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  • Page has been moved to <nowiki>[[List of mods]]</nowiki>. [[Mods]] is now its own page. This should be a fine compromise for now.
    129 bytes (24 words) - 22:37, 4 April 2023
  • ...the mods themselves, how they work, and how to use them, etc. The list of mods should be on another separate page.
    151 bytes (30 words) - 07:58, 9 June 2017
  • I was thinking of Topics for the List on the ModPage. Userspace should be used for Mods.
    355 bytes (63 words) - 12:55, 27 October 2017
  • ...and A12, which a Steam player has no access, however, in the forums I read of players who still use older builds somehow. I don't think this article dese :The obsolete template reads "The content of this page has been deprecated or removed completely; it is no longer applic
    3 KB (433 words) - 15:03, 2 February 2019
  • Hi. I've done and maintain a list of A11 mods, but while my account is still pretty new i can't add external URL in this
    225 bytes (42 words) - 18:54, 2 July 2015
  • .../nowiki> and hosting articles on your user page is fine, but the mainspace of the wiki is reserved for RimWorld's core content. I've left the page up for
    470 bytes (83 words) - 22:37, 4 April 2023
  • ...A17 only one modder has taken the time to update this page with their mod. Mods that were abandoned by their creator stay on this page indefinitely, since ...a link to the Steam workshop, the Ludeon release forums, or contained some of the more abstract and user-oriented information regarding modding, much lik
    726 bytes (132 words) - 15:59, 8 June 2017
  • ...d content should be under user space, listing them under <nowiki>[[List of mods]]</nowiki> is fine though. ...assans]] page. I've posted to their talk page. The procedure for this kind of stuff should be straightforward
    973 bytes (166 words) - 22:34, 4 April 2023
  • ...t released another hotfix of version 1.1. It should be compatible with all mods and saves. ==Change list==
    1 KB (161 words) - 04:16, 7 November 2023
  • '''[[Mods]]''' :&#9642;&nbsp;<nowiki>[[List of mods]]</nowiki>
    2 KB (137 words) - 22:38, 4 April 2023
  • ...of RimWorld. It should be 100% compatible with all existing savegames and mods. The new version is 1.0.2150. Steam will auto-update. If you’re playing the DRM-free version of the game you can go download it now from your permanent personal download l
    2 KB (342 words) - 16:49, 15 July 2022
  • {{rewrite|reason=Should be a general intro to what mods are, links to other tutorials, the installation tutorial etc.}} ...fications to the game, they can add items, new functionally, and a variety of other things.
    4 KB (727 words) - 14:33, 28 January 2024
  • * '''Mac users''': [[Installing_mods#Installation|Installing Mods]] details how to enter your Rimworld directory.<br/> Mods/
    4 KB (636 words) - 22:49, 18 January 2021
  • ...pelled by a change in Unity/.NET. This broke compatibility with many other mods. Here is a full article about Harmony from its author explaining what happe # Place the mods HubsLib and Harmony directly after Core/Royalty in the mod load order.
    3 KB (443 words) - 04:16, 7 November 2023
  • ...More info on this in the last hotfix update and a writeup from the author of the Harmony mod. Let's give them a few days to get things settled! # To the right of the 'send signal' box, click the '...' button. Select the entry similar to
    2 KB (328 words) - 04:16, 7 November 2023
  • Rim-Cartels adds a whole new level of exploration and depth to RimWorld. It adds in the ability to build up a dru * 3 Types of Plant
    2 KB (255 words) - 18:38, 17 December 2017
  • ...s other mods that your mod might be dependent on and load helpers that mod list auto-sorters can use to determine when to load your mod. Mods
    11 KB (1,622 words) - 21:31, 4 April 2024
  • In this tutorial you will learn different ways to make XML mods compatible and how to link existing and modded recipes, facilities and buil # How to fix compatibility between XML mods
    6 KB (833 words) - 23:46, 12 March 2023
  • ...ing to go? [[Plague Gun (1.1)|Here's a good tutorial that introduces a lot of things gradually]]. Want to take it slow? Smart. It's '''strongly''' recomm Seriously. There are so many mods, there is generally one, probably of high quality, doing what you want it to. You might not need to make a mod!
    2 KB (373 words) - 22:07, 19 June 2020
  • Make sure no mods updated since you last played, if a game that was running fine suddenly bro Mods must be loaded beneath any and all dependencies.
    6 KB (916 words) - 08:49, 30 December 2020

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