Editing AI Storytellers
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− | The '''AI storyteller''' is the main mechanism used to determine game difficulty and play style. There are currently three presets for narrative settings. Each preset features different raid frequencies and an eponymous cartoon mascot. The player must | + | The '''AI storyteller''' is the main mechanism used to determine game difficulty and play style. There are currently three presets for narrative settings. Each preset features different raid frequencies and an eponymous cartoon mascot. The player must dchoose either '''Cassandra Classic, Phoebe Chillax, or Randy Random''' to act as their "unseeable God." They will periodically |
create [[events]] for your colony, including pirate raids, resource drops, or [[manhunter]] animal packs. | create [[events]] for your colony, including pirate raids, resource drops, or [[manhunter]] animal packs. | ||
The AI Storyteller does not have an in-game body, location, or manifestation; it is just a name given to describe game settings. | The AI Storyteller does not have an in-game body, location, or manifestation; it is just a name given to describe game settings. | ||
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|} | |} | ||
− | Each difficulty works by changing the values of each setting, displayed down below. Using the Custom difficulty will allow you to change each setting yourself. The default values are based on the "Strive to survive" difficulty level, where most values are at 1.0, or 100%. When creating a custom difficulty, you can use the "Set to Standard Playstyle" button to change the values to one of the 6 default | + | Each difficulty works by changing the values of each setting, displayed down below. Using the Custom difficulty will allow you to change each setting yourself. The default values are based on the "Strive to survive" difficulty level, where most values are at 1.0, or 100%. When creating a custom difficulty, you can use the "Set to Standard Playstyle" button to change the values to one of the 6 default diffiuclties. |
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== Options == | == Options == | ||
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|- id="Turret rearm cost" | |- id="Turret rearm cost" | ||
! Turret rearm cost | ! Turret rearm cost | ||
− | | Adjust the cost of rearming turrets. || 1% - 100% || | + | | Adjust the cost of rearming turrets. || 1% - 100% || 50% || 50% || 75% || 100% || 100% || 100% |
|- id="Scaria rot chance" | |- id="Scaria rot chance" | ||
! Scaria rot chance | ! Scaria rot chance | ||
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|- id="Enemy death on downed" | |- id="Enemy death on downed" | ||
! Enemy death on downed | ! Enemy death on downed | ||
− | | Adjust the | + | | Adjust the extra chance that an enemy will immediately die when downed. This affects the chances to take prisoners, and thus colony population growth rates. || 0% - 100% || 50% || 90% || 100% || 100% || 100% || 100% |
|- | |- | ||
|} | |} | ||
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{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun | ! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun | ||
− | |- id="Player can | + | |- id="Player can built spike traps" |
− | ! Player can | + | ! Player can built spike traps |
| Player can build traps like [[spike trap]]s and [[IED trap]]s. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}} | | Player can build traps like [[spike trap]]s and [[IED trap]]s. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}} | ||
− | |- id="Player can | + | |- id="Player can built turrets" |
− | ! Player can | + | ! Player can built turrets |
| Player can build static turrets like [[mini-turret]]s, [[autocannon turret]]s, and [[uranium slug turret]]s. You can still use captured turrets even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}} | | Player can build static turrets like [[mini-turret]]s, [[autocannon turret]]s, and [[uranium slug turret]]s. You can still use captured turrets even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}} | ||
− | |- id="Player can | + | |- id="Player can built mortars" |
− | ! Player can | + | ! Player can built mortars |
| Player can build mortars. You can still use captured mortars even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}} | | Player can build mortars. You can still use captured mortars even if this is disabled. || Toggle || colspan="6" align="center" style="border-style: none none none none;"| {{Check}} | ||
|- id="Classic mortars" | |- id="Classic mortars" | ||
! Classic mortars | ! Classic mortars | ||
| Mortars will not require [[reinforced barrel]]s to construct or reload, and are balanced for this ease of access. | | Mortars will not require [[reinforced barrel]]s to construct or reload, and are balanced for this ease of access. | ||
− | With "Classic Mortars", mortars are as they were before 1.3. Namely: | + | With "Classic Mortars", mortars are as they were before 1.3. Namely:{{Check Tag|Skill?|Confirm it disables skill dependent accuracy}} |
* The barrel need not be changed every 20 shots. | * The barrel need not be changed every 20 shots. | ||
* Reinforced barrels are removed from the recipe and game. | * Reinforced barrels are removed from the recipe and game. | ||
* Forced miss radius increased from 9 to 13. | * Forced miss radius increased from 9 to 13. | ||
* [[Steel]] cost of all mortar shells increased by 10. | * [[Steel]] cost of all mortar shells increased by 10. | ||
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| Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}} | | Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}} | ||
|} | |} | ||
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=== Ideology === | === Ideology === | ||
− | {{Ideology | + | {{Ideology|No category}} |
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun | ! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun | ||
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=== Biotech === | === Biotech === | ||
− | {{Biotech | + | {{Biotech|No category}} |
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun | ! style="width:200px;" | Options !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community builder !! style="width:150px;" | Adventure story !! style="width:150px;" | Strive to survive !! style="width:150px;" | Blood and dust !! style="width:150px;" | Losing is fun | ||
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! Disable children | ! Disable children | ||
| Humans can't become pregnant. Human babies and children will never appear unless you choose them as starting colonist. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}} | | Humans can't become pregnant. Human babies and children will never appear unless you choose them as starting colonist. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}} | ||
− | |- id="Child | + | |- id="Child raiders" |
− | ! Child | + | ! Child raiders |
| Hostile raids will sometimes include children. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}} | | Hostile raids will sometimes include children. || Toggle || colspan="6" align="center" style="border-style: none none none none;" | {{Cross}} | ||
|- id="Child aging rate" | |- id="Child aging rate" | ||
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| Adjust the rate at which adults will age. || 100% - 600% || colspan="6" align="center" style="border-style: none none none none;" | 100% | | Adjust the rate at which adults will age. || 100% - 600% || colspan="6" align="center" style="border-style: none none none none;" | 100% | ||
|} | |} | ||
+ | |||
+ | === Commitment mode=== | ||
+ | Commitment mode, often referred to as "Permadeath mode", is an option when selecting difficulty. The player must choose between "Commitment" and "Reload anytime" mode. | ||
+ | |||
+ | In commitment mode, you only get one save file and can only save when quitting the game. You cannot reload the game to fix mistakes, and only when the colony dies, that's it. | ||
+ | |||
+ | This is the way RimWorld was meant to be played with every dramatic turn - whether tragic or hopeful - played out to full impact. | ||
+ | |||
+ | Note that once selected, the only way to disable commitment mode is to [[Permadeath save conversion guide|edit the save file]]. | ||
== Technical info == | == Technical info == | ||
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* [[Version/1.2.2719|1.2.2719]] - Custom playstyle system added. You can now select a new custom playstyle setting. This opens up a new menu that allows you to customize a large number of different settings exactly as you prefer. | * [[Version/1.2.2719|1.2.2719]] - Custom playstyle system added. You can now select a new custom playstyle setting. This opens up a new menu that allows you to customize a large number of different settings exactly as you prefer. | ||
* [[Version/1.2.2753|1.2.2753]] - Rename "fixed wealth" mode to "wealth-independent" mode, and give the player a slider to control how many years until this mode delivers its maximum threat level. | * [[Version/1.2.2753|1.2.2753]] - Rename "fixed wealth" mode to "wealth-independent" mode, and give the player a slider to control how many years until this mode delivers its maximum threat level. | ||
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{{nav|ai}} | {{nav|ai}} | ||
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[[Category:AI]] | [[Category:AI]] |