Search results

Jump to navigation Jump to search
  • File:WoodWorkChart8Plants.png
    ...lants level. This chart aims to simply make it easier to see how different options compare at those higher Plants skill levels.
    (600 × 371 (34 KB)) - 12:54, 16 February 2023
  • #REDIRECT[[AI Storytellers#Options]]
    36 bytes (4 words) - 01:41, 18 November 2022
  • ...Xenotype. See [[Template:Faction Xenotype Chance|Documentation]] for valid options.}} ...Xenotype. See [[Template:Faction Xenotype Chance|Documentation]] for valid options.}}
    5 KB (399 words) - 02:33, 13 February 2023
  • ...Properties is options in monodevelop. To change the target framework go to options -> build -> general. To make sure only a single file is made just right cl
    735 bytes (136 words) - 07:21, 31 October 2015
  • ...mple of a graph for the assault rifle. I can't seem to be able to find the options for having that subdivided y-axis found on your graph though. How do you do
    212 bytes (40 words) - 07:03, 8 June 2017
  • ...ug. Find it by clicking the 'open save games folder' button in the in-game Options menu. If the .rws file is too big (it likely is), you can zip the with wit I can't find any "Open save games" folder in the in-game Options menu, neither the logs in my MacPro. So I wandered if the Community would b
    906 bytes (159 words) - 14:49, 18 July 2017
  • File:WoodWorkChart.png
    This chart plots how much work various wood options take at different Plants skill levels. Trees and other wood sources such as
    (600 × 371 (33 KB)) - 13:47, 8 February 2023
  • * Reorganized options menu.
    347 bytes (50 words) - 21:59, 8 September 2021
  • ...ly gives you the option to use Fahrenheit and Kelvin if you want to in the options.
    389 bytes (68 words) - 01:08, 27 July 2015
  • Best options regardless of required [[skill]]. Best options regardless of required [[skill]].
    3 KB (269 words) - 15:39, 8 March 2022
  • ...t) will place the element after all the right floating elements before it. Options are left, right, both, or none.
    796 bytes (112 words) - 01:45, 4 June 2020
  • There are 7 precept options: ...and will have negative opinion of others who wear clothes. Uniquely, these options have a 12 hour long "Wore clothes" {{--|4}} mood debuff after they remove t
    4 KB (670 words) - 23:10, 7 January 2024
  • ...e meal is prepared. Additionally, [[AI_Storytellers#Options|AI storyteller options]] including Difficulty have a direct scalar effect on the chance, with 30%,
    3 KB (331 words) - 11:20, 11 August 2022
  • # Turn on development mode in the options menu # Turn off development mode in the options menu.
    2 KB (328 words) - 04:16, 7 November 2023
  • !Options !Options
    2 KB (292 words) - 17:34, 30 January 2018
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options.
    2 KB (301 words) - 09:39, 15 January 2024
  • To find out what each line does and there options, have a look at [[TerrainDef|TerrainDef]]. There you can also find more lin ...e up RimWorld, making sure to turn on <code>Development mode</code> in the options menu. Open the mods menu and make sure your mod is ticked (For active), and
    3 KB (426 words) - 22:29, 17 June 2020
  • ...t) will place the element after all the right floating elements before it. Options are left, right, both, or none.
    968 bytes (123 words) - 02:17, 29 August 2014
  • -- options every time we call it. function arguments.getArgs(frame, options)
    10 KB (1,546 words) - 06:16, 27 January 2021
  • * Reorganized options menu.
    821 bytes (128 words) - 02:51, 7 November 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)