Editing Aiming Time
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− | Aiming time works as a multiplier on the warmup time of a ranged [[weapon]], i.e. a ranged weapon with a warmup time of 1 second normally will have a warmup time of 0.5 seconds in the hands of a pawn with an Aiming Time stat of 50%. Note that the cooldown time of the weapon is unaffected. | + | Aiming time works as a multiplier on the warmup time of a ranged [[weapon]], i.e. a ranged weapon with a warmup time of 1 second normally will have a warmup time of 0.5 seconds in the hands of a pawn with an Aiming Time stat of 50%. Note that the cooldown time of the weapon is unaffected. This also applies to the integrated weapons of the [[grenadier armor|grenadier]] {{RoyaltyIcon}} and [[phoenix armor]]s {{RoyaltyIcon}} and a number of [[utility]] items including the [[orbital bombardment targeter]], [[orbital power beam targeter]], [[psychic shock lance]], [[psychic insanity lance]], [[tornado generator]], [[jump pack]] {{RoyaltyIcon}} and [[orbital mech cluster targeter]].{{RoyaltyIcon}} |
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== Factors == | == Factors == |