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They should also be put on a drug schedule, putting them on [[yayo]] and [[flake]] every day, providing a +70 mood bonus when taken together. The stellarch may develop an addiction, but you will not be penalized for this. The only thing to watch out for is a drug overdose, which may kill the stellarch. Note that with the [[Ideology DLC]] enabled, the Empire's [[ideoligion]]{{IdeologyIcon}} may dislike drugs.
 
They should also be put on a drug schedule, putting them on [[yayo]] and [[flake]] every day, providing a +70 mood bonus when taken together. The stellarch may develop an addiction, but you will not be penalized for this. The only thing to watch out for is a drug overdose, which may kill the stellarch. Note that with the [[Ideology DLC]] enabled, the Empire's [[ideoligion]]{{IdeologyIcon}} may dislike drugs.
  
=== Archonexus ===
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=== Archo Nexus ===
 
{{Ideology|No category}}
 
{{Ideology|No category}}
If you have the [[Ideology DLC]] installed and you have at least 4 living faction that are not permanently hostile to you, you can alternatively follow this ending. At random times, a quest will pop up from a random non-permanently hostile faction that will offer an archonexus map fragments in exchange for your colony base of $350k worth of wealth (and be in an ally relation with them). Upon accepting the quest, you will be kicked out of the colony control, but you are permitted to bring up to the following with you:
+
If you have the [[Ideology DLC]] installed and you have at least 4 living faction that are not permanently hostile to you, you can alternatively follow this ending. At random times, a quest will pop up from a random non-permanently hostile faction that will offer an Archo Nexus map fragments in exchange for your colony base of $350k worth of wealth (and be in an ally relation with them). Upon accepting the quest, you will be kicked out of the colony control, but you are permitted to bring up to the following with you:
 
* 5 Colonist
 
* 5 Colonist
 
* 5 Creature
 
* 5 Creature
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Upon arrival of a new colony map, to advance further into the quest, a colonist must decipher the archotech structure that lies next to where the new colony is before doing the above again.
 
Upon arrival of a new colony map, to advance further into the quest, a colonist must decipher the archotech structure that lies next to where the new colony is before doing the above again.
  
Once the third archonexus map fragment has been obtained, the map to the archonexus will appear but you will not be kicked out of the colony this time. Send every colonist to the archonexus through any ways, kill off any mechanoid present in the map, and activate the Archonexus to end the game. As there are only a few mechanoid present, it is easy to dispatch them with ranged weapon.
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Once the third archo nexus map fragment has been obtained, the map to the archo nexus will appear but you will not be kicked out of the colony this time. Send every colonist to the archo nexus through any ways, kill off any mechanoid present in the map, and activate the Archo Nexus to end the game. As there are only a few mechanoid present, it is easy to dispatch them with ranged weapon.
  
Be wary that this will end the game after activating the archonexus.
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Be wary that this will end the game after activating the archo nexus.
  
 
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{{nav/guides}}
 
[[Category:Guides]]
 
[[Category:Guides]]

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