Editing AI Storytellers

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 78: Line 78:
 
With reload anytime, you can save and reload the game as you wish. Good if you're still learning the game, if you intend to self-enforce commitment mode, or if you want to have a more relaxed experience. RimWorld is a single player game - nobody will judge you for playing with saves.
 
With reload anytime, you can save and reload the game as you wish. Good if you're still learning the game, if you intend to self-enforce commitment mode, or if you want to have a more relaxed experience. RimWorld is a single player game - nobody will judge you for playing with saves.
  
In commitment mode, you only get one save file and can only save when quitting the game. You cannot reload the game to fix mistakes. When the entire colony dies, but ''only'' when the entire colony dies, [[Endings#Colony End|that's it]]. This is the way RimWorld was meant to be played with every dramatic turn - whether tragic or hopeful - played out to full impact. (Note: this can be dangerous if you use lots of mods - if something soft-locks, you cannot go back to an earlier save to avoid the situation!)
+
In commitment mode, you only get one save file and can only save when quitting the game. You cannot reload the game to fix mistakes. When the entire colony dies, but ''only'' when the entire colony dies, [[Endings#Colony End|that's it]]. This is the way RimWorld was meant to be played with every dramatic turn - whether tragic or hopeful - played out to full impact.
  
 
== Options ==
 
== Options ==
Line 138: Line 138:
 
|- id="Enemy death on downed"
 
|- id="Enemy death on downed"
 
! Enemy death on downed       
 
! Enemy death on downed       
| Adjust the [[Downed#Death on down|extra chance]] that an enemy will immediately die when downed. This affects the chances to take prisoners, and thus colony population growth rates. || 0% - 100% || 50% || 90% || 100% || 100% || 100% || 100%
+
| Adjust the extra chance that an enemy will immediately die when downed. This affects the chances to take prisoners, and thus colony population growth rates. || 0% - 100% || 50% || 90% || 100% || 100% || 100% || 100%
 
|-
 
|-
 
|}
 
|}
Line 183: Line 183:
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
|- id="Player can build spike traps"
+
|- id="Player can built spike traps"
! Player can build spike traps  
+
! Player can built spike traps  
 
| Player can build traps like [[spike trap]]s and [[IED trap]]s. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
 
| Player can build traps like [[spike trap]]s and [[IED trap]]s. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
|- id="Player can build turrets"
+
|- id="Player can built turrets"
! Player can build turrets  
+
! Player can built turrets  
 
| Player can build static turrets like [[mini-turret]]s, [[autocannon turret]]s, and [[uranium slug turret]]s. You can still use captured turrets even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
 
| Player can build static turrets like [[mini-turret]]s, [[autocannon turret]]s, and [[uranium slug turret]]s. You can still use captured turrets even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
|- id="Player can build mortars"
+
|- id="Player can built mortars"
! Player can build mortars  
+
! Player can built mortars  
 
| Player can build mortars. You can still use captured mortars even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
 
| Player can build mortars. You can still use captured mortars even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
 
|- id="Classic mortars"
 
|- id="Classic mortars"
 
! Classic mortars  
 
! Classic mortars  
 
| Mortars will not require [[reinforced barrel]]s to construct or reload, and are balanced for this ease of access.
 
| Mortars will not require [[reinforced barrel]]s to construct or reload, and are balanced for this ease of access.
With "Classic Mortars", mortars are as they were before 1.3. Namely:
+
With "Classic Mortars", mortars are as they were before 1.3. Namely:{{Check Tag|Skill?|Confirm it disables skill dependent accuracy}}
 
* The barrel need not be changed every 20 shots.
 
* The barrel need not be changed every 20 shots.
 
* Reinforced barrels are removed from the recipe and game.
 
* Reinforced barrels are removed from the recipe and game.
 
* Forced miss radius increased from 9 to 13.
 
* Forced miss radius increased from 9 to 13.
 
* [[Steel]] cost of all mortar shells increased by 10.
 
* [[Steel]] cost of all mortar shells increased by 10.
Note that the [[Mortar Miss Radius Multiplier]] still applies with this setting applied.
 
 
| Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
| Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
|}
 
|}
Line 222: Line 221:
  
 
=== Ideology ===
 
=== Ideology ===
{{Ideology|section=1|No category}}
+
{{Ideology|No category}}
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
Line 231: Line 230:
  
 
=== Biotech ===
 
=== Biotech ===
{{Biotech|section=1|No category}}
+
{{Biotech|No category}}
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
Line 243: Line 242:
 
! Disable children
 
! Disable children
 
| Humans can't become pregnant. Human babies and children will never appear unless you choose them as starting colonist. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
| Humans can't become pregnant. Human babies and children will never appear unless you choose them as starting colonist. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
|- id="Child enemies"
+
|- id="Child raiders"
! Child enemies
+
! Child raiders
 
| Hostile raids will sometimes include children. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
| Hostile raids will sometimes include children. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
|- id="Child aging rate"
 
|- id="Child aging rate"
Line 364: Line 363:
 
* [[Version/1.2.2753|1.2.2753]] - Rename "fixed wealth" mode to "wealth-independent" mode, and give the player a slider to control how many years until this mode delivers its maximum threat level.
 
* [[Version/1.2.2753|1.2.2753]] - Rename "fixed wealth" mode to "wealth-independent" mode, and give the player a slider to control how many years until this mode delivers its maximum threat level.
 
* [[Version/1.3.3200|1.3.3200]] - Turret ammo cost is no longer factored by difficulty.
 
* [[Version/1.3.3200|1.3.3200]] - Turret ammo cost is no longer factored by difficulty.
* [[Version/1.4.3555|1.4.3555]] - Renamed "child raiders" storyteller setting to "child enemies" to be more accurate. Allow modifying the “child aging rate” and “babies are healthy” storyteller settings even if children are disabled, in case there are already children in the game. Fix: Wastepack cocoon infestation storyteller setting appearing in the wrong spot.
+
* [[Version/1.4.3555|1.4.3555]] - Renamed "child raiders" storyteller setting to "child enemies" to be more accurate.
  
 
{{nav|ai}}
 
{{nav|ai}}
 
[[Category:AI]]
 
[[Category:AI]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)