
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|attack3type = bite
| wildness = 0.75
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|attack3part = teeth
| manhuntertame = 0.1
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|attack3cool = 2
| manhunter = 0.5
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|attack3chancefactor = 0.7
| trainable = none
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|attack4dmg = 3
| mateMtb = 12
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|attack4type = blunt
| gestation = 8.5
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|attack4part = head
| offspring = 1-3
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|attack4cool = 2
| avg offspring = 2
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|attack4chancefactor = 0.7
| lifespan = 12
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|leathername = lightleather
| juvenileage = 0.1
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|leatheryield = 20
| maturityage = 0.3333
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|manhunter = 0.5
| tradeTags = AnimalUncommon
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|manhuntertame = 0.1
| attack1dmg = 7.2
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|hungerrate = 3.0
| attack1type = Scratch
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|diet = dendrovorous
| attack1cool = 2
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|trainable = none
| attack1part = front left paw
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|wildness = 0.75
| attack2dmg = 7.2
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|gestation = 6.66
| attack2type = Scratch
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|lifespan = 12
| attack2cool = 2
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|offspring = 1-3
| attack2part = front right paw
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|avg offspring = 2
| attack3dmg = 8.5
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|maturityage = 0.3333
| attack3type = Bite
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|juvenileage = 0.1
| attack3cool = 2
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|marketvalue = 250
| attack3part = teeth
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|massadult = 31.5
| attack3chancefactor = 0.7
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|min comfortable temperature = -40
| attack4dmg = 3
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|max comfortable temperature = 40
| attack4type = Blunt
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|filth rate = 8
| attack4cool = 2
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|page verified for version = A14D
| attack4part = head
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}}{{info|Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events#Alphabeavers|Alphabeavers event]] triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in, however the event will only trigger in [[arid shrubland]] and [[tundra]]. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees, including any you are farming. Given time, they will most likely strip the entire region of trees and may even destroy your valuable [[anima tree]]s{{RoyaltyIcon}} or [[gauranlen tree]]s{{IdeologyIcon}}. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them. However, do show caution as the Alphabeavers swarm have a small chance of going mad and attacking you all at once, bringing a quick end to the casual hunting group if one is caught unaware.
| attack4chancefactor = 0.2
 
}}{{info|Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events#Beavers!|Alphabeavers event]] triggers. The event will only trigger in [[arid shrubland]] and [[tundra]].}}
 
  
== Occurrence ==
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Alphabeavers will not attack your structures (although it may be possible if driven mad by a psychic drone), so you may construct walls to resolve the issue. If the alphabeavers are located behind a chokepoint you may choose to wall it off to confine them. This confinement denies them access to most trees on the map and they will soon leave the map or die of starvation. If you have an enclosed base with a sufficient supply of trees within the confines you can ignore the alphabeavers, unless they exploit an open door and slip inside. If slain, they can be butchered for 41 alphabeaver meat and 16 [[lightleather]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref>
Wild alphabeavers can only appear in the [[Events#Beavers!|Alphabeavers event]], which itself only appears in the [[arid shrubland]] and [[tundra]]. This event requires that the [[temperature]] be above the alphabeaver's [[minimum comfortable temperature]] of {{temperature|{{Q|Alphabeaver|Min Comfortable Temperature}}}}. The amount of beavers scales with a colony's [[raid points]].
 
  
In addition, alphabeavers can appear in [[manhunter pack]]s or in any biome in the possession of [[trader]]s. They will still eat any trees they can come across. They can also appear in [[Quests#hospitality|hospitality quests]].
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==Taming==
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Alphabeavers can either be bought from a trader or appear on your map in an event.
  
== Summary ==
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==Training==
Alphabeavers are dendrovores. As they hunger rapidly, alphabeavers will need to eat trees constantly. They will consume any trees that they can reach, including [[anima tree]]s{{RoyaltyIcon}}, [[gauranlen tree]]s{{IdeologyIcon}}, and [[polux tree]]s{{BiotechIcon}}. Alphabeavers will not and cannot eat the {{icon small|wood}} [[wood]] item, [[wood]]en buildings, or any other item made out of wood.
 
 
 
They will not attack any player structure unless they go [[manhunter]]. The entire herd of alphabeavers can get angry if one is attacked. It is also possible for them to be driven [[manhunter|mad]] by a [[Events#Psychic wave|psychic wave]] or [[psychic drone]].
 
 
 
== Analysis ==
 
If wood isn't required by a colony, then alphabeavers pose little or no threat. Any trees that you are growing can be protected by enclosing them in walls. It may be worthwhile to cover the anima and guaranlen trees with walls, despite the penalties for doing so. As the anima tree gives the {{--|6}} ''Anima tree scream'' [[mood]]let when destroyed, even colonies not reliant on one should protect it. ​Note that trees will automatically be cut down if a [[roof]] area is assigned to it, so use a [[remove roof area]] zone to prevent this.
 
 
 
Alphabeavers are not a particularly common animal for traders to have, but trader alphabeavers have no special regard towards any of the "super" trees you may be relying on. The best protection is to create temporary walls around any important trees.
 
 
 
There's no purpose to taming or buying an alphabeaver, beyond its novelty. While they can eat vegetable food and prepared meals, alphabeavers still have an enormous hunger rate. Their leather, [[lightleather]], is also yielded by many other animals that don't hunger as quickly.
 
 
 
However, as they are assigned to an [[allowed area]], not a [[pen]], they can be used to eliminate trees outside colony walls without effort, thus reducing opportunities for attackers to take [[cover]]. Nevertheless, they have to be moved inside in the event of a raid, as enemies will try to kill them.
 
 
 
== Training ==
 
 
{{TrainingTable}}
 
{{TrainingTable}}
  
Contrary to their description, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood. They will simply devour any trees available without leaving any wood behind.
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Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood. They will simply devour any trees available without leaving any wood behind.
  
== Health ==
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==Health==
 
{|class="wikitable"
 
{|class="wikitable"
 
!Body part !!Health
 
!Body part !!Health
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<references/>
 
<references/>
  
== Gallery ==
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{{clear}}
<gallery>
 
Beaver east.png|Alphabeaver facing east
 
Beaver north.png|Alphabeaver facing north
 
Beaver south.png|Alphabeaver facing south
 
Dessicated beaver east.png|Alphabeaver decaying
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
* [[Version/0.8.657|0.8.657]] - Added
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*[[Version/0.8.657|0.8.657]] - Added
* Beta 19/1.0 - Alphabeavers incident now only occurs in biomes with sparse plants ([[arid shrubland]] and [[tundra]]), body size 0.6 -> 0.45
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*Beta 19/1.0 - Alphabeavers incident now only occurs in biomes with sparse plants ([[arid shrubland]] and [[tundra]]), body size 0.6 -> 0.45
* [[Version/1.3.3066|1.3.3066]] - Alphabeaver event will only happen even if the outdoor temperature is above their minimum comfortable temperature.
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{{nav|animal}}
 
{{nav|animal}}

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