Editing AI Storytellers
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+ | {| align=center | ||
+ | ! {{MainSection_Nav}} | ||
+ | |} | ||
{| align=center | {| align=center | ||
| {{AI_Storytellers_Nav}} | | {{AI_Storytellers_Nav}} | ||
|} | |} | ||
− | + | <hr> | |
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− | + | {{Tocright}} | |
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− | + | The '''AI Storyteller''' creates events like pirate raids, resource drops, or animal attacks. Their choices will affect the story of your colony. | |
− | The | + | Gameplay is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI. |
− | + | Choosing an AI will have a great influence on the narrative that is formed as you play. Difficulty is selected separately from the Storyteller but both are changeable mid-game. | |
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{{clear}} | {{clear}} | ||
+ | ==Current AI Storytellers== | ||
− | [[File: | + | ===Cassandra Classic=== |
− | {{ | + | [[File:Cassandra.png|110px|left]]{{:Cassandra Classic}} |
− | + | {{clr}} | |
− | [[File:Randy.png|left | + | ---- |
− | {{ | + | ===Phoebe Chillax=== |
+ | [[File:Phoebe.png|110px|left]]{{:Phoebe Chillax}} | ||
+ | {{clr}} | ||
+ | ---- | ||
+ | ===Randy Random=== | ||
+ | [[File:Randy.png|110px|left]]{{:Randy Random}} | ||
+ | {{clr}} | ||
+ | {{br}} | ||
− | == | + | ==Challenge Scale at Alpha 14== |
− | + | When the storyteller sends threats after you, they will be a set percentage as large as in Challenge mode (the default difficulty). <br/>Toxic fallout, flashstorm, and volcanic winter are now disabled in Free Play difficulty. | |
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{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! | + | ! Name !! Threat scale !! Colonist mood bonus !! Base sell price multiplier !! Crop yield multiplier !! Disease interval multiplier !! Enemy reproduction rate factor |
− | |- | + | |- |
− | ! | + | ! Free Play |
− | | | + | | 0.05 |
− | |- | + | | +18 |
− | ! | + | | 0.70 |
− | | | + | | 1.3 |
− | |- | + | | 3 |
− | ! | + | | 0.1 |
− | | | + | |- |
− | |- | + | ! Basebuilder |
− | ! | + | | 0.35 |
− | | | + | | +8 |
− | |- | + | | 0.60 |
− | ! | + | | 1.2 |
− | | | + | | 1.5 |
− | |- | + | | 0.4 |
− | + | |- | |
− | | | + | ! Rough |
+ | | 0.65 | ||
+ | | +3 | ||
+ | | 0.55 | ||
+ | | 1.0 | ||
+ | | 1.0 | ||
+ | | 1.0 | ||
+ | |- | ||
+ | ! Challenge | ||
+ | | 1.00 | ||
+ | | +0 | ||
+ | | 0.55 | ||
+ | | 1.0 | ||
+ | | 1.0 | ||
+ | | 1.0 | ||
+ | |- | ||
+ | ! Extreme | ||
+ | | 1.30 | ||
+ | | -5 | ||
+ | | 0.40 | ||
+ | | 0.9 | ||
+ | | 0.9 | ||
+ | | 1.0 | ||
|- | |- | ||
|} | |} | ||
− | + | '''Earlier Challenge Scale Naming''' | |
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! | + | ! Name !! Difficulty |
− | |- | + | |- |
− | ! | + | ! Builder Mode |
− | | | + | | 5% |
− | |- | + | |- |
− | ! | + | ! Casual |
− | | | + | | 25% |
− | |- | + | |- |
− | ! | + | ! Rough |
− | | | + | | 60% |
− | + | |- | |
− | + | ! Challenge | |
− | + | | 100% | |
− | |- | + | |- |
− | ! | + | ! Serious Challenge |
− | + | | 130% | |
− | |- | + | |- |
− | ! | + | ! Extreme Challenge |
− | | | + | | 160% |
− | |- | ||
− | ! | ||
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{{nav|ai}} | {{nav|ai}} | ||
[[Category:AI]] | [[Category:AI]] |