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− | The ''' | + | <!--T:24--> |
− | + | The gameplay of '''RimWorld''' is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI. | |
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− | + | <!--T:25--> | |
− | + | Choosing an AI is the first decision you make in '''RimWorld''', and will have a great influence on the narrative that is formed as you play. Some are easier or harder than others, while others may be completely unpredictable!</translate> | |
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{{clear}} | {{clear}} | ||
+ | <translate>==Current AI Storytellers== <!--T:26--> | ||
+ | The storytellers that currently exist in the game are as follows. | ||
− | == | + | ===Classic=== <!--T:14--> |
− | + | This is standard game difficulty with three configurations. | |
− | + | </translate> | |
− | + | <translate>====Chill Callie Classic==== <!--T:15--></translate> | |
− | + | :''Main: [[Chill Callie Classic]]'' | |
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− | + | <translate>====Cassandra Classic==== <!--T:16--></translate> | |
− | + | :''Main: [[Cassandra Classic]]'' | |
− | + | <translate>====Tough Cleopatra Classic==== <!--T:17--></translate> | |
− | + | :''Main: [[Tough Cleopatra Classic]]'' | |
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− | ---- | ||
− | </ | ||
− | + | <translate>===Friendly=== <!--T:18--> | |
+ | This is custom game difficulty. There aren't any enemies.</translate> | ||
− | < | + | <translate>====Phoebe Friendly==== <!--T:19--></translate> |
− | + | :''Main: [[Phoebe Friendly]]'' | |
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− | == | + | <translate>===Random=== <!--T:20--> |
− | + | There aren't any rules. You may notice many different </translate>[[Events|<translate><!--T:21--> | |
− | + | events</translate>]]. | |
− | + | <translate>====Randy Random==== <!--T:22--></translate> | |
− | + | :''Main: [[Randy Random]]'' | |
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− | {{nav|ai}} | + | <translate>==Future AI Storytellers== <!--T:23--> |
− | [[Category:AI]] | + | While no other particular AIs are confirmed, there are plans for other AIs such as AI focused on raising population, creating seasonal events, creating a lack of food, and other ideas suggested by the community. It is not confirmed, but it also may be possible that AIs will be somewhat configurable in the future. |
+ | </translate> | ||
+ | {{{{TNTN|nav}}|ai}} | ||
+ | [[Category:AI|M]] | ||
+ | [[Category:Game mechanics]] |