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{{stub|reason= [[Children#Stats]] - not just what is there, but how it applies in the order of operations. }}
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{{Stat
{{For|the similar stat that affects cooldown time|Ranged Cooldown Multiplier}}{{Verified|1.3.3101}}{{Stat
 
 
| default base value = 1
 
| default base value = 1
 
| min value = 0.01
 
| min value = 0.01
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How long it takes to shoot after choosing a target.
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| description = How long it takes to strike after aiming.
 
}}
 
}}
  
Aiming time works as a multiplier on the warmup time of a ranged [[weapon]], i.e. a ranged weapon with a warmup time of 1 second normally will have a warmup time of 0.5 seconds in the hands of a pawn with an Aiming Time stat of 50%. Note that the cooldown time of the weapon is unaffected.
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A pawn's aiming time is affected by the following [[traits]]:
 
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* Trigger-happy: Aiming time -50%
This stat also applies to [[psycast]]s {{RoyaltyIcon}}, the integrated weapons of [[grenadier armor|grenadier]] {{RoyaltyIcon}} and [[phoenix armor]]s {{RoyaltyIcon}}, and a number of [[utility]] items including the [[orbital bombardment targeter]], [[orbital power beam targeter]], [[psychic shock lance]], [[psychic insanity lance]], [[tornado generator]], [[jump pack]] {{RoyaltyIcon}} and [[orbital mech cluster targeter]].{{RoyaltyIcon}}
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* Careful shooter: Aiming time +25%
 
 
== Factors ==
 
A pawn's aiming time has a base value of 100%, a minimum value of 1% and is affected by the following factors:
 
* [[Trigger-happy]]: {{---|50%}}
 
* [[Careful shooter]]: {{++|25%}}
 
* [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: {{---|50%}}
 
* [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: {{---|40%}}
 
 
 
== DPS table ==
 
The effect of the reduction in aiming time on the DPS of ranged [[weapons]] depends on each weapon's unique ratio of "Warmup time" and "Cooldown time". For example, a weapon with a long warmup and short cooldown will benefit more from a reduced aiming time than a weapon with a shorter warmup and/or a longer cooldown, all else being equal.
 
 
 
The table below details the effect of the reduction in aiming time on the DPS for each pawn-usable, ranged [[weapon]]. Note that while single use weapons such as the [[doomsday rocket launcher]] do benefit from the decreased aiming time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.
 
 
 
Also note that this DPS only takes into account the Aiming Time of a pawn, and assumes all other factors are equal. For example, the 125% column will represent the decrease in DPS from the increased Aiming Time of [[Careful shooter]] trait, but will '''not''' reflect the effect of the increase in [[Shooting Accuracy]] that the trait also provides.
 
 
 
{{Weapon Time|collapse=cooldown}}
 
 
 
{{Nav|stats|wide}}
 

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