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- This edit created a new page (also see list of new pages)
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11 June 2024
02:32 | Apparel diffhist +20 188.29.223.227 talk →Tainted apparel |
10 June 2024
19:52 | Golden cube diffhist +143 47.26.193.135 talk Noting that you can bypass the berserk mental break by anesthetizing the affected colonists beforehand. |
9 June 2024
21:01 | Packaged survival meal diffhist +1,771 5.122.191.122 talk →Analysis |
7 June 2024
09:08 | Rooms diffhist +122 106.70.119.13 talk →List of roles |
6 June 2024
11:29 | Mental break diffhist +105 92.40.194.200 talk Added note about tantrum about important stacks. |
03:00 | Creepjoiner diffhist +22 2601:447:C500:9530:4DBB:87A3:3144:628D talk →Analysis |
1 June 2024
05:53 | Mental break diffhist -7 37.19.199.148 talk →Jailbreaker: Replace "incapacitated" with more appropriate language of "downed" |
26 May 2024
15:09 | Golden cube diffhist -10 2A00:23EE:12C0:4BE6:ED8C:599E:5B74:AC93 talk |
10:45 | Packaged survival meal diffhist +273 5.117.149.199 talk →Acquisition |
23 May 2024
22 May 2024
02:19 | Containment diffhist +35 208.38.246.52 talk Ghouls are easier to contain in freezing temperatures, too. Also, reordered temperature affected entities to match the order in the entity codex |
20 May 2024
18 May 2024
14:26 | Creepjoiner diffhist +65 220.233.44.42 talk →Drawbacks |
04:18 | Golden cube diffhist -4 89.70.139.15 talk |