Editing Ailments
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{{rewrite|reason=Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]]}} | {{rewrite|reason=Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]]}} | ||
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{{TOCright}} | {{TOCright}} | ||
− | '''Ailments''' are [[health]] conditions that cannot be treated completely using medicine alone. | + | '''Ailments''' are [[health]] conditions that cannot be treated completely using medicine alone. For physical damage, see [[injury]]. For treatable conditions, see [[disease]]. |
"MTB" stands for "Mean Time Between", and is how it's presented in the game files. | "MTB" stands for "Mean Time Between", and is how it's presented in the game files. | ||
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Most permanent ailments are curable with body part replacements or usage of the [[healer mech serum]]. | Most permanent ailments are curable with body part replacements or usage of the [[healer mech serum]]. | ||
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== Chronic == | == Chronic == | ||
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=== Alzheimer's === | === Alzheimer's === | ||
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A brain disease usually associated with aging. Alzheimer's disease causes progressive degradation in the ability to think and remember. Patients are known to forget close relatives and sometimes wander around in confusion. | A brain disease usually associated with aging. Alzheimer's disease causes progressive degradation in the ability to think and remember. Patients are known to forget close relatives and sometimes wander around in confusion. | ||
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}} | }} | ||
|} | |} | ||
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=== Asthma === | === Asthma === | ||
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Treatment: | Treatment: | ||
* The severity of asthma can be reduced with treatment, which can be given every 420,000 ticks (around 7 days). One treatment applies to both lungs. | * The severity of asthma can be reduced with treatment, which can be given every 420,000 ticks (around 7 days). One treatment applies to both lungs. | ||
− | * Asthma can be cured by replacing | + | * Asthma can be cured by replacing the lung with a non-diseased one. |
A human pawn can first get asthma at any age. | A human pawn can first get asthma at any age. | ||
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}} | }} | ||
|} | |} | ||
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=== Bad back === | === Bad back === | ||
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| '''Cataract''' || -50% part efficiency in the affected eye. This results in 50% [[sight]] if both eyes are affected. | | '''Cataract''' || -50% part efficiency in the affected eye. This results in 50% [[sight]] if both eyes are affected. | ||
|} | |} | ||
− | Cataracts can be cured | + | Cataracts can be cured by replacing the affected eye with a [[bionic eye|bionic]] or [[archotech eye|archotech]] eye. |
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A human pawn can first get a cataract at age 49. | A human pawn can first get a cataract at age 49. | ||
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=== Carcinoma === | === Carcinoma === | ||
− | + | A carcinoma (or cancer) is where mutated cells uncontrollably divide to form tumours, which then 'crowd out' normal bodily cells and hinder bodily function in that area. Carcinomas can be surgically removed (requires a surgeon with at least 10 medicine skill), or healthy parts can be transplanted in some cases. Ordinary treatment (which can be performed by anybody) will prolong the development of a carcinoma or speed up remission, with better treatment being more effective. Installed [[nuclear stomach]]s {{RoyaltyIcon}} create a carcinoma on the torso with an MTB of 120 days. | |
− | A carcinoma (or cancer) is where mutated cells uncontrollably divide to form | ||
A carcinoma typically starts out at 30% severity. There is a 30% chance that a carcinoma won't cause any pain whatsoever. | A carcinoma typically starts out at 30% severity. There is a 30% chance that a carcinoma won't cause any pain whatsoever. | ||
A cancer has 3 stages; growing, stable and remission. | A cancer has 3 stages; growing, stable and remission. | ||
− | * When growing, it progresses by 0.003 per day, multiplied by a | + | * When growing, it progresses by 0.003 per day, multiplied by a factor of 0.45 - 1.65. |
* When stable, it neither grows nor regresses on its own. | * When stable, it neither grows nor regresses on its own. | ||
− | * When in remission, it regresses by 0.002 per day, multiplied by a | + | * When in remission, it regresses by 0.002 per day, multiplied by a factor of 0.7 - 1.5. |
− | Good treatment can slow progression by 0.0027 per day, meaning that the carcinoma will | + | Good treatment can slow progression by 0.0027 per day, meaning that the carcinoma will grow slower when in growing stage, regress slowly when stable (or for very slow-growing carcinomas), and regress quickly when in remission. |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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Treatment: | Treatment: | ||
* Treated every {{ticks|240000}} | * Treated every {{ticks|240000}} | ||
− | * | + | * Surgical removal; this needs 4 medicine (regular or above) and a doctor of medicine skill 10 or above, and has only 70% base chance to succeed |
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− | A human pawn can first get a carcinoma from normal aging at age 23. Carcinomas from other sources | + | A human pawn can first get a carcinoma from normal aging at age 23. Carcinomas from other sources including [[toxic buildup]] and [[nuclear stomach]]s {{RoyaltyIcon}} can happen at any age. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| '''Dementia''' || | | '''Dementia''' || | ||
* Impaired brain function (-15% part efficiency) | * Impaired brain function (-15% part efficiency) | ||
− | + | * Impaired speech (-25%) | |
− | * Impaired | + | ** Net loss of 40% speech including brain function loss |
− | ** Net loss of 40% | + | * Impaired hearing (-25%) |
− | * Impaired | + | ** Net loss of 40% hearing including brain function loss |
− | ** Net loss of 40% | ||
* Confused wandering (''MTB of 5 days'') | * Confused wandering (''MTB of 5 days'') | ||
* Slightly accelerated skill loss | * Slightly accelerated skill loss | ||
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|} | |} | ||
+ | <!-- | ||
+ | according to a curve, in loss of a skill level per day: | ||
+ | **0.05% at level 4 | ||
+ | **0.15% at level 12 | ||
+ | **0.25% at level 20 | ||
+ | --> | ||
A human pawn can first get dementia from aging at age 69. Dementia from other sources including [[toxic buildup]] can happen at any age. | A human pawn can first get dementia from aging at age 69. Dementia from other sources including [[toxic buildup]] can happen at any age. | ||
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|- | |- | ||
| '''Artery blockage (extreme)''' || 100% severity || | | '''Artery blockage (extreme)''' || 100% severity || | ||
− | * | + | * Death |
|} | |} | ||
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Can be partially mitigated with one or two [[cochlear implant]]s | Can be partially mitigated with one or two [[cochlear implant]]s | ||
− | Can be completely mitigated with a single [[bionic ear]], even if the other ear remains affected | + | Can be completely mitigated with a single [[bionic ear]], even if the other ear remains affected |
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A human pawn can first get hearing loss at age 49. | A human pawn can first get hearing loss at age 49. | ||
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=== Malnutrition === | === Malnutrition === | ||
When a pawn's [[Eating|food]] meter reaches 0%, they will begin to suffer from [[malnutrition]], shown on the health tab. When a colonist is starving they will prioritize eating over other activities, including firefighting and doctoring. | When a pawn's [[Eating|food]] meter reaches 0%, they will begin to suffer from [[malnutrition]], shown on the health tab. When a colonist is starving they will prioritize eating over other activities, including firefighting and doctoring. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Stage !! | + | ! Stage !! Begins at !! Symptoms |
|- | |- | ||
| '''Malnutrition (trivial)''' || 0.0 days since hunger hit zero || | | '''Malnutrition (trivial)''' || 0.0 days since hunger hit zero || | ||
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|- | |- | ||
| '''Malnutrition (extreme)''' || 5.9 days since hunger hit zero || | | '''Malnutrition (extreme)''' || 5.9 days since hunger hit zero || | ||
− | * | + | * Death |
|} | |} | ||
<!-- The duration of the different symptoms are approximate --> | <!-- The duration of the different symptoms are approximate --> | ||
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=== Blood loss === | === Blood loss === | ||
− | + | A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death. | |
− | A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but | ||
− | Blood loss | + | Blood loss occurs when a pawn has untreated bleeding [[#Injury|wounds]]. Bleeding wounds are identified on the health tab by a blood icon and a tooltip shows the bleeding rate. Total blood loss is listed under whole body and its tooltip shows the total blood loss. Overall bleeding rate is shown at the bottom. |
− | + | Once all bleeding wounds are healed the pawn will start recovering from blood loss. It takes up to 4 days to fully recover. | |
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| '''Blood loss (minor)''' || ≥15% blood loss || | | '''Blood loss (minor)''' || ≥15% blood loss || | ||
− | * | + | *-10% [[Consciousness]] |
|- | |- | ||
| '''Blood loss (moderate)''' || ≥30% blood loss || | | '''Blood loss (moderate)''' || ≥30% blood loss || | ||
− | * | + | *-20% [[Consciousness]] |
|- | |- | ||
| '''Blood loss (severe)''' || ≥45% blood loss || | | '''Blood loss (severe)''' || ≥45% blood loss || | ||
− | * | + | *-40% [[Consciousness]] |
|- | |- | ||
| '''Blood loss (extreme)''' || ≥60% blood loss || | | '''Blood loss (extreme)''' || ≥60% blood loss || | ||
− | + | * [[Consciousness]] 10% max. | |
− | * [[Consciousness]] 10% max. | ||
|- | |- | ||
| '''Blood loss (extreme)''' || 100% blood loss || | | '''Blood loss (extreme)''' || 100% blood loss || | ||
− | * | + | * Death |
|} | |} | ||
=== Heatstroke === | === Heatstroke === | ||
− | Heat stroke occurs when a pawn has prolonged exposure to [[temperature]]s 10°C | + | Heat stroke occurs when a pawn has prolonged exposure to [[temperature]]s 10°C above their [[maximum comfortable temperature]]. |
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− | + | Note that it is possible for a pawn to have both heatstroke and hypothermia at the same time if time is spent in both extreme heat and cold. Their severities are unrelated. | |
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− | + | The exact way the rate of severity gain is calculated is currently unknown to this wiki. | |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| '''Heatstroke (100%)''' || =1.00 Severity || | | '''Heatstroke (100%)''' || =1.00 Severity || | ||
− | * | + | * Death |
|} | |} | ||
=== Hypothermia === | === Hypothermia === | ||
− | Hypothermia occurs when a pawn has prolonged exposure to [[temperature]]s 10°C | + | Hypothermia occurs when a pawn has prolonged exposure to [[temperature]]s 10°C below their [[minimum comfortable temperature]]. [[Insectoids]] don't experience hypothermia, but instead get [[hypothermic slowdown]]. |
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− | + | Note that it is possible for a pawn to have both heatstroke and hypothermia at the same time if time is spent in both extreme heat and cold. Their severities are unrelated. | |
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− | + | The exact way the rate of severity gain is calculated is currently unknown to this wiki. | |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| '''Hypothermia (100%)''' || =1.00 Severity || | | '''Hypothermia (100%)''' || =1.00 Severity || | ||
− | * | + | * Death |
|} | |} | ||
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Slowdown value increases many times above 100% with apparently no upper limit. When defrosting insects this total value is used so defrost time is proportional to total time frozen. | Slowdown value increases many times above 100% with apparently no upper limit. When defrosting insects this total value is used so defrost time is proportional to total time frozen. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Stage !! Begins at !! Symptoms | ! Stage !! Begins at !! Symptoms | ||
|- | |- | ||
− | | ''' | + | | '''Hypothermia (minor)''' || >0.04 Severity || |
* [[Consciousness]] -5% | * [[Consciousness]] -5% | ||
* [[Moving]] -8% | * [[Moving]] -8% | ||
|- | |- | ||
− | | ''' | + | | '''Hypothermia (moderate)''' || >0.20 Severity || |
* [[Consciousness]] -20% | * [[Consciousness]] -20% | ||
* [[Moving]] -20% | * [[Moving]] -20% | ||
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* Hunger rate -10% | * Hunger rate -10% | ||
|- | |- | ||
− | | ''' | + | | '''Hypothermia (serious)''' || >0.35 Severity || |
* [[Consciousness]] -40% | * [[Consciousness]] -40% | ||
* [[Moving]] -40% | * [[Moving]] -40% | ||
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* Hunger rate -40% | * Hunger rate -40% | ||
|- | |- | ||
− | | ''' | + | | '''Hypothermia (extreme)''' || >0.62 Severity || |
* [[Consciousness]] max. 10% | * [[Consciousness]] max. 10% | ||
* Hunger rate -95% | * Hunger rate -95% | ||
|} | |} | ||
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== Drug damage == | == Drug damage == | ||
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* -10% [[Moving]] | * -10% [[Moving]] | ||
|} | |} | ||
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=== Chemical damage === | === Chemical damage === | ||
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Treatment: | Treatment: | ||
− | * Kidney chemical damage can be cured by replacing with a non-damaged | + | * Kidney chemical damage can be cured by replacing with a non-damaged kidney |
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==Bliss lobotomy== | ==Bliss lobotomy== | ||
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|- | |- | ||
| '''Cryptosleep sickness''' || | | '''Cryptosleep sickness''' || | ||
− | * Frequent | + | * Frequent vomiting (''MTB of 3 hours'') |
* Impaired [[consciousness]] (×80%) | * Impaired [[consciousness]] (×80%) | ||
* Impaired [[moving]] (×90%) | * Impaired [[moving]] (×90%) | ||
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=== Food poisoning === | === Food poisoning === | ||
− | Occurs after | + | Occurs after having eaten a contaminated meal or occasionally from raw food. The chance of contamination for cooked meals is determined by the [[Room stats#Cleanliness|cleanliness of the room]] where it was prepared and cook's [[Food poison chance]] stat, which in turn is controlled entirely by their [[Skills#Cooking|cooking skill]]. |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Food Poison Chance from Room Cleanliness Only | ||
+ | |- | ||
+ | | {{GraphChart|width=400|height=100|type=line|x=-5, -3.5, -2, 0|y=5, 2.5, 0, 0|xAxisTitle=Room Cleanliness|yAxisTitle=Food Poisoning Chance (%)}} | ||
+ | |} | ||
− | Raw food has a flat 2% | + | Raw food has a flat chance of 2% of causing food poisoning. Cooked meals roll two two seperate probabilities to determine if the food is poisonined. The first is the chance to get food poisoning due to a "Filthy Kitchen" as determined by the [[cleanliness]] of the room containing the cooking station in use. See the accompanying graph for specifics. Note that cleanliness above -2 appears prevent this roll from producing poisoned meals. If the cooking station being used is not inside a room, it instead defaults to a 2% chance. |
− | If the first roll fails to poison the meal, then a second roll is performed, this time based on the [[food poison chance]] of the pawn | + | If the first roll fails to poison the meal, then the a second roll is performed, this time based on the [[food poison chance]] of the pawn. See that page for details on how the chance varies. |
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− | + | Note that food poisoning starts at 100% severity and drops to zero (and goes away) over the course of 24 hours. | |
− | + | {| class="wikitable" | |
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! Stage !! Begins at !! Symptoms | ! Stage !! Begins at !! Symptoms | ||
|- | |- | ||
− | | '''Food poisoning ( | + | | '''Food poisoning (minor)''' || 0–4 hours from onset || |
− | * | + | * Vomiting (''MTB of 0.3 days'') |
− | * Some | + | * Some pain (+20%) |
* Impaired [[consciousness]] (×60%) | * Impaired [[consciousness]] (×60%) | ||
* Impaired [[moving]] (×80%) | * Impaired [[moving]] (×80%) | ||
* Impaired [[manipulation]] (×90%) | * Impaired [[manipulation]] (×90%) | ||
* Reduced [[blood filtration]] (×95%) | * Reduced [[blood filtration]] (×95%) | ||
− | * | + | * Much slower [[Eating speed|eating]] (×50%) |
|- | |- | ||
| '''Food poisoning (major)''' || 4–20 hours from onset || | | '''Food poisoning (major)''' || 4–20 hours from onset || | ||
− | * | + | * Vomiting (''MTB of 0.2 days'') |
− | * Significant | + | * Significant pain (+40%) |
* Impaired [[consciousness]] (×50%) | * Impaired [[consciousness]] (×50%) | ||
* Impaired [[moving]] (×50%) | * Impaired [[moving]] (×50%) | ||
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|- | |- | ||
| '''Food poisoning (recovering)''' || 20–24 hours from onset || | | '''Food poisoning (recovering)''' || 20–24 hours from onset || | ||
− | * | + | * Vomiting (''MTB of 0.4 days'') |
− | * Some | + | * Some pain (+20%) |
* Impaired [[consciousness]] (×60%) | * Impaired [[consciousness]] (×60%) | ||
* Impaired [[moving]] (×80%) | * Impaired [[moving]] (×80%) | ||
* Impaired [[manipulation]] (×90%) | * Impaired [[manipulation]] (×90%) | ||
* Reduced [[blood filtration]] (×95%) | * Reduced [[blood filtration]] (×95%) | ||
− | * | + | * Much slower [[Eating speed|eating]] (×30%) |
|} | |} | ||
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=== Toxic buildup === | === Toxic buildup === | ||
− | + | Primarily occurs with exposure to [[Events#Toxic fallout|toxic fallout]]. A colonist under a roof is protected from exposure. Prolonged exposure gradually increases the buildup level. Once a colonist returns to a roofed area their buildup severity will gradually decrease. The buildup severity occurs in stages. The later stages cause permanent [[#Dementia|dementia]] which does not wear off even after toxic buildup subsides. When a pawn affected by toxic buildup dies, there is a chance that its corpse will instantly rot - this chance is equal to the severity. | |
− | Primarily occurs with exposure to [[Events#Toxic fallout|toxic fallout]] | ||
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− | A colonist under a roof is protected from | ||
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− | + | Buildup is proportional to the [[toxic sensitivity]] [[stat]] - thus, [[human]]s buildup at the full rate, [[animal]]s at half, and [[insects]] and [[mechanoids]] are immune. | |
− | + | Alternatively, some attacks also cause toxic buildup, such as [[cobra]] bites, the [[venom talon]] {{RoyaltyIcon}} or [[venom fangs]] {{RoyaltyIcon}}. | |
− | + | Once no longer exposed, severity reduces by 0.08 per day, meaning that it will take up to 12.5 days to eliminate all toxins accumulated in the body. However, colonists that reach high stages of toxic buildup are likely to develop further complications. | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| '''Toxic buildup (moderate)''' || ≥40% severity || | | '''Toxic buildup (moderate)''' || ≥40% severity || | ||
* -15% [[Consciousness]] | * -15% [[Consciousness]] | ||
− | * | + | * Vomiting (''MTB of 5 days'') |
* [[Dementia]] ('''permanent''', ''MTB of 146 days to develop'') | * [[Dementia]] ('''permanent''', ''MTB of 146 days to develop'') | ||
* [[Carcinoma]] (''MTB of 438 days to develop'') | * [[Carcinoma]] (''MTB of 438 days to develop'') | ||
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| '''Toxic buildup (serious)''' || ≥60% severity || | | '''Toxic buildup (serious)''' || ≥60% severity || | ||
* -25% [[Consciousness]] | * -25% [[Consciousness]] | ||
− | * | + | * Vomiting (''MTB of 1 day'') |
* [[Dementia]] ('''permanent''', ''MTB of 37 days to develop'') | * [[Dementia]] ('''permanent''', ''MTB of 37 days to develop'') | ||
* [[Carcinoma]] (''MTB of 111 days to develop'') | * [[Carcinoma]] (''MTB of 111 days to develop'') | ||
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| '''Toxic buildup (extreme)''' || ≥80% severity || | | '''Toxic buildup (extreme)''' || ≥80% severity || | ||
* Unconsciousness (Max. [[consciousness]] 10%) | * Unconsciousness (Max. [[consciousness]] 10%) | ||
− | * | + | * Vomiting (''MTB of 0.5 day'') |
* [[Dementia]] ('''permanent''', ''MTB of 13 days to develop'') | * [[Dementia]] ('''permanent''', ''MTB of 13 days to develop'') | ||
* [[Carcinoma]] (''MTB of 39 days to develop'') | * [[Carcinoma]] (''MTB of 39 days to develop'') | ||
|- | |- | ||
| '''Toxic buildup (extreme)''' || 100% severity || | | '''Toxic buildup (extreme)''' || 100% severity || | ||
− | * | + | * Death |
|} | |} | ||
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It lasts between {{ticks|2500}} and {{ticks|3500}}. | It lasts between {{ticks|2500}} and {{ticks|3500}}. | ||
− | Despite only | + | Despite only occuring with implants from the [[Royalty DLC]], it is defined in the core code. |
{| class="wikitable" | {| class="wikitable" | ||
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* Unconscious ([[Consciousness]] max. 10%) | * Unconscious ([[Consciousness]] max. 10%) | ||
|} | |} | ||
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=== Biosculpting sickness === | === Biosculpting sickness === | ||
− | {{Ideology| | + | {{Ideology|No category}} |
{{quote|"The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking."|In-game description}} | {{quote|"The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking."|In-game description}} | ||
− | Occurs when a pawn is ejected | + | Occurs when a pawn is ejected from a [[biosculpter pod]] after 24 hours without power. |
It lasts between {{ticks|8000}} and {{ticks|12000}} | It lasts between {{ticks|8000}} and {{ticks|12000}} | ||
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* [[Moving]] ×90% | * [[Moving]] ×90% | ||
* [[Manipulation]] ×90% | * [[Manipulation]] ×90% | ||
− | * | + | * Vomitting (Mtb 0.125 days) |
|} | |} | ||
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== Surgical == | == Surgical == | ||
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=== Anesthetic === | === Anesthetic === | ||
Used in surgery to make sure that a pawn is unconscious. It can also be administered outside of operations using a medical bill, consuming medicine. | Used in surgery to make sure that a pawn is unconscious. It can also be administered outside of operations using a medical bill, consuming medicine. | ||
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{| class="wikitable" | {| class="wikitable" | ||
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* Impaired [[metabolism]] (-20% | * Impaired [[metabolism]] (-20% | ||
* Impaired [[sight]] (-15%) | * Impaired [[sight]] (-15%) | ||
− | * | + | * Vomiting (''MTB of 0.25 days'') |
* Confused wandering (''MTB of 5 days'') | * Confused wandering (''MTB of 5 days'') | ||
* Forget memory thought (''MTB of 5 days'') | * Forget memory thought (''MTB of 5 days'') | ||
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* Impaired [[moving]] (-5%) | * Impaired [[moving]] (-5%) | ||
* Impaired [[manipulation]] (-10%) | * Impaired [[manipulation]] (-10%) | ||
− | * | + | * Vomiting (''MTB of 4 days'') |
* Confused wandering (''MTB of 50 days'') | * Confused wandering (''MTB of 50 days'') | ||
|} | |} | ||
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== Resurrection == | == Resurrection == | ||
− | These may occur after a dose of [[resurrector mech serum]] is applied on a | + | These may occur after a dose of [[resurrector mech serum]] is applied on a dead pawn. |
=== Resurrection sickness === | === Resurrection sickness === | ||
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|- | |- | ||
| '''Resurrection sickness''' || | | '''Resurrection sickness''' || | ||
− | * Loss of [[moving]] ( | + | * Loss of [[moving]] (max. 10%) |
− | * Loss of [[manipulation]] ( | + | * Loss of [[manipulation]] (max. 10%) |
− | |||
|} | |} | ||
− | + | Treatment: | |
* Wears off anywhere from {{ticks|90000}} to {{ticks|150000}} | * Wears off anywhere from {{ticks|90000}} to {{ticks|150000}} | ||
− | + | Probability: | |
* 100% chance of being applied | * 100% chance of being applied | ||
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|} | |} | ||
− | + | Treatment: | |
* Replace eyes with [[bionic eye]]s or [[archotech eye]]s | * Replace eyes with [[bionic eye]]s or [[archotech eye]]s | ||
− | + | Probability: | |
* 2% chance when used at 0.1 days or less of decay | * 2% chance when used at 0.1 days or less of decay | ||
* Linearly increases to 80% after 5 days decayed | * Linearly increases to 80% after 5 days decayed | ||
=== Resurrection psychosis === | === Resurrection psychosis === | ||
− | Chaotic thought patterns caused by the decoherence of resurrection mechanites. Resurrection psychosis progresses and eventually causes total psychosis and | + | Chaotic thought patterns caused by the decoherence of resurrection mechanites. Resurrection psychosis progresses and eventually causes total psychosis and death. |
− | The severity of the psychosis increases by 0.01 per day, meaning that it will kill in 100 days | + | The severity of the psychosis increases by 0.01 per day, meaning that it will kill in 100 days. Hopefully this gives you enough time to find a [[healer mech serum]], the only treatment for the disease. |
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| '''Resurrection psychosis (catatonic)''' || 100% severity || | | '''Resurrection psychosis (catatonic)''' || 100% severity || | ||
− | * | + | * Death |
|} | |} | ||
− | + | Treatments: | |
* Healer mech serum | * Healer mech serum | ||
− | * Allowing the pawn to | + | * Allowing the pawn to die again, then resurrecting once more (rerolls the disease) |
− | + | Probability of contracting: | |
* 2% chance when used at 0.1 days or less of decay | * 2% chance when used at 0.1 days or less of decay | ||
* Linearly increases to 80% after 5 days decayed | * Linearly increases to 80% after 5 days decayed | ||
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== Heart attack == | == Heart attack == | ||
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|- | |- | ||
|'''Debilitating''' || 60% Severity || | |'''Debilitating''' || 60% Severity || | ||
− | * [[Consciousness]] max. 10% ( | + | * [[Consciousness]] max. 10% (Unconciousness) |
* [[Pain]] +60% | * [[Pain]] +60% | ||
|- | |- | ||
|'''Fatal''' || 100% Severity || | |'''Fatal''' || 100% Severity || | ||
− | * | + | * Death |
|} | |} | ||
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The maximum chance a particular treatment can succeed is 65%. | The maximum chance a particular treatment can succeed is 65%. | ||
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== Version history == | == Version history == | ||
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* [[Version/0.12.906|0.12.906]] - All organisms including animals have life expectancies and will develop chronic conditions like frailty or cataracts in old age. Heart attacks added. | * [[Version/0.12.906|0.12.906]] - All organisms including animals have life expectancies and will develop chronic conditions like frailty or cataracts in old age. Heart attacks added. | ||
* [[Version/0.13.1135|0.13.1135]] - Carcinoma, asthma, and hearing loss added. | * [[Version/0.13.1135|0.13.1135]] - Carcinoma, asthma, and hearing loss added. | ||
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[[Category:Health]] | [[Category:Health]] |