Difference between revisions of "Gorehulk"
m (Adding to entities category) |
|||
(One intermediate revision by one other user not shown) | |||
Line 26: | Line 26: | ||
== Summary == | == Summary == | ||
− | They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. | + | They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. {{Check Tag|Verify|this statement was made before the may 3rd update patching out the lack of manipulation affecting limbs that made them weak in melee.}} |
− | |||
=== Yield === | === Yield === | ||
They yield 3 [[bioferrite]] and 400W per day. | They yield 3 [[bioferrite]] and 400W per day. | ||
Line 38: | Line 37: | ||
== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
− | + | [[Category: Entities]] | |
CATEGORIES GO HERE | CATEGORIES GO HERE |
Latest revision as of 06:54, 19 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Add more information. |
Gorehulk
A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.
Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.
It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.
Base Stats
- Type
- Entity
- Flammability
- 70%
Pawn Stats
- Move Speed
- 3.25 c/s
- Body Size
- 2
- Mass - Baby
- 24 kg
- Mass - Juvenile
- 60 kg
- Mass - Adult
- 120 kg
- Carrying Capacity
- 150 kg
- Filth Rate
- 1
- Life Expectancy
- 25 years
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
The Gorehulk is an Entity added by the Anomaly DLC.
Acquisition/ Occurrence[edit]
Summary[edit]
They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. [Verify]
Yield[edit]
They yield 3 bioferrite and 400W per day.
Analysis[edit]
While not especially dangerous, the Gorehulk is particularly adept at breaking out of containment for its level, and as such should receive the best storage possible that a beginning player can provide. Their great bulk combined with no particular resistance to pain makes them easy to capture. With a little investment into proper facilities they can be a great source of bioferrite.
For comparisons sake, sightstealers yield 1.6 and are arguably more dangerous.
Version history[edit]
- Anomaly DLC Release - Added.
CATEGORIES GO HERE