Editing AI Storytellers

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
 
{{TOCright}}
 
{{TOCright}}
  
The '''AI storyteller''' is the main mechanism used to determine game difficulty and play style. There are currently three presets for narrative settings. Each preset features different raid frequencies and an eponymous cartoon mascot. The player must choose either '''Cassandra Classic, Phoebe Chillax, or Randy Random''' to act as their "unseeable God." They will periodically
+
The '''AI storyteller''' is the main mechanism used to determine game difficulty and play style. There are currently three presets for narrative settings. Each preset features different raid frequencies and an eponymous cartoon mascot. The player must dchoose either '''Cassandra Classic, Phoebe Chillax, or Randy Random''' to act as their "unseeable God." They will periodically
 
create [[events]] for your colony, including pirate raids, resource drops, or [[manhunter]] animal packs.  
 
create [[events]] for your colony, including pirate raids, resource drops, or [[manhunter]] animal packs.  
 
The AI Storyteller does not have an in-game body, location, or manifestation; it is just a name given to describe game settings.
 
The AI Storyteller does not have an in-game body, location, or manifestation; it is just a name given to describe game settings.
Line 71: Line 71:
 
|}
 
|}
  
Each difficulty works by changing the values of each setting, displayed down below. Using the Custom difficulty will allow you to change each setting yourself. The default values are based on the "Strive to survive" difficulty level, where most values are at 1.0, or 100%. When creating a custom difficulty, you can use the "Set to Standard Playstyle" button to change the values to one of the 6 default difficulties.
+
Each difficulty works by changing the values of each setting, displayed down below. Using the Custom difficulty will allow you to change each setting yourself. The default values are based on the "Strive to survive" difficulty level, where most values are at 1.0, or 100%. When creating a custom difficulty, you can use the "Set to Standard Playstyle" button to change the values to one of the 6 default diffiuclties.
 
 
=== Commitment mode===
 
When creating a game, the player must choose between "Commitment" and "Reload anytime" mode. Unlike storyteller and difficulty, '''this cannot be changed after game creation'''. If desired, you can disable (or enable) commitment mode by [[Permadeath save conversion guide|editing the save file]].
 
 
 
With reload anytime, you can save and reload the game as you wish. Good if you're still learning the game, if you intend to self-enforce commitment mode, or if you want to have a more relaxed experience. RimWorld is a single player game - nobody will judge you for playing with saves.
 
 
 
In commitment mode, you only get one save file and can only save when quitting the game. You cannot reload the game to fix mistakes. When the entire colony dies, but ''only'' when the entire colony dies, [[Endings#Colony End|that's it]]. This is the way RimWorld was meant to be played with every dramatic turn - whether tragic or hopeful - played out to full impact. (Note: this can be dangerous if you use lots of mods - if something soft-locks, you cannot go back to an earlier save to avoid the situation!)
 
  
 
== Options ==
 
== Options ==
Line 132: Line 125:
 
|- id="Turret rearm cost"
 
|- id="Turret rearm cost"
 
! Turret rearm cost           
 
! Turret rearm cost           
| Adjust the cost of rearming turrets. || 1% - 100% || colspan="6" align="center" style="border-style: none none none none;" | 100%
+
| Adjust the cost of rearming turrets. || 1% - 100% || 50% || 50% || 75% || 100% || 100% || 100%
 
|- id="Scaria rot chance"
 
|- id="Scaria rot chance"
 
! Scaria rot chance           
 
! Scaria rot chance           
Line 138: Line 131:
 
|- id="Enemy death on downed"
 
|- id="Enemy death on downed"
 
! Enemy death on downed       
 
! Enemy death on downed       
| Adjust the [[Downed#Death on down|extra chance]] that an enemy will immediately die when downed. This affects the chances to take prisoners, and thus colony population growth rates. || 0% - 100% || 50% || 90% || 100% || 100% || 100% || 100%
+
| Adjust the extra chance that an enemy will immediately die when downed. This affects the chances to take prisoners, and thus colony population growth rates. || 0% - 100% || 50% || 90% || 100% || 100% || 100% || 100%
 
|-
 
|-
 
|}
 
|}
Line 183: Line 176:
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
|- id="Player can build spike traps"
+
|- id="Player can built spike traps"
! Player can build spike traps  
+
! Player can built spike traps  
 
| Player can build traps like [[spike trap]]s and [[IED trap]]s. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
 
| Player can build traps like [[spike trap]]s and [[IED trap]]s. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
|- id="Player can build turrets"
+
|- id="Player can built turrets"
! Player can build turrets  
+
! Player can built turrets  
 
| Player can build static turrets like [[mini-turret]]s, [[autocannon turret]]s, and [[uranium slug turret]]s. You can still use captured turrets even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
 
| Player can build static turrets like [[mini-turret]]s, [[autocannon turret]]s, and [[uranium slug turret]]s. You can still use captured turrets even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
|- id="Player can build mortars"
+
|- id="Player can built mortars"
! Player can build mortars  
+
! Player can built mortars  
 
| Player can build mortars. You can still use captured mortars even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
 
| Player can build mortars. You can still use captured mortars even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}}
 
|- id="Classic mortars"
 
|- id="Classic mortars"
 
! Classic mortars  
 
! Classic mortars  
 
| Mortars will not require [[reinforced barrel]]s to construct or reload, and are balanced for this ease of access.
 
| Mortars will not require [[reinforced barrel]]s to construct or reload, and are balanced for this ease of access.
With "Classic Mortars", mortars are as they were before 1.3. Namely:
+
With "Classic Mortars", mortars are as they were before 1.3. Namely:{{Check Tag|Skill?|Confirm it disables skill dependent accuracy}}
 
* The barrel need not be changed every 20 shots.
 
* The barrel need not be changed every 20 shots.
 
* Reinforced barrels are removed from the recipe and game.
 
* Reinforced barrels are removed from the recipe and game.
 
* Forced miss radius increased from 9 to 13.
 
* Forced miss radius increased from 9 to 13.
 
* [[Steel]] cost of all mortar shells increased by 10.
 
* [[Steel]] cost of all mortar shells increased by 10.
Note that the [[Mortar Miss Radius Multiplier]] still applies with this setting applied.
 
 
| Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
| Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
|}
 
|}
Line 222: Line 214:
  
 
=== Ideology ===
 
=== Ideology ===
{{Ideology|section=1|No category}}
+
{{Ideology|No category}}
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
Line 231: Line 223:
  
 
=== Biotech ===
 
=== Biotech ===
{{Biotech|section=1|No category}}
+
{{Biotech|No category}}
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
 
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun
Line 243: Line 235:
 
! Disable children
 
! Disable children
 
| Humans can't become pregnant. Human babies and children will never appear unless you choose them as starting colonist. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
| Humans can't become pregnant. Human babies and children will never appear unless you choose them as starting colonist. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
|- id="Child enemies"
+
|- id="Child raiders"
! Child enemies
+
! Child raiders
 
| Hostile raids will sometimes include children. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
| Hostile raids will sometimes include children. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}}
 
|- id="Child aging rate"
 
|- id="Child aging rate"
Line 253: Line 245:
 
| Adjust the rate at which adults will age. || 100% - 600% || colspan="6" align="center" style="border-style: none none none none;" | 100%
 
| Adjust the rate at which adults will age. || 100% - 600% || colspan="6" align="center" style="border-style: none none none none;" | 100%
 
|}
 
|}
 +
 +
=== Commitment mode===
 +
Commitment mode, often referred to as "Permadeath mode", is an option when selecting difficulty. The player must choose between "Commitment" and "Reload anytime" mode.
 +
 +
In commitment mode, you only get one save file and can only save when quitting the game. You cannot reload the game to fix mistakes, and only when the colony dies, that's it.
 +
 +
This is the way RimWorld was meant to be played with every dramatic turn - whether tragic or hopeful - played out to full impact.
 +
 +
Note that once selected, the only way to disable commitment mode is to [[Permadeath save conversion guide|edit the save file]].
  
 
== Technical info ==
 
== Technical info ==
Line 363: Line 364:
 
* [[Version/1.2.2719|1.2.2719]] - Custom playstyle system added. You can now select a new custom playstyle setting. This opens up a new menu that allows you to customize a large number of different settings exactly as you prefer.
 
* [[Version/1.2.2719|1.2.2719]] - Custom playstyle system added. You can now select a new custom playstyle setting. This opens up a new menu that allows you to customize a large number of different settings exactly as you prefer.
 
* [[Version/1.2.2753|1.2.2753]] - Rename "fixed wealth" mode to "wealth-independent" mode, and give the player a slider to control how many years until this mode delivers its maximum threat level.
 
* [[Version/1.2.2753|1.2.2753]] - Rename "fixed wealth" mode to "wealth-independent" mode, and give the player a slider to control how many years until this mode delivers its maximum threat level.
* [[Version/1.3.3200|1.3.3200]] - Turret ammo cost is no longer factored by difficulty.
 
* [[Version/1.4.3555|1.4.3555]] - Renamed "child raiders" storyteller setting to "child enemies" to be more accurate. Allow modifying the “child aging rate” and “babies are healthy” storyteller settings even if children are disabled, in case there are already children in the game. Fix: Wastepack cocoon infestation storyteller setting appearing in the wrong spot.
 
  
 
{{nav|ai}}
 
{{nav|ai}}
 +
 
[[Category:AI]]
 
[[Category:AI]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)