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Below is a list of the most recent file uploads. See the gallery of new files for a more visual overview.
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 13:29, 10 March 2020 Zflocco talk contribs uploaded File:Unstablepc.png
- 13:24, 10 March 2020 Zflocco talk contribs uploaded File:Brazier.png
- 12:39, 10 March 2020 Zflocco talk contribs uploaded File:Grandthrone.png
- 11:50, 10 March 2020 Zflocco talk contribs uploaded File:Grandstele.png
- 11:43, 10 March 2020 Zflocco talk contribs uploaded File:Largestele.png
- 08:08, 7 March 2020 Zflocco talk contribs uploaded File:Climateadjuster.png
- 18:51, 4 March 2020 Zflocco talk contribs uploaded File:Psychicamp.png
- 16:14, 4 March 2020 Zflocco talk contribs uploaded File:Goat.png
- 16:03, 4 March 2020 Zflocco talk contribs uploaded File:Horse.png
- 15:45, 4 March 2020 Zflocco talk contribs uploaded File:Donkey.png
- 12:39, 4 March 2020 Zflocco talk contribs uploaded File:Duck.png
- 12:27, 4 March 2020 Zflocco talk contribs uploaded File:Animal Bison side.png
- 12:22, 4 March 2020 Zflocco talk contribs uploaded File:Guineapig.png
- 11:55, 4 March 2020 Zflocco talk contribs uploaded File:Sheep.png
- 11:36, 4 March 2020 Zflocco talk contribs uploaded File:Yak.png
- 08:47, 4 March 2020 Zflocco talk contribs uploaded File:Goose.png
- 08:40, 4 March 2020 Zflocco talk contribs uploaded File:Warhammer.png
- 07:59, 4 March 2020 Zflocco talk contribs uploaded File:Axe.png
- 06:23, 4 March 2020 Zflocco talk contribs uploaded File:Zeushammer.png
- 05:40, 4 March 2020 Zflocco talk contribs uploaded File:Psystaff.png
- 04:34, 3 March 2020 PigeonGuru talk contribs uploaded File:KnifeGoose.png
- 04:17, 3 March 2020 PigeonGuru talk contribs uploaded File:ReconArmor.png
- 04:17, 3 March 2020 PigeonGuru talk contribs uploaded File:ReconHelmet.png
- 15:44, 1 March 2020 PigeonGuru talk contribs uploaded File:NeedleGun.png
- 15:10, 1 March 2020 Zflocco talk contribs uploaded File:Barricade.png
- 14:21, 1 March 2020 PigeonGuru talk contribs uploaded a new version of File:SmokeLauncher.png
- 14:20, 1 March 2020 Zflocco talk contribs uploaded File:Ruffleshirt.png
- 14:19, 1 March 2020 PigeonGuru talk contribs uploaded a new version of File:EMPLauncher.png
- 14:19, 1 March 2020 PigeonGuru talk contribs uploaded a new version of File:MechanoidPikeman.png
- 13:50, 1 March 2020 Zflocco talk contribs uploaded File:EMPLauncher.png
- 13:49, 1 March 2020 Zflocco talk contribs uploaded File:SmokeLauncher.png
- 12:49, 1 March 2020 Zflocco talk contribs uploaded File:Monosword.png
- 12:48, 1 March 2020 Zflocco talk contribs uploaded File:Plasmasword.png
- 03:31, 29 February 2020 Zflocco talk contribs uploaded a new version of File:MechanoidPikeman.png
- 03:30, 29 February 2020 Zflocco talk contribs uploaded File:MechanoidPikeman.png
- 03:17, 29 February 2020 Zflocco talk contribs uploaded File:Techprint.png
- 22:42, 12 February 2020 Mayoculpa talk contribs uploaded File:Poison ship 2.jpg (Though some nearby plants were killed by the poison, once the ship is defeated new crops can be sown.)
- 22:40, 12 February 2020 Mayoculpa talk contribs uploaded File:Poison ship 1.jpg (Having pawns manually extinguish fires around a crashed ship part does not cause the mechanoids to emerge.)
- 15:44, 10 February 2020 Mayoculpa talk contribs uploaded File:Cooler break-in.jpg (Building a cooler in an exterior wall leaves a vulnerable spot which raiders will exploit.)
- 17:58, 4 February 2020 Mayoculpa talk contribs uploaded File:Work bill simple meals.jpg (Rich explorer Lamb has very low cooking skill. If Lamb's skill increases or if she recruits another colonist with Cooking 6, the bill at the top ensures fine meals will be cooked first. The simple meal bill in the middle, as shown in its detail window, is set to only use perishable meat ingredients. If there is no meat available, the third bill will allow her to make simple meals from vegetables.)
- 18:20, 3 February 2020 Mayoculpa talk contribs uploaded File:Growing zone example.jpg (Selecting a growing zone lets you expand, shrink or delete it, select which crops to grow and allow or forbid sowing. Double-click an empty tile in an existing growing zone to highlight all growing zones in the visible portion of the map. This makes it possible to quickly forbid sowing in the fall, or allow it again when the growing season is about to start.)
- 18:05, 3 February 2020 Mayoculpa talk contribs uploaded File:Work priority example.jpg (Manual work priorities for a modestly sized colony. Squares outlined in red mean the colonist's skill is very low; they will work slowly, produce poor quality items or be unable to perform some tasks. Squares outlined in gold mean the colonist's skill is very high.)
- 17:46, 3 February 2020 Mayoculpa talk contribs uploaded File:Spike trap accidental step.jpg (Colonists and tamed animals have a small chance to accidentally trigger a spike trap when walking over it. Building doors that allow quick access can make this less likely.)
- 06:44, 3 February 2020 Mayoculpa talk contribs uploaded File:Volcanic winter sunlamp.jpg (In an extreme desert, a backup sunlamp on an unroofed crop field may be an acceptable risk during volcanic winter. Not recommended for any biome that has regular rain or snow.)
- 20:30, 2 February 2020 Mayoculpa talk contribs uploaded File:Low priority stockpile.jpg (Low priority stockpiles handle overflow from other storage. For example, if your colony has had a big harvest, a low priority stockpile can let your haulers bring the food indoors so it won't deteriorate. When supplies are scarce, a low priority stockpile will empty out as colonists move items to where they are needed most.)
- 20:28, 2 February 2020 Mayoculpa talk contribs uploaded File:Normal stockpile.jpg (Normal priority stockpiles provide general storage for items of a certain type. This might mean keeping food items in the fridge where they don't spoil, keeping trade goods within range of the orbital trade beacon, etc.)
- 20:25, 2 February 2020 Mayoculpa talk contribs uploaded File:Preferred stockpile.jpg (A Preferred stockpile is for items that are good to have in a certain place, which should be refilled before general storage. Haulers will still take items away from a Preferred stockpile if the higher priority stockpile zones run low.)
- 20:22, 2 February 2020 Mayoculpa talk contribs uploaded File:Important stockpile.jpg (An Important priority stockpile is something that will be used a lot and need to be refilled often. This one-tile Important stockpile next to the stove provides the cook with meal ingredients.)
- 20:19, 2 February 2020 Mayoculpa talk contribs uploaded File:Stockpile critical.jpg (A one-tile Critical priority stockpile is good for delivering emergency supplies. Once the emergency has passed, that stockpile can be deleted or set to a lower priority for later use.)
- 18:21, 30 January 2020 Mayoculpa talk contribs uploaded File:Wall with trap line.jpg (A perimeter wall with spike traps. Doors allow safe colonist access for both battle and construction.)