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  • ...ce. This can cause false positives if you previously only used def.race != null to check if a ThingDef was a race; you should also check !def.IsCorpse now ** <tutorTag> (default null) - Used to highlight research tabs during learning helper lessons.
    9 KB (1,220 words) - 21:24, 1 June 2024
  • && x.stuffProps == null //wood log && x.ingestible == null //beer
    30 KB (3,741 words) - 22:23, 15 February 2023
  • ...e your settings accessible if SettingsCategory returns a string that isn't null or empty.
    6 KB (702 words) - 17:38, 24 June 2020
  • if(specialStuffList == null)
    5 KB (705 words) - 11:50, 4 September 2022
  • * Fix: Trailing newline, null on abandon with no active maps for slave rebellion likely alert.
    3 KB (530 words) - 12:50, 2 November 2022
  • ...the type of ThingComp specified in the <nowiki><></nowiki> if present, and null otherwise. ...<MyExampleComp>() method. It will safely cast to ThingWithComps and return null upon failure. Upon success, it will return the value of ThingWithComps.GetC
    15 KB (2,049 words) - 03:50, 29 April 2024
  • * We now filter out null AutoSlaughterConfigs after loading a game. * Add a null check to prevent old bestowing ceremony quests that existed pre-fix from ca
    8 KB (1,266 words) - 12:50, 2 November 2022
  • * Improve ideo null checks for role change buttons. * Fix: Exceptions ticking pawns due to null room requirements.
    10 KB (1,552 words) - 04:14, 7 November 2023
  • * Fix: Null ref error in SelectApproximateBestTravelSupplies when sending caravan
    6 KB (914 words) - 04:13, 7 November 2023
  • * Fixed animal name displaying as null after rename
    6 KB (873 words) - 02:22, 3 November 2023
  • ...th any default stuff open the info card with the default stuff, instead of null stuff.
    7 KB (1,074 words) - 04:13, 7 November 2023
  • * Fixed: Selected pawn showing "null" north button when having no gizmo options
    8 KB (1,274 words) - 02:24, 3 November 2023
  • *Fix: Logging null leader error for factions which don't need a leader. *Fix: Resources with null stuffProps can be accepted as "Stony" resources in monuments.
    16 KB (2,521 words) - 12:49, 16 February 2023
  • * Fix: Exception drawing pawn inspect pane/bio tab/other UI with null extra mini faction.
    8 KB (1,318 words) - 04:17, 7 November 2023
  • * Check if food need is null in MeditationUtility.CanMeditate. * Fix: "Simulate not owning __" options default to true when Prefs.data is null.
    17 KB (2,692 words) - 02:44, 7 November 2023
  • * Fix: Dictionary null key for label pawnGroups. ...imWorld.Designator_Dropdown.GetDesignatorCost(Verse.Designator des) is not null-safe.
    20 KB (3,121 words) - 04:15, 7 November 2023
  • * Ensure CompHasSources does not start with a null list.
    12 KB (1,838 words) - 04:15, 7 November 2023
  • * Fix: Error getting null target for throne/bedroom requirements alert explantation. * Fix: DeleteSpawnedPawns() in Autotests_ColonyMaker missing null check.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • * Fix: Potential null ref for pawns with no Rest need.
    22 KB (3,603 words) - 12:48, 2 November 2022
  • * Fix: The call to InnerThing.GetStatValue ignores the null check.
    27 KB (4,325 words) - 11:14, 27 March 2023

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